Sunday, December 27, 2009

T0873 - Digital Tutors - Introduction to XSI 6



Easily learn the entire process of Modeling, Texturing, Lighting, Animation, and Rendering with XSI. Contains over 7 hours of project-based training and updated for version 6. Perfect for beginner to intermediate artists.
Popular highlights include:
??? Setting Up Rotoscopes
??? Working with Different Surface Meshes
??? Polygon Modeling Techniques
??? Extruding Faces & Edges
??? Extracting Geometry
??? Assigning Materials & Textures
??? Working with Texture Layer Editor
??? Creating & Modifying UVs with Texture Projections
??? Utilizing Deformers
??? Parenting Objects into Animation-friendly Hierarchy
??? Optimizing Workflow with Keying Panel
??? Automatic Movement with Path Animation
??? Setting and Modifying Keyframes with Animation Editor
??? Understanding the Material Manager
??? Efficiently UV Mapping
??? Exploring Various Light and Shadow Types
??? Applying Rendering Techniques
??? Developing Shader Networks in Render Tree
??? Creating Smoke Effects with Particles
Lesson Outline:

Essentials
1. Introduction and project overview 1:56
2. Going through the important first step of setting up a project in XSI 2:43
3. Controlling and customizing the XSI camera 6:53
4. Using Display Modes in XSI 5:39
5. Using XSI's Transform Menu 6:06
6. Using the advanced features of the Transform Menu 7:49
7. Adjusting object's center points 5:55
8. Selecting and manipulating an object's Components 9:44
9. Working with materials in XSI 11:22
10. Parenting and hierarchies in XSI 6:57
11. Using and customizing the XSI Shelf 4:10
12. Exploring XSI's snapping functionality 3:29
13. Using Range and Loop selections 4:35
14. Using the XSI Operator Stack 7:07
15. UV Layout in XSI 11:25
16. Using the Render Region tool 6:07
17. Using XSI's layer controls 4:29

Modeling
1. Setting up Rotoscopes in XSI 5:25
2. Blocking in the main body of the snowmobile 6:10
3. Smoothing and creasing the main body 9:36
4. Understanding core principles of smoothing geometry 4:59
5. Creating the exhaust pipes for the snowmobile 9:16
6. Finalizing and mirroring the exhaust pipes 10:47
7. Getting started on the tread covers 9:28
8. Completing the tread covers 5:36
9. Adding the ribs to the tread covers 10:57
10. Modeling the tank treads (part 1) 9:23
11. Modeling the tank treads (part 2) 9:29
12. Creating the inner wheels for the tank treads 6:36
13. Creating the lug nuts for the tank tread's wheels 8:08
14. Duplicating and mirroring the tanks treads to the opposite side of the snowmobile 10:27
15. Blocking in the shape of the snowmobile's nose 7:15
16. Adding to the rough shape of the snowmobile's nose 9:35
17. Refining and detailing the snowmobile's nose (part 1) 12:32
18. Refining and detailing the snowmobile's nose (part 2) 5:45
19. Building and shaping the windshield for the snowmobile 5:44
20. Building the ski for the front of the snowmobile 7:30
21. Building the first support structures for the ski 9:24
22. Modeling the front ski's shocks 9:43
23. Building the ski's connecting structures 3:58
24. Creating the handle bars and grips for the snowmobile 12:28
25. Building the snowmobile's seat cushion 7:35
26. Finalizing the modeling process of the snowmobile's body 6:41

Texturing
1. Various ways of assigning and sharing materials in XSI 8:35
2. Overview of material's reflective properties 6:35
3. Overview of material's transparency properties 5:04
4. Laying out the UV's for the tank treads 6:05
5. Applying a custom texture to the tank treads 10:13
6. Using a bump map to add depth to the tank treads 6:12
7. Using the Render Tree to create a color-shifting paint job 6:09
8. Assigning a headlight texture to the snowmobile 5:13
9. Adding glow to the snowmobile's taillights 4:41
10. Exploring XSI's various light types (part 1) 9:17
11. Exploring XSI's various light types (part 2) 2:01
12. Overview of the various shadow types in XSI 10:12

Animation
1. Setting up the parental hierarchy for the snowmobile 9:04
2. Using the Parameter Connection Editor to create Linked Keys 4:46
3. Setting and manipulating keyframes in XSI 8:35
4. Using the Animation Editor to adjust keyframes 4:55
5. Creating an animation path in XSI 4:24
6. Using XSI's particles to create smoke for the exhaust pipes 11:00
7. Setting the options for your final rendered sequence 11:17
Total Run Time: 7:35:11

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