Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Saturday, October 10, 2009
T0770 - The Gnomon Workshop - The Digital Maquette Volume Two
Zack Petroc’s Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush’s new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.
01: ZBrush 3 Overview and Workflow
02: Cloth Form Development
03: Body Parts Form Development
04: Helmet, Pads & Straps Form Development
05: Shoes, Backpack & Misc. Form Development
06: Detailing the Cloth
07: Detailing the Body Parts
08: Detailing Shoes, Backpack & Accessories
09: Posing the Froad Rider
10: Printing the 3D File
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment