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Learn the essentials of animation and creative methods for using Maya's animation tools. Contains over 5 hours of project-based training for aspiring animators and experienced artists seeking a refresher.Popular highlights include:
- Overview of Animation Tools
- Manipulating Animation in Graph Editor
- Ghosting Animation
- Exploring Various Cycle Options
- Editing Keys
- Modifying Tangent Handles
- Set Driven Keys
- Creating Turn Tables
- Outputting Animation for Preview
- Copying and Pasting Key frames
- Animation Curve Node
- Dope Sheet
- Motion Paths
- Seamlessly Cycling Animation
- Holding Current Keys
- Insert Keys Tool
- Breaking Tangents for Weight
- Optimizing Key Frame Data
- Animating with Constraints
- Overview of Trax Editor
- Fine-tuning Function Curves
- Baking Animation Data
- Simplifying Function Curves
- Breakdown Keys
- Buffer Function Curves
Lesson Outline:
1. | Understanding Maya's timeline | 10:43 |
2. | Overview of Maya's playback controls | 7:27 |
3. | Exploring Maya's animation preferences (part 1) | 8:59 |
4. | Exploring Maya's animation preferences (part 2) | 10:23 |
5. | Various ways to set key-frames in Maya | 9:37 |
6. | Speeding up the key-frame process with Auto-key | 7:05 |
7. | Utilizing the set key tool to generate keys | 7:37 |
8. | Manipulating key-frames on the timeline | 7:06 |
9. | Middle mouse button dragging on the timeline | 4:05 |
10. | Using Display Key Ticks / copying and pasting keys on the timeline | 7:25 |
11. | Delving into the graph editor | 13:35 |
12. | Deleting key-frames in the graph editor | 7:40 |
13. | Scaling keys in the graph editor | 10:36 |
14. | Using Maya's copy and paste keys tool | 11:41 |
15. | Pasting key-frame data to other objects | 2:04 |
16. | Adjusting how our Function Curves (F-curves) interpolate | 12:17 |
17. | Working with Buffer Curves | 5:56 |
18. | Modifying tangent handles for fine-tuning animation | 9:56 |
19. | Breaking tangent handles | 4:58 |
20. | Adding moving holds in animation using weighted tangency | 7:34 |
21. | Setting keys on animated attributes while preserving F-curve interpolation | 4:31 |
22. | Using set breakdown to proportionally move key-frames along Maya's timeline | 5:04 |
23. | Exploring the graph editor toolbar | 13:11 |
24. | Ghosting animation sequences | 8:24 |
25. | Cycling animation in Maya for efficiency (part 1) | 8:41 |
26. | Cycling animation in Maya for efficiency (part 2) | 3:04 |
27. | Animating seamless cycles | 8:48 |
28. | Animating objects along a motion path | 14:32 |
29. | Baking animation to regain control over each animated attribute | 6:28 |
30. | Optimizing animation data while preserving motion | 10:54 |
31. | Using character sets to organize key-frames and to animate efficiently | 7:23 |
32. | Generating animation clips via Maya's Trax Editor for efficiency | 11:42 |
33. | Utilizing the Trax Editor to blend animation clips | 5:56 |
34. | Controlling attributes with set driven keys | 8:04 |
35. | Setting up driven key relationships with custom attributes | 5:07 |
36. | Overview of the Dope Sheet | 8:11 |
37. | Animating with constraints | 8:05 |
38. | Creating turntables quickly in Maya | 4:02 |
39. | Understanding Maya's animation node | 7:40 |
40. | Previewing animations in real-time with Playblasts | 7:00 |
41. | Render setting for outputting image sequences | 7:55 |
Total Run Time: | 5:31:27 |
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