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Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains over 6 hours of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films.
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Popular highlights include:
* Fitting to Characters
* Combining Car Paint Shaders with Texture
* Texturing with UVs and Projection
* Creating Appeal
* Exaggerated Proportions
* Adding Detail Strategically
* Adding Textural Detail Procedurally
* Creating Useful Topology
* Modeling for Animation
* Smooth Mesh Preview
* Simplifying Shapes
* Working from Limited Reference
* Troubleshooting Edge Flow
* Working with Multiple Pieces
* Working with Multiple Geometry Types
* UV Layout
* Shader and Material Assembly
* HDRI Lighting Setup
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