Gnomonology - The Making Of Jester
This 'making of' demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a lifesize print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Using Maya, UVlayout, Zbrush, Bodypaint and Photoshop, 'Jester' was created in 60 hours. Observe and listen as Alex shares his workflow, thought process and techniques.
Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Saturday, February 13, 2010
T0894 - Gnomonology - The Making Of Jester
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Gnomon
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