Friday, October 2, 2009

T0736 - Autodesk Maya Techniques Animator Friendly Rigging Part III DVD 1 & 2


Part III A,B & C will continue on the creation of a biped rig and focus on the arms and hands
Determine the needs of the rig in advance so that you can make the best possible decisions when building it
Examine the various part of the rig in detail to understand their functions
Learn helpful solutions to ensure you fulfill those needs

Learning Objectives
Each section will include specifics on:
Acquiring reference
Analyzing reference
Breaking apart the rig into appropriate segments
Process for analyzing every control
Isolate section of body and analyze it's motion
Determine motion requirements
Analyze possible control solutions
Explore ideas
Analyze animator interaction
Weigh control vs. speed
Automation vs. control
Part IIIA covers rigging the arms for the biped rig

Product Details

Product Details
Skill Level: Intermediate
Format: e-DVD [approx. 120 minutes]

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