Friday, October 2, 2009

T0729 - Digital Tutors - Introduction to RenderMan® for Maya 2.0

Give your work a visual edge. Learn production tested techniques and begin creating cinematic-quality imagery using Pixar's award-winning technology. Contains nearly 6 hours of project-based training. Perfect for new and intermediate artists.

Popular highlights include: Rendering Displacements; Lights and Shadows; Reflections and Refractions; Motion Samples; Bokeh; Caustics; Point Cloud Based Occlusion; Depth of Field Effects; Global Illumination; Color Bleeding; Creative Uses for CSG; Rendering Fur; Sigma Hiding; Curve Rendering; Image Based Lighting; Sub-Surface Scattering; RenderMan Texture Baking; Custom Passes; Custom Shaders;

Lesson Outline
Introduction and project overview
In this lesson we will learn the topics and techniques in this project.

Loading the RenderMan plugin and rendering
In this lesson we will learn how to load the RenderMan for Maya 2.0 plugin and render with it.

Rendering the images in different ways
In this lesson we will take a deeper look at the way the images are rendered

Working with the Shared Geometric Attributes Node
In this lesson we will learn how to share attributes amongst multiple objects

Working with Maya shader networks
In this lesson we will learn about Maya shaders and how they fit with Renderman for Maya

Using Displacements
In this lesson we will learn how to setup displacements with procedural textures

Rendering ZBrush displacement maps
In this lesson we will learn how to render ZBrush displacement maps in Renderman for Maya

Different ways to use shadows
In this lesson we will learn of the different shadow types available in Renderman for Maya 2.0

Raytraced shadows
In this lesson we will learn how to setup raytraced shadows

Reflections
In this lesson we will learn how to setup reflections

Controlling reflections with trace sets
In this lesson we will learn how to limit reflections using trace sets

Refractions on objects
In this lesson we will take a look at refractions on objects

Depth of Field effects
In this lesson we will learn how to apply Depth of Field effects in our render

Motion factor
In this lesson we will learn about using the Motion factor to fix our displacements

Bokeh effects
In this lesson we will learn how render a scene with Bokeh

Motion blur
In this lesson we will learn how to activate and tweak Motion Blur

Shutter opening
In this lesson we will explore shutter opening and shutter timing

Camera blur
In this lesson we will learn how to activate Camera blur

Motion samples
In this lesson we will learn about Motion samples to evaluate better Motion Blur

Rendering particles
In this lesson we will learn how to render Maya particles with Renderman

Constructive Solid Geometry
In this lesson we will learn about CSG or Constructive Solid Geometry

Rendering Paint Effects with shadows
In this lesson we will learn how to render paint effects with shadows in RenderMan 2.0

Rendering Maya Fur and Sigma Hiding
In this lesson we will learn about rendering Maya Fur and activating Sigma hiding

Using curves as render objects
In this lesson we will learn how to render Maya curves with Renderman

Introduction to Sub-surface Scattering
In this lesson we will learn how to setup SSS in your scene

Alternative Sub-surface Scattering workflow
In this lesson we will take an alternative view at SSS setup

Creating caustic effects
In this lesson we will learn how to activate and render Caustics

Global Illumination
In this lesson we will learn how to setup global illumination

Occlusion effects
In this lesson we will learn how to activate occlusion effects

Baking global illumination to textures
In this lesson we will learn how to use a bake pass to store the occlusion effects

Point Cloud Based Occlusion
In this lesson we will learn how to create PTC Occlusion

Color bleeding
In this lesson we will learn how to create color bleeding effects

Baking textures
In this lesson we will learn how to bake our effects to a file texture

Creating multiple passes in OpenEXR format
In this lesson we will learn to output multiple passes in the OpenEXR file format

Reading output statistics
In this lesson we will learn how to output and read statistics

Writing your own constant shader
In this lesson we will learn how to create a constant Renderman shader

Writing your own noise shader
In this lesson we will use our own custom attributes for a shader inside of Maya.

Writing your own diffuse shader
In this lesson we will learn how to apply diffuse shading in RSL

Creating a custom displacement shader
In this lesson we will learn how to generate our own displacement maps

Creating a custom light shader
In this lesson we will learn how to build a custom light shader

Conclusion
In this video we will end the project with some final words

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