Friday, October 2, 2009

T0725 - Digital Tutors - Creature Rigging in Maya Insects


Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures.


Popular highlights include:



  • Building Skeletons from Anatomy

  • Painting Weights for Rigid Deformations

  • Spring IK Solver

  • No-Flip IK

  • Innovative Broken Hierarchies

  • MEL Scripting for Rigging and Animation

  • Visual Limiter Controls

  • Sculpt Deformer

  • Blend Shapes

  • Character Sets

  • Smooth Binding


Lesson Outline:
























































































































































































































1.


Creating a MEL script to align objects to bones

9:52



2.


Using MEL to snap objects

13:41



3.


Preparing the scene for rigging

7:52



4.


Beginning the skeleton based on insect anatomy

7:09



5.


Creating joints for the insect's head

7:04



6.


Adding joints to the insect's back legs

9:33



7.


Finishing the chains for the insect's legs

5:23



8.


Creating an intuitive broken hierarchy set up

4:37



9.


Adding broken hierarchy control to our rig

5:12



10.


Applying Spring IK handles to the legs

7:37



11.


Building a control object reservoir

11:33



12.


Adding a control to the front left leg

9:16



13.


Finishing the set up of the front left leg

10:39



14.


Completing the back left leg and the right front leg

8:53



15.


Wrapping up the insect's limbs

7:45



16.


Setting up the head control

9:23



17.


Rigging the mandibles and antennas

11:35



18.


Creating the gaster's control

7:40



19.


Avoiding flipping in IK chains

5:08



20.


Adding a control for the petiole

2:51



21.


Controlling the thorax

9:43



22.


Setting up warning controls

9:35



23.


Adding broken hierarchy control to the thorax and sting

6:31



24.


Finishing the control rig

7:15



25.


Working with Character sets

10:38



26.


Binding the insect

11:54



27.


Painting weights - Completing the gaster

6:54



28.


Painting weights - Finishing the head

8:46



29.


Painting weights - Working on the petiole

11:14



30.


Painting weights - Starting the thorax

9:03



31.


Painting weights - Finishing the thorax and the left front leg

7:57



32.


Mirroring wieghts - Left legs to the right legs

3:17



33.


Smoothing the weights of the sting and end of the gaster

9:03



34.


Finishing the gaster

9:10



35.


Completing the weights of the back left leg

11:15



36.


Finishing the left middle legs weights

9:56



37.


Correcting the weights of the front and mid throax

13:56



38.


Smoothing the head and antenna deformations

9:51



39.


Mirroring wieghts - Checking deformations

10:37



40.


Controlling the insect's smooth division level

4:36



41.


Rigging the sting and gaster using deformers

12:32



42.


Preparing the scene for animation

10:27


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