Friday, December 25, 2009

T0863 - Gnomon workshop Mental Ray Fundamentals Rendering Techniques with Matt Hartle



On this DVD, Matt focuses on the fundamental implementation and functionality of Mental Ray from within Maya. He covers many areas, beginning with an in-depth exploration of the interface of Mental Ray, including the use of MEL scripts to access custom features. Next,

he shows an initial scene setup using a custom naming script to label files automatically and correctly as they are output. Many other topics are covered in depth, including setting up basic frame buffers, using diagnostics to debug your scenes, various implementations of motion blur including the rasterizer (rapid motion), lens shaders, a custom shader allowing you to blur in post, depth of field, displacement utilizing the latest techniques, including a thorough explanation of ccmeshes (Catmull-Clark meshes) and how to access them from within Mental Ray for Maya.
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More Info : http://www.thegnomonworkshop.com/dvds/mha04.html

Topics Covered :

Mental Ray Interface
Initial Scene setup
MEL Commands for Scene Setup
Memory and Performance
Raytracing
Sampling and Contrast Threshold

Translation
Basic Frame Buffer
Diagnostics
Motion Blur
Depth of Field
Displacement
Approximation Editor

Chapters :

01: Mental Ray for Maya Overview
02: Render Globals: Common Tab
03: Render Globals: Mental Ray Tab
04: Memory Management, BSP
05: Memory Mapped Textures
06: Image Quality and Diagnostics
07: Image Output: Framebuffers and render layers
08: Motion Blur
09: Depth of Field
10: Displacement
11: Surface Approximation Nodes


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