Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files. With Houdini's strong history as a high-level effects animation package, seasoned feature film effects artist Garman Herigstad helps demystify its unique procedural approach to creating animation. He introduces Houdini's interface to establish familiarity with the software, and then presents its powerful step-by-step procedural approach, which allows for great variations in results leading ultimately to a faster production workflow. Examples include driving animation with audio data, modifying geometry using moving image sequences, particle animation setup, and basic shader creation. Houdini's "Takes" versioning is also introduced. These examples can be used with the apprentice version of the software available at
Code:
www.sidefx.com
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Over 5 1/2 hours of lecture.
Product Code: GHE01
Interface Overview
Procedural Animation
Procedural Modeling
Metaballs
Animation With Audio Data
Particle Animation Setup
Basic Shader Creation
Shader Vector Operations
Sharing Data Within Houdini
Expression Writing
01: Finding Help and Using Example Hip Files
02: Learning the GUI, Building a Desktop
03: Basics of Modeling and Animation
04: Using Audio Files to Animate Geometry and Particles
05: NURBS Modeling
06: Introduction to VOP Surface Shader Creation
07: Using 2D Images for Effects Modeling
08: Houdini Speak: Jargon and Slang
09: List of Surface Operators and Expressions
10: About the Cover Art
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