Learn the fundamentals of High Dynamic Range Imaging and a proven workflow to creating and using HDR Images for a multitude to scenarios and projects. Contains over 2 hours of project-driven training for artists learning the creative and technical processes of HDRI and image-based lighting.
Popular highlights include: HDRI Overview; Understanding Properties of HDR Images; Using 32-bit Color Space; 32-bit Image vs. 8-bit Image; Shooting Multiple Exposures with Camera; Bracketed Camera Exposures; Using Mirrored Ball for Environments; Naming and Organization of Exposure Sequences; Assembling Multiple Exposures into one HDR Image; Assembling Panoramic HDR Images; Removing Unwanted Subjects from Images; Color Correcting and Image Enhancement; Adjustment Layers for Image Alterations; Tone Mapping HDR Image for Low Dynamic Range Output; Setting up Image-based Lighting in Maya; Final Gathering in Maya; Reducing Animation Flickering; Rendering HDR Images from mental ray;
Lesson Outline
Understanding the properties of a High Dynamic Range image
In this lesson we will explain the essential concepts and functionality of High Dynamic Range images
In this lesson we will explain the essential concepts and functionality of High Dynamic Range images
Capturing HDR images with your camera
In this lesson we will discuss the proper method for capturing images that are suitable for HDR assembly
In this lesson we will discuss the proper method for capturing images that are suitable for HDR assembly
Using a mirrored ball to capture your environment
In this lesson we will see how a simple mirrored ball can be used to capture your surrounding environment
In this lesson we will see how a simple mirrored ball can be used to capture your surrounding environment
Using a fisheye camera lens to capture your environment
In this lesson we will discuss how a fisheye lens can be used as a way to capture your surrounding environment
In this lesson we will discuss how a fisheye lens can be used as a way to capture your surrounding environment
Constructing a multi-exposure HDR image in Photoshop
In this lesson we will learn how to assemble multiple LDR images into a single floating point HDR image
In this lesson we will learn how to assemble multiple LDR images into a single floating point HDR image
Building a multi-exposure HDR image in HDR Shop
In this lesson we will see how HDR shop can be used to assemble multiple images into a single HDR image
In this lesson we will see how HDR shop can be used to assemble multiple images into a single HDR image
Unwrapping a mirrored ball image in HDR Shop
In this lesson we will use HDR shop to unwrap the mirrored ball HDR images
In this lesson we will use HDR shop to unwrap the mirrored ball HDR images
Constructing a panoramic HDR image in Photoshop (part 1)
In this lesson we will begin the process of assembling multiple HDR images into a single panoramic image
In this lesson we will begin the process of assembling multiple HDR images into a single panoramic image
Constructing a panoramic HDR image in Photoshop (part 2)
In this lesson we will finish the process of creating a panoramic HDR image
In this lesson we will finish the process of creating a panoramic HDR image
Applying image adjustment effects to your HDR images
In this lesson we will see some of the benefits of working with High Dynamic Range images
In this lesson we will see some of the benefits of working with High Dynamic Range images
Tone-mapping HDR image into a Low Dynamic Range color space
In this lesson we will learn how to properly convert an HDR image into a low dynamic range format
In this lesson we will learn how to properly convert an HDR image into a low dynamic range format
Utilizing the Image Based Lighting node in Maya
In this lesson we will use HDR images in Maya to obtain realistic lighting results
In this lesson we will use HDR images in Maya to obtain realistic lighting results
Settings to improve rendering quality in mental ray
In this lesson we will use tone-mapping lens shaders in Maya to better view High Dynamic Range data
In this lesson we will use tone-mapping lens shaders in Maya to better view High Dynamic Range data
Alternative methods for setting up image based lighting in Maya
In this lesson we will utilize geometry for creating our HDR environment in Maya
In this lesson we will utilize geometry for creating our HDR environment in Maya
Minimizing Final Gather flickering with animated scenes
In this lesson we will look at render settings in Maya that can significantly reduce Final Gather flickering on moving objects
In this lesson we will look at render settings in Maya that can significantly reduce Final Gather flickering on moving objects
Rendering High Dynamic Range images from mental ray
In this lesson we will learn how to render out HDR images from mental ray as well as how to make alterations in Photoshop
In this lesson we will learn how to render out HDR images from mental ray as well as how to make alterations in Photoshop
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