

Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.Popular highlights include:
- Hard Surface Modeling
- Polygon Modeling Techniques
- Understanding Fabrication Process
- Motorcycle Parts and Components Overview
- NURBS to Build Motorcycle Frame
- Adding Realism with Modeled Detail
- mental ray Shaders to Blend Complex Geometry
- Booleans to Create Complex Shapes
- Creating Seam Detail
- Adding Welds to Metal Pieces
- Adding Bevels to Edges
- Modeling Different Types of Materials
- Adding Imperfections and Details
- Applying Different Surface Materials
- HDRI Lighting
- Car Paint Shader
- Using Naming Conventions
- Setting up Hierarchies for Posing
- Re-purposing Geometry
- Tire Treads with Bump Map
Lesson Outline:
| 1. | Introduction and Project Overview | 1:24 |
| 2. | Motorcycle parts and terms | 5:45 |
| 3. | Adding an image plane | 5:03 |
| 4. | Starting a frame with curves | 7:35 |
| 5. | Creating geometry along the bike frame | 9:32 |
| 6. | Attaching the frame together | 12:32 |
| 7. | Adding welds to the frame | 9:06 |
| 8. | Detailing the bike frame | 11:54 |
| 9. | Finishing the frame | 12:11 |
| 10. | Starting the gas tank | 11:52 |
| 11. | Finishing the gas tank | 4:08 |
| 12. | Modeling the wheel | 9:58 |
| 13. | Adding the tire | 6:33 |
| 14. | Using Booleans to add disc brakes | 15:06 |
| 15. | Adding front and back tires | 8:38 |
| 16. | Creating the front fender | 6:00 |
| 17. | Adding the back fender | 10:20 |
| 18. | Building the fork tubes | 12:33 |
| 19. | Building the triple tree | 7:50 |
| 20. | Starting the exhaust pipes | 13:14 |
| 21. | Detailing the exhaust pipes | 10:12 |
| 22. | Building the cylinders | 11:14 |
| 23. | Creating the heads | 9:27 |
| 24. | Adding rocker covers | 10:17 |
| 25. | Building the transmission cover | 11:03 |
| 26. | Finishing the transmission cover | 9:57 |
| 27. | Modeling the water pump | 12:27 |
| 28. | Adding the gear case cover | 10:47 |
| 29. | Finishing the engine | 13:02 |
| 30. | Building the belt drive | 10:56 |
| 31. | Finishing the belt drive | 9:43 |
| 32. | Modeling the swing arm | 10:34 |
| 33. | Adding rear suspension | 10:19 |
| 34. | Modeling the seat | 12:32 |
| 35. | Detailing the seat | 7:23 |
| 36. | Adding front vent piece | 11:35 |
| 37. | Building the radiator | 9:06 |
| 38. | Modeling the headlight and cowl | 8:30 |
| 39. | Adding the brake calipers and cables | 8:08 |
| 40. | Adding the handlebars | 6:17 |
| 41. | Detailing the handlebars | 13:39 |
| 42. | Building pegs and kickstand | 10:44 |
| 43. | Building rear plate and taillights | 12:28 |
| 44. | Modeling the mirrors and brake handles | 9:03 |
| 45. | Naming and creating a hierarchy | 6:19 |
| 46. | Setting up the lighting | 4:38 |
| 47. | Adding materials to the bike | 14:05 |
| 48. | Using mental ray to blend the engine block | 3:51 |
| 49. | Adding textures to the bike | 18:12 |
Total Run Time: | 7:58:04 |
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