Simply Maya- GI Texturing-Video Tutorial
With Jason Edwards
This tutorial will cover the creation of custom brushes and seamless tileable textures in Photoshop followed by how to create a uv layout for a polygonal and subdivison surface character model in Maya. After these first few chapters, create realistic skin textures using a combination of hi resolution photographs and airbrushing, again within Photoshop using layers, then back into Maya to fine tune the textures using IPR (Interactive Photorealistic Rendering). All this and more in the second Simply Maya GI Character series of DVDs!
Includes all the texture and scene files.
(Note: This is not a re-mastered tutorial for the GI.)
this tutorial is good maya tutorial are best when you can follow along
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