Friday, May 15, 2009

T0509 - Digital Tutors - Introduction to Animation in Maya

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Learn the essentials of animation and creative methods for using Maya's animation tools. Contains over 5 hours of project-based training for aspiring animators and experienced artists seeking a refresher.Popular highlights include:

  • Overview of Animation Tools

  • Manipulating Animation in Graph Editor

  • Ghosting Animation

  • Exploring Various Cycle Options

  • Editing Keys

  • Modifying Tangent Handles

  • Set Driven Keys

  • Creating Turn Tables

  • Outputting Animation for Preview

  • Copying and Pasting Key frames

  • Animation Curve Node

  • Dope Sheet

  • Motion Paths

  • Seamlessly Cycling Animation

  • Holding Current Keys

  • Insert Keys Tool

  • Breaking Tangents for Weight

  • Optimizing Key Frame Data

  • Animating with Constraints

  • Overview of Trax Editor

  • Fine-tuning Function Curves

  • Baking Animation Data

  • Simplifying Function Curves

  • Breakdown Keys

  • Buffer Function Curves


Lesson Outline:





















































































































































































































1.Understanding Maya's timeline10:43
2.Overview of Maya's playback controls7:27
3.Exploring Maya's animation preferences (part 1)8:59
4.Exploring Maya's animation preferences (part 2)10:23
5.Various ways to set key-frames in Maya9:37
6.Speeding up the key-frame process with Auto-key7:05
7.Utilizing the set key tool to generate keys7:37
8.Manipulating key-frames on the timeline7:06
9.Middle mouse button dragging on the timeline4:05
10.Using Display Key Ticks / copying and pasting keys on the timeline7:25
11.Delving into the graph editor13:35
12.Deleting key-frames in the graph editor7:40
13.Scaling keys in the graph editor10:36
14.Using Maya's copy and paste keys tool11:41
15.Pasting key-frame data to other objects2:04
16.Adjusting how our Function Curves (F-curves) interpolate12:17
17.Working with Buffer Curves5:56
18.Modifying tangent handles for fine-tuning animation9:56
19.Breaking tangent handles4:58
20.Adding moving holds in animation using weighted tangency7:34
21.Setting keys on animated attributes while preserving F-curve interpolation4:31
22.Using set breakdown to proportionally move key-frames along Maya's timeline5:04
23.Exploring the graph editor toolbar13:11
24.Ghosting animation sequences8:24
25.Cycling animation in Maya for efficiency (part 1)8:41
26.Cycling animation in Maya for efficiency (part 2)3:04
27.Animating seamless cycles8:48
28.Animating objects along a motion path14:32
29.Baking animation to regain control over each animated attribute6:28
30.Optimizing animation data while preserving motion10:54
31.Using character sets to organize key-frames and to animate efficiently7:23
32.Generating animation clips via Maya's Trax Editor for efficiency11:42
33.Utilizing the Trax Editor to blend animation clips5:56
34.Controlling attributes with set driven keys8:04
35.Setting up driven key relationships with custom attributes5:07
36.Overview of the Dope Sheet8:11
37.Animating with constraints8:05
38.Creating turntables quickly in Maya4:02
39.Understanding Maya's animation node7:40
40.Previewing animations in real-time with Playblasts7:00
41.Render setting for outputting image sequences7:55

Total Run Time:


5:31:27

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