Sunday, December 27, 2009

T0881 - Kurv Studios - LightWave 3D 3D Print and Illustration for 2D Artists.Vol.1





  • Most video professionals approach LightWave and other 3D programs without a background or understanding of print. Yet eventually, all 3D artists are asked to create artwork for print. Most print artists find high-end 3D programs perplexing, but want to use 3D tools for specific tasks only. Print artists need an introduction to a high-end 3D program that will help them quickly get what they need out of it. 3D artists need an understanding of how print works as well as an understanding of what to do to make their 3D images appropriate and even ideal for print.


  • Print for LightWave Artists will help Graphic artist


About the Artist:

Brad Krause lives and works in Milwaukee, Wisconsin. He graduated from UW Eau Claire in 1988 with a degree in graphic design. Not being a graphic designer, he quickly plummeted to the bottom of the print design heap and worked in print production for six years, preparing other people's artwork to be printed on plastic packaging and boxes. In the meantime he practiced his airbrush, drafting, and inking skills. Buying his first Mac quickly landed him a job in a graphic design studio as an illustrator and designer, and he's been doing graphic design, illustration, web, technical writing, and print production ever since. He acquired LightWave with version 5.0 when it came out for the Macintosh. During the day he runs a graphic design studio for a point-of-purchase company and in the evening he works on freelance 3D projects. You can see some samples of his work at his web site, http://www.radiance-media.com.

You can also find other tutorials from Brad in HDRI Magazine, formerly Keyframe from time to time.

Video Outline:
Sections:

1) Overview
Basic principles and history of print - digital processes
The graphic design and print process today - where to find the jobs
Setting up scene files for print - color space, alphas, resolution, client files

2) Project: Packaging illustration
Client requirements
Client file prep - Illustrator & Photoshop
Object creation
Scene setup - camera & lights
Rendering
Post (Photoshop)
Wrap up - client changes and how they are handled

3) All about Illustration. How to use LightWave to make competitive illustration
Styles & techniques of illustration overview - what makes a good illustration?
LightWave 3d style - tools to optimize creativity & keep your technique flexible
Steps I go through making an illustration

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