In this course we will get up to speed quickly in Zbrush by getting a comprehensive overview of the available tools and techniques.
Lesson Outline
Introduction and Project Overview
In this lesson we will get an overview of the tools and techniques we will cover in ZBrush.
Pixols and the 2.5d canvas
In this lesson we will learn about pixols and the 2.5d nature of ZBrush.
Getting around the interface
In this lesson we will learn to navigate the ZBrush interface and work with palettes.
Painting with 2.5d brushes
In this lesson we will learn to use 2.5d brushes to paint depth and color onto the canvas.
Working with tools
In this lesson we will learn to manipulate ztools including ZBrush primitives and startup meshes.
Importing geometry into Zbrush
In this lesson we will learn to bring custom polygonal geometry into ZBrush for sculpting.
Subdividing your geometry
In this lesson we will learn to work with subdivisions in preparation for sculpting our geometry.
Getting started with sculpting
In this lesson we will learn the basic settings and workflow for sculpting your model.
Sculpting brush types and settings
In this lesson we will explore a variety of the sculpting brushes you can use to shape your model.
Using strokes and alphas
In this lesson we will learn to use different alphas and strokes to sculpt our geometry.
Masking and hiding geometry
In this lesson we will learn to use masking and hiding to selectively sculpt our geometry.
Working with materials
In this lesson we will learn to work with materials in ZBrush.
Polypainting in Zbrush
In this lesson we will learn to add textures to our models using polypainting.
Rendering images and movies
In this lesson we will learn to add lights in ZBrush and render high quality images.
Working with subtools
In this lesson we will learn to work with multiple meshes using Subtools.
Using 3d layers
In this lesson we will use 3d layers to add sculpted detail using a flexible workflow.
Posing characters using Transpose
In this lesson we will learn to pose characters in ZBrush.
Using Zspheres to create base geometry
In this lesson we will learn to create base geometry in ZBrush using zspheres.
Creating Normal and Displacement maps
In this lesson we will learn to export high resolution detail in the form of normal and displacement maps.
Extending Zbrush with plugins
In this lesson we will extend the functionality of ZBrush using plugins.
Introduction and Project Overview
In this lesson we will get an overview of the tools and techniques we will cover in ZBrush.
Pixols and the 2.5d canvas
In this lesson we will learn about pixols and the 2.5d nature of ZBrush.
Getting around the interface
In this lesson we will learn to navigate the ZBrush interface and work with palettes.
Painting with 2.5d brushes
In this lesson we will learn to use 2.5d brushes to paint depth and color onto the canvas.
Working with tools
In this lesson we will learn to manipulate ztools including ZBrush primitives and startup meshes.
Importing geometry into Zbrush
In this lesson we will learn to bring custom polygonal geometry into ZBrush for sculpting.
Subdividing your geometry
In this lesson we will learn to work with subdivisions in preparation for sculpting our geometry.
Getting started with sculpting
In this lesson we will learn the basic settings and workflow for sculpting your model.
Sculpting brush types and settings
In this lesson we will explore a variety of the sculpting brushes you can use to shape your model.
Using strokes and alphas
In this lesson we will learn to use different alphas and strokes to sculpt our geometry.
Masking and hiding geometry
In this lesson we will learn to use masking and hiding to selectively sculpt our geometry.
Working with materials
In this lesson we will learn to work with materials in ZBrush.
Polypainting in Zbrush
In this lesson we will learn to add textures to our models using polypainting.
Rendering images and movies
In this lesson we will learn to add lights in ZBrush and render high quality images.
Working with subtools
In this lesson we will learn to work with multiple meshes using Subtools.
Using 3d layers
In this lesson we will use 3d layers to add sculpted detail using a flexible workflow.
Posing characters using Transpose
In this lesson we will learn to pose characters in ZBrush.
Using Zspheres to create base geometry
In this lesson we will learn to create base geometry in ZBrush using zspheres.
Creating Normal and Displacement maps
In this lesson we will learn to export high resolution detail in the form of normal and displacement maps.
Extending Zbrush with plugins
In this lesson we will extend the functionality of ZBrush using plugins.
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