Thursday, February 19, 2009

T0425 - Cartoon Smart - Smoke And Clouds



Cartoon Smart - Smoke And Clouds
CartoonSmart's Flash 8 Tutorial on Smoke and Clouds tutorial teaches how to illustrate and animate realistic clouds from scratch. Using some of simplest Flash tools (like the paint brush) you can quickly brush in some simple shapes then use the new Flash 8 filters to blur them into a smoke effect. Shown here are Night Clouds, Day Clouds, and a Billowing Smoke Effect.

This video tutorial is for Flash 8 only, and is recorded in high quality Quicktime.

T0424 - Digital -Tutors Maya Basics



Product
Digital Tutors Training DVDs
More Information


Category
Training Materials



Brief Description
Award-winning training solutions for emerging digital artists using a unique teaching approach designed by university educators and industry professionals. Recognized as the largest resource for free online training, Digital-Tutors delivers fun project-driven training for students, hobbyists, and professionals using creative software.







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Maya Basics - Includes FREE DT-Insider 1.01


Do you want to create realistic vehicles similar to pod racers with the same stunning detail as seen on TV and film? "Maya Basics" answers your question in the industry's most comprehensive step-by-step training kit. "Maya Basics", over 250 minutes of the most innovative and revolutionary training in the world, allows you to learn the essential basic techniques, concepts, and methods of Maya - making "Maya Basics" a must-have.


Introduction to Maya, 2nd Edition


Learning Maya is easier than ever! "Introduction to Maya - 2nd Edition" provides over 9 hours of project-driven training and guides you through the entire process of modeling, texturing, lighting, animation, and rendering within Maya. Ideal for students, professionals, and companies using Maya as part of their creative arsenal, "Introduction to Maya - 2nd Edition" provides a unique approach to learning the most critical concepts of Maya.


Maya Basics: Introduction to Paint Effects


Begin expressing yourself creatively! "Introduction to Paint Effects" provides over 4 hours of project-driven training and guides you step-by-step through Maya’s powerful brushed-based technology, Paint Effects. Ideal for students, enthusiasts, and professionals, integrating Maya Paint Effects into their creative workflow, "Introduction to Paint Effects" provides an interactive approach to learning Maya Paint Effects and unleashes your creativity.


Introduction to Maya: Hypershade Basics


"Introduction to Maya: Hypershade Basics" focuses on the innovative rendering technology, which gives you complete control over the appearance of your rendered objects. The interactive projects, concepts, and lessons are presented in clear and easy to follow steps, designed to save you time and frustration. Highlights from the topics include: overview of surface materials, working with both 2D and 3D textures, using projections, creating shading networks, using the Connection Editor, using the Attribute Spread Sheet, and numerous additional tips and tricks allowing you to work smarter, faster, and with more creativity.


Introduction to 3D" MEL Basics


Not a programmer, Perfect! Want to take your productivity and creative workflow to the next level? "Introduction to 3D: MEL Basics", is the first comprehensive training kit for MEL scripting language designed specifically for anyone with limited programming experience. In over 2.5 hours of our revolutionary training methods, Digital-Tutors takes the fear out of MEL scripting, guides you step-by-step through Maya's intricate and powerful MEL system, and allows you to focus on what's most important - your creativity.


Maya Character Animation Bundle


Character Rigging, the intricate and compound process of preparing a character (or object) for animation, is greatly regarded as an industry perquisite for the animation world. Character Rigging involves developing an internal skeleton which directly affects how a character's joints will be in motion. More benefits you will learn from "Essentials: Character Rigging in Maya" include, building the surfaces, skeleton basics, local rotations, foot controls, foot and hand rigs, controlling IK's with Spline, and countless production level controls to animate your rig in preparation for Binding.


Character Binding, another intricate and compound process of preparing a character for animation, is often regarded as an industry perquisite for the animation world. Character Binding involves developing an external muscular system which directly affects how a character will be in motion and how to control the skin deformations. Highlights of what you will learn from this training kit include, rigid binding, flexors, smooth binding, muscles, indirect binding, creating a character, understanding the Set Membership and Paint Weights tools, and countless other short cuts and problem solving techniques.


Fundamentals of mental ray


Digital-Tutors proudly bring you Fundamentals of mental ray, the industry's first comprehensive training kit for photorealistic rendering. This step-by-step training kit will help you to discover the art and simplicity of mental ray and allow you to create images with unsurpassed realism and stunning visual details. The Fundamentals of mental ray training kit systematically lowers the learning curve and equips you with the fundamental elements needed to achieve artistic goals in 146 minutes of our revolutionized training methods.


Fundamentals of Maya Dynamics: Particles / Fields


"Fundamentals of Maya Dynamics: Particles and Fields" guides you through Maya's particle and dynamics system, which is used to create effects such as sparks, rain, smoke, fire, and dust. In addition, you will also learn dynamic fields such as gravity, wind, turbulence, and drag, which can be applied to these particles to create simulations that behave according to the laws of physics.


Fundamentals of Maya Dynamics: Soft / Rigid Bodies


"Fundamentals of Maya Dynamics: Soft and Rigid Bodies" provides users with fundamental techniques, diverse interactive projects, time-saving concepts, and valuable tools that will greatly enhance the user's productivity and as well as accurately automate and create effects often difficult to emulate. "Fundamentals of Maya Dynamics: Soft and Rigid Bodies" features comprehensive training on creating rigid-body dynamics, applying constraints, shatter, lattices, goals, adding springs, creating soft-body dynamics, active and passive rigid bodies, active and passive keys, determining initial states, setting static and dynamic friction, damping, mass, bounciness, and an array of additional methods and interactive projects all presented in a clear and easy-to-follow format.


Fundamentals of Maya: Polygon and Sub-D Modeling


Finally, the art of creature modeling has arrived. "Fundamentals of Maya: Polygon and Sub-D Modeling" focuses on the fundamentals of modeling organic forms with complexity and realism, allowing the user's imagination to become reality! Get unrivaled experience with the innovative tools and powerful modeling techniques presented in over 3.5 hours and 2 discs of comprehensive training methods by Digital-Tutors.


Fundamentals of Maya: UV Layout


"Fundamentals of Maya: UV Layout" concentrates on the essential techniques needed to define and apply flawless textures to Polygon and Sub-D models, resulting in phenomenal detail and accuracy. Each of the concepts, methods, and tools used for every process are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Easily learn Planar, Cylindrical, Spherical and Automatic Mapping methods, Cutting UVs. Sewing UVs, UV Transfer, Averaging Vertices, working in the UV Texture Editor, and achieving clean and efficient UV layouts with precision.


Fundamentals of Photoshop / Maya: 3D Texturing


"Fundamentals of Maya: 3D Texturing in Photoshop" concentrates on the essential techniques needed to create and apply flawless textures to your existing models, resulting in extraordinary realism and detail. Each of the concepts, methods, and tools used are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Master texturing in Photoshop using PSD textures in Maya, using Layer Sets in Photoshop, manipulating existing photos for 3D textures, creating custom brushes in Photoshop, building Blend Modes in Photoshop, creating Bump Maps, creating Specular Maps, base textures, skin coloring, creating color maps, and several additional techniques resulting in flawless visual detail.


Fundamentals of Maya: Mastering Render Nodes


"Fundamentals of Maya: Mastering Render Nodes" guides you step-by-step through Maya's Render Nodes and provides you with innovative project-driven exercises designed to save you time and frustration throughout your workflow. Interactive lessons include: a thorough breakdown of all of Maya's Utility Nodes, using Sampler Info and Condition Nodes to create Interactive shading networks, Light Info and Distance Between Nodes to create distance-driving shading networks, incorporating Maya's Color Utility Nodes to perform advanced color-correction operations on textures, integrating Hypershade Nodes to automatically add animation to objects, and utilizing Switch Nodes to minimize render time in Maya.


Maya Unlimited: Fur"Maya Unlimited: Fur" guides you through the entire Fur process in the same series of interactive projects, which earned Digital-Tutors a Telly Award for the broadcast community. The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of self-paced training exercises. The breakthrough techniques you will learn include adjusting fur attribute, randomizing fur attributes, shading the fur, adding attractors, adjusting the attractors, connecting dynamic forces, creating a grid of attractors, adding the fur to the body, creating custom maps, and countless added techniques giving you the ability to create realistic imagery that until recent were almost impossible to achieve.


Maya Production Series vol.2 - Advanced Modeling


"Maya in Production: Advanced Modeling" focuses on advanced modeling techniques using Polygon and NURBS tools. The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of interactive training exercises. You will learn award-winning techniques that will enhance your imagination and creative production work including: prepping and setting image planes, establishing volume, shaping and building appendages, tweaking vertices, assembling the halves together, building stand-in objects, modeling the environment, patch modeling, and several additional techniques necessary to create work with intricate and striking realism.


Maya Production Series vol.3 - Advanced Texturing


"Maya in Production: Advanced Texturing" focuses on advanced texturing techniques using an array of tools and techniques. This training kit presents concepts, methods, and tools used for each process in clear and easy to follow steps with a number of interactive training exercises. You will learn cutting-edge techniques and key concepts that will increase your creativity and artistic detail including: UV Layouts, base textures, skin coloring, working with custom brushes, Photoshop texturing, building Bump Maps, creating Specular Maps, using Ramp Nodes, using the Connection Editor, building Alpha Channels and Color Maps, building custom shaders, using 3D paint tool, filter shaders, and several additional techniques necessary to create work with intricacy and startling photorealism.


Maya Production Series vol.4 - Advanced Rigging


"Maya in Production: Advanced Rigging" focuses on advanced rigging and binding techniques using tools. The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of interactive training exercises. You will learn award-winning techniques that will enhance your imagination and creative production work including: working with Clusters, creating Blend Shapes, skeleton rig setup, skin weights, custom rig controls, and several additional techniques necessary to create work with intricate and striking realism.


Maya Production Series vol.5 - Fundamentals of Animation


Designed with new and existing users in mind, "Maya in Production: Fundamentals of Animation" focuses on learning the foundation of animation in a production setting and adding life to animations. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase creativity throughout your workflow. Popular topics from "Maya in Production: Fundamentals of Animation" include: file referencing, key framing, adjusting keyframe curves, camera set up, animating deformers, using Lattices, working with IK and FK, creating story-telling animations, producing facial animations with blendshape, developing an animation-friendly production pipeline, and several additional techniques designed to help you build and sharpen your existing skills.


Maya Intermediate: Photorealistic Car Modeling


"Maya Intermediate: Photorealistic Car Modeling" focuses on the newest trend of Polygon and Subdivision modeling and photo realism making this training kit an absolute must-have! The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of interactive training exercises. As you learn cutting-edge Polygon and Subdivision surface modeling techniques in detail, other techniques you will learn include: High Dynamic Range Images (HDRI), displacement mapping, subdivision creasing, UV layouts for texturing, rendering in mental ray, texture creation in Photoshop, and the controls necessary to create a sophisticated and visually stimulating sports car of professional magnitude.


Maya Intermediate: Female Android Kit


"Maya Intermediate: Female Android Modeling" focuses on the latest trend of modeling with complexity and photorealism, blurring the line between digital and reality! The concepts, methods, and tools used for each process are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Easily learn Polygon and Subdivision surface modeling techniques and countless added training exercises including: High Dynamic Range Images (HDRI), shader network creation, surface conversion, rendering in mental ray, subdivision creasing, UV layouts for texturing, image plane setup, and the necessary steps to create a photorealistic and production-level imagery.


Add-On: Street Racer Kit


"Modified Street Racer" focuses on the latest trend of car modification. The innovative concepts and techniques are presented in clear and easy to follow steps with an array of interactive training exercises. Learn breakthrough Polygon and Subdivision surface modeling techniques, create visually stunning paint schemes using layered shaders, design flawless decals and dirt maps using Photoshop, easily use Adobe Illustrator curves in Maya, and create various performance add-ons using advanced modeling techniques.


Maya Advanced: Building Advanced Shading Networks


"Maya Advanced: Building Advanced Shading Networks" concentrates on creating sophisticated shading networks using expressions, particles, and utility nodes to achieve deeper levels of realism - often times considered difficult and unattainable using individual render nodes. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase productivity throughout your workflow. Popular topics covered in "Maya Advanced: Building Advanced Shading Networks" include: building light-based shading networks, using the Expression Editor to write expressions, writing expressions for interactive shading networks, creating networks that can simulate light emission, building a shading network to control particles, assembling distance controlled shading networks, randomizing texture placement with shading networks, building a shading network controlled by particles, and numerous additional lessons.


Maya Advanced: Ultimate Fluids


"Maya Advanced: Ultimate Fluids" concentrates on mastering Maya's integrated fluid technology to achieve tremendous professionalism in simulating and rendering advanced fluid effects. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase productivity throughout your workflow. Popular topics covered in "Maya Advanced: Ultimate Fluids" include: realistic fire and smoke effects, Navier-Stokes Fluid Solvers, Spring Mesh Fluid Solvers, interacting fluids with particles, fine-tuning fluid container properties, expression-controlled fluids, advanced heat dynamics, combustible fluids, soft surface simulations, realistic liquid simulations, converting fluids to polygons, and an array of additional lessons designed to give you the ability to create stunning fluid effects with complete professionalism.

Monday, February 16, 2009

T0422 - Total Training - Adobe Premiere Pro CS4 Essentials



Video Training| with Project files

Description: Total Training for Adobe Premiere Pro CS4: Essentials will get you up and running fast as a well rounded editor. After watching this training, you will know all about the Premiere Pro interface, how to import various types of video and other media, plus how to edit your work, and polish your project with graphics. In addition, you'll also learn how to fine tune audio with Premiere Pro's array of audio tools and export your project to DVD or as a media file to be shared on the Internet. This training is just what you need to learn the fundamentals Premiere Pro CS4 fast!

Highlights

  • Learn animation basics including keyframing and interpolation.

  • Discover best practices for working with masks.

  • See how to use the Puppet Tools.

  • Get an introduction to working with the 3D Engine.

  • Learn about applying layer blending modes.

T0421 - FXPHD AFX301 Guerrilla Filmmakers Guide To After Effects



Edward's course will begin by breaking down shots, techniques, and workflow used in the actual production of Atilla the Hun. This in-depth coverage of the real world project will then shift gears into producing a complex visual effects shot with footage shot specifically for the course. Members will recreate the techniques used in one of the signature shots of the project -- that of 30,000 Huns storming across an open field in an aerial shot.

Professor: Gareth Edwards (GarethEdwards)

Class 1: An introduction to the course workflow, using the Adobe suite, Premiere and Excel. Initial set up for an effects shot in After Effects. Tracking in AE using nulls for multiple track points and exporting a time-remapped frame for a clean background plate in Photoshop. Illustrating the power of the Adobe suite in creating a quick proof of concept.

Class 2: Creating a matte painting. Follows a breakdown from initial sketch to importation of photographic elements and eventual rendering into a completed matte. Multiple examples using pre-rendered 3D and ways to add realistic details with photos and video to nest them further into a realistic matte.

Class 3: Tricks within After Effects focused on crowd duplication recycling elements to create variation. Tips for rotoscoping quickly, and using other programs such as Mocha and Boujou. Faking 3D space with a 2D image in After Effects using created or imported layers.

Class 4: Issues with parallax when creating drag and drop armies. Keying tips. Using a plug-in for 3DSmax to export camera data directly into After Effects.

Class 5: The "poor man's" Massive shot. Detailed example into using particle systems to animate huge crowds using avatar loops and tracking with multiple layers in both 3D and After Effects.

Class 6: Creation of another massive crowd charge, but using primarily After Effects instead of 3D particle clouds. 3D tracking in Boujou to provide tracking for a helicopter pass. Step by step process of constructing a proof of concept trial for the scene with provided footage.

Class 7: Making changes to the previs shot before committing to a finalized look. Randomizing the group of tourists further with additional avatars.

Class 8: A trick for grouping layers to simplify randomizing of avatars. Preparation of individual avatar passes for final composite.

Class 9: Additional passes are added to the composition to add further effects and grounding, including dust, bush intersection, color correction, light grading and glints.

Class 10: Reconsidering aspects of the shot for possible correction or tweaks. Correcting shadows and motion blur. Further example of a "poor man's" Massive with a different background plate, and class conclusion.

T0420 - Lynda.com Photoshop CS4 Portrait Retouching Essential Training


ynda.com - Photoshop CS4 Portrait Retouching Essential Training | 3.5 GB @ RS.com

Released on: 2/13/2009

A portrait can be a cherished possession for a lifetime, and now making perfect portraits is just one Photoshop course away. Professional photographer and instructor Chris Orwig uses his vast knowledge of Photoshop to focus on the specific tools every photographer needs to adjust images and keep them looking genuine. Photoshop CS4 Portrait Retouching Essential Training explores this program's deep resources and inspires photographers to do their creative best with everything from blemishes to backdrops. Exercise files accompany the course.

T0419 - Digital Tutors - Introduction to Modeling in Modo



Software: modo 302 and up
Run Time: 5 hrs. 33 min.
File Size: 955 MB

Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Contains 5.5 hours of project-driven training. Perfect for new and experienced artists using modo.

Popular highlights include:
* Modeling Tools Overview
* Working with Mesh Items
* Copying / Pasting Geometry
* Selection Methods
* Beveling Polygons and Edges
* Adding Edge Loops
* Backdrop Images for Reference
* Creating Geometry with Curves
* Joining Geometry
* Reusing Geometry
* Modeling with Deformers
* Shaping Objects with Element Move
* Combining Falloffs and Transforms
* Working with Symmetry
* Mirroring Geometry
* Extruding Geometry Along Curves
* Flex Tool
* Modeling with Primitives
* Extruding Polygons
* Adding Geometry with Edge Extend
* Creating Fitted Panels
* Cloning Geometry Along Curves
* Adding Edges with Edge Slice
* Placing Geometry with Mesh Paint
* Adding Materials
* Rendering with HDRI



T0418 - Class on Demand - Complete Training for Trapcode Particular


Get up to speed with Trapcode’s Particular plugin through this series of informative and project-focused lessons. Explore emitter types and functions in-depth with motion graphics expert, Harry J. Frank. Go beyond generating your typical particle effect and learn to use Particular in new and interesting ways.

LESSONS:
1. What is Trapcode Particular?
2. Interface Overview
3. Creating a Particle Wipe
4. Emitter Controls and Custom Particles
5. Introduction to Physics Controls
6. Box and Layer Emitters
7. Layer Grid Emitters
8. Aux System, Part 1
9. Aux System, Part 2
10. Motion Paths and Obscuration Layers
11. Advanced Physics
12. Cameras and Particular

SYSTEM REQUIREMENTS:
• Mac OS X or Win XP/Vista
• 1024 x 768 or higher display
• Speakers
• DVD-ROM drive
• After Effects software
• Trapcode Particular software

Sunday, February 15, 2009

T0417 - The Vegas 6 Companion by Gary Kleine - 5 DVDRip's


The Vegas 6 Companion by Gary Kleine - 5 DVDRip's
VegasTrainingAndTools | video: H.264 720Ñ…480, 29.97 fps, ~900 kb/s | audio:m4a, 1411 kbs, 44100 MHz, 2ch. | English | 3,22 GB

The Vegas Pro 8 Companion by Gary Kleiner is a comprehensive learning resource for Sony Vegas users. This DVD set is a great in-depth reference for beginning and advanced users alike. You also get media and project files so you can work right alongside Gary as he demonstrates the power of Vegas Pro 8.



Disc 1: Vegas Basics, Tips & Tricks I ( 2h:28m )
• Brief Overview
• DV and Still Capture
• Explorer
• Project Media
• Media Manager
• Edit Details
• Trimmer
• Transitions
• Video FX
• Media Generators
• Monitor Calilbration
Disc 2: Vegas Basics, Tips & Tricks II ( 2h:30m )
• The Vegas Interface in depth
• Saving Configurations
• Customizing Keyboard
• Time Selections
• Working with Media
• Keyboard Shortcuts
• Trimming, Split Edits, Slip, Slide,
• A/V Sync
• Nested Projects
• Takes
• Ripple Modes
• Subclips
Disc 3 ( 1h:39m )
• Envelopes
• Keyframes
• Working with 3D
• Parent/Child Tracks
Disc 4 ( 2h:21m )
• Pan/Crop tools
• Bezier Masking
• Monty Python
• Write-On
• Rack Focus
• 3D from 2D
• Audio
• Channels
• Busses
• External Surface Control
• Audio FX
• VST Plugins
• Automated Envelopes
• Surround Sound
• Recording
• Pitch Shifting
Disc 5 ( 2h:40m )
• Custom Composite Mode
• Color Correction
• Using Scripts
• Multi-camera Editing
• Color Isolation Techniques
• Rendering
• Network Rendering
• Printing to Tape
• DeckLink Support
• Working with HDV

T0416 - Jason Ryan Animation


Jason Ryan Animation [Tutorial] |
US$1,000 | Trainer: Jason Ryan | .MOV | GUI | ProjectFiles | For Windows and Mac

Over US$1000 of high-quality Maya and FlipBook animation training -- from high-quality Maya to FlipBook animation training, spanned over 18 lessons. This DVD contains Animated Tutorials from "Basics to Advanced", concentrating on Jason Ryan's "anti-technical" approach to Animation. It also contains a fully rigged character "Boris" and various free props to help you get started in the animation industry.

T0415 - VTC - FileMaker Pro 10, Beginer, Intermediate & Advanced Tutorial (Aplication Included)


VTC - FileMaker Pro 10: Beginner Tutorials



FileMaker Pro is powerful enough to handle most database jobs yet easy
enough to create simple solutions in minutes. This practical, 15-hour
"how to" course by FileMaker expert John Mark Osborne starts from
beginner level and uses a single invoicing example to demonstrate all
the features in FileMaker Pro 7, 8, 8.5, 9 and 10 including field
creation, finding, sorting, layout mode, container fields, auto-entry,
validation, printing, scripts, calculations, importing, exporting,
interface design and new FIleMaker Pro 10 features. Examples of the
invoice file are provided at every stage of the creation process so
the user can easily review one section without starting from the
beginning. To begin learning FileMaker Pro today, simply click on
the movie links.


VTC - FileMaker Pro 10: Intermediate Tutorials



FileMaker Pro is powerful enough to handle most database jobs yet easy
enough to create simple solutions in minutes. This practical "how to"
course by FileMaker expert John Mark Osborne starts from intermediate
level and uses a single invoicing example to demonstrate FileMaker
Pro 7, 8, 8.5, 9 and 10 features and techniques including interface
design, relational database design, relationship operators, multiple
predicates, table occurrences, portal filters, security, scripts,
calculations, FileMaker Pro Advanced, multi-user solutions, record
locking, multi-keys, deleting duplicate records and new FileMaker Pro
10 features. Examples of the invoice file are provided at every stage
of the creation process so the user can easily review one section
without starting from the beginning.


VTC - FileMaker Pro 10: Advanced Tutorials



FileMaker Pro is powerful enough to handle most database jobs yet easy
enough to create simple solutions in minutes. This practical "how to"
course by FileMaker expert John Mark Osborne starts from intermediate
level and uses a single invoicing example to demonstrate FileMaker
Pro 7, 8, 8.5, 9 and 10 features and techniques including interface
design, relational database design, relationship operators, multiple
predicates, table occurrences, portal filters, security, scripts,
calculations, FileMaker Pro Advanced, multi-user solutions, record
locking, multi-keys, deleting duplicate records and new FileMaker Pro
10 features. Examples of the invoice file are provided at every stage
of the creation process so the user can easily review one section
without starting from the beginning.

T0414 - Westcott Educational DVD Lighting For Different Photography Type Explored



Westcott: Educational DVD Lighting For Different Photography Type Explored






1. Introduction

CAMERA OPERATION

2. Camera Operation - Beginner
3. Camera Operation - Intermediate
4. Camera Operation - Advanced

LIGHTING AND POSING

5. PB500 Constant Light Kit - Beginner
6. PB500 Constant Light Kit - Intermediate
7. PB500 Constant Light Kit - Advanced

PRODUCT PHOTOGRAPHY

8. DigiTent - Beginner
9. DigiTent - Intermediate
10.DigiTent - Advanced

OUTDOOR PHOTOGRAPHY

11. 5-in-1 ReflectorKit
12. Closing

T0413 - Eat3D Next-Gen Facial Rigging




In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3.
This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.

* Learn proper joint placement for facial rigging and how to incorporate the mesh into your game's common skeleton
* Learn proper modeling disciplines for animation
* Learn to get around the bugs in Maya's weighting tools and learn proper smooth skin weighting techniques
* Learn how to create proper facial expression
* Learn how to do Lip Sync in a short period of time using simple 2 frame key technique
* Learn to create scripts for quick phoneme keying
* Learn how to create your own Facial Control Interface using simple curves and shape limitations

Programs Used: Autodesk Maya 8.5
Duration: over 5 Hours
Instructor: Matt Skonicki

T0412 - Gnomon Workshop - Camera Projection Techniques in Maya


In this DVD, Darin takes you through the production and completion of a camera projected 3D Matte painting using Autodesk Maya and Adobe Photoshop®. Darin covers the essential techniques and solutions for 3D matte painting as he progresses from rough concept to modeling, rendering and creating the painting in Photoshop®. After bringing the finished matte painted layers back into Maya, he describes how to apply them in the scene. Darin also shows methods for solving common texture distortions with additional projections. Finally, he demonstrates simple techniques for bringing life to your scenes.



Over 3 1/2 hours of lecture.

Product Code: DHI01

T0411 - Desktop Images Character Modeling and Animation Series (Ligthwave 3d)



Desktop Images Character Modeling and Animation Series Desktop Images Character Modeling and Animation Series Desktop Images Character Modeling and Animation Series Desktop Images Character Modeling and Animation Series Desktop Images Character Modeling and Animation Series

This complete series offers an "artist study" of the process of character animation. Observe how each element is created in detail, as it happens providing a thorough presentation of essential concepts and techniques. Watch through the eyes of the artist as he molds each object from the conceptual drawings to completed animation. Step-by-step, you are guided through the thought process and techniques to capture the essence of the character, all while learning the tools and insights of LightWave 3D.

T0410 - Digital Tutors - UV Layout in XSI




Save time and easily learn the fundamentals of UV layout in XSI with over 3 hours of project-based training. Perfect for beginner to intermediate artists using XSI.Includes a free trial of SOFTIMAGE|XSI v.5 Foundation!

Popular highlights include:

  • Overview of UVs in XSI

  • Planar Mapping

  • Cylindrical Mapping

  • Spherical Mapping

  • Unique UVs

  • UV Projections

  • Subprojections

  • Adjusting UVs with Texture Editor

  • Separating UVs

  • Healing UVs

  • Island Heal Tool

  • Mirroring UV Islands

  • Matching UVs

  • Relaxing UV Islands

  • Contour Stretch UV Projections

  • Transferring UV Data

  • UV Stamps


Lesson Outline:






















































































































1.Introduction and project overview2:15
2.Getting Started with UVs in XSI11:06
3.Applying UV subprojections to your objects7:55
4.Working with Unique UVs in XSI4:01
5.Exploring common tools and functions in the Texture Editor7:03
6.Separating and Healing UVs5:40
7.Using the Island Heal tool7:23
8.Mirroring and Matching UVs in the Texture Editor8:42
9.Getting started on the UV Layout of the Rhinoceros10:52
10.Creating the subprojections for the Rhino's front legs16:50
11.Building the subprojections the Rhino's back legs15:56
12.Laying out the UVs for the Rhino's body10:24
13.Creating the UVs for the Rhino's head (part 1)9:07
14.Creating the UVs for the Rhino's head (part 2)8:52
15.Healing the UV Islands of the Rhinos head14:05
16.Cleaning and relaxing the UVs of the head8:52
17.Creating the UV subprojections for the Rhino's horns14:05
18.Looking at different methods for subprojecting the tail8:52
19.Using Contour Stretch UVs on the Rhino's ears10:09
20.Cleaning up any stray UVs in the Texture Editor6:38
21.Transferring UV information to another object11:19
22.Creating the UV Stamp3:28

Total Run Time:


3:16:32

T0409 - Digital Tutors - Shading Networks in Maya




Master the task of building advanced shading networks with over 2.5 hours of interactive training. Perfect for intermediate and advanced users.Popular highlights include:

  • Light-based Shading Networks

  • Expression Editor

  • Writing Expressions for Interactive Shading Networks

  • Simulating Light Emission

  • Shading Networks to Control Particles

  • Shading Networks Controlled by Particles

  • Distance Controlled Shading Networks

  • Randomizing Texture Placement


Lesson Outline:












































































































1.Introduction and project overview1:19
2.Getting Started with Shading Networks9:51
3.Iridescence Shading Network: constructing a shading network that can add realistic iridescent qualities to surfaces such as bubbles9:27
4.Realistic Lighting Shaders7:57
5.Curve-Controlled Shaders (part 1): constructing a network that can use a NURBS curve to create realistic animated textures9:21
6.Curve-Controlled Shaders (part 2): creating an animated texture based on NURBS curves8:51
7.Light-Based Shading Networks: realistically simulating light coming from a computer monitor or a television set11:04
8.Reusing Textures in Maya: constructing a shading network that will make a single texture look different on each object that it is applied to9:41
9.The Hologram Shader (part 1)6:44
10.The Hologram Shader (part 2)8:27
11.Particle-Based Shading Networks (part 1): building an expression-controlled network that can generate textures based on particle collisions10:12
12.Particle-Based Shading Networks (part 2): writing expressions for the particles of the paintball gun6:48
13.Particle-Based Shading Networks (part 3): writing an expression that can generate textures based on the particle expression from the previous lesson5:54
14.Particle-Based Shading Networks (part 4): finishing the expression from the previous lesson12:35
15.Particle-Based Shading Networks (part 5)9:37
16.Texture-Based Particles (part 1): begin constructing a shading network that can dynamically control particles9:49
17.Texture-Based Particles (part 2): writing the necessary expressions for the shading network created in the previous lesson12:10
18.Texture-Based Particles (part 3): importing and using the image sequence that was created in the previous lesson5:36
19.Texture-Based Particles (part 4): constructing a shading network that adds white areas to the water wherever the NURBS torus touches its surface6:18
20.Texture-Based Particles (part 5): setting up the steam particles to be emitted wherever the NURBS torus touches the water surface6:25

Total Run Time:


2:48:00

T0408 - Digital Tutors - Rigging Quadrupeds in XSI




Learn time-saving quadruped rigging techniques and the principles of building solution-based rigs for more efficient animating in XSI. Contains over 8 hours of project-driven training. Perfect for intermediate artists.Popular highlights include:

  • Building Rigs from Reference

  • Broken Hierarchy Systems

  • Custom Toolbar

  • Character Key Sets

  • Sub-Character Sets

  • Constraints

  • Constructing Proxy Cages

  • Painting Weights

  • Reverse Lock System

  • Naming Conventions

  • Limb Controls

  • Expressions

  • Custom and Proxy Parameters

  • Mirroring Techniques

  • Custom Control Spline Rigs

  • XSI Spines for Vertebrae

  • Cleaning up Control Objects

  • Working with Groups

  • Tail Rig

  • Enveloping Techniques

  • Deform Keys

  • Rotation Order


Lesson Outline:






















































































































































































































































































1.Working with models and groups10:21
2.Creating a custom toolbar10:06
3.Studying a diagram of a horse skeleton, building the thoracic limb9:06
4.Repositioning chain elements / renaming objects13:31
5.Beginning the horse's phalangeal controls12:27
6.Adding pivot controls for the hoof14:29
7.Primary control for the thoracic limb8:04
8.Creating custom parameters for finger joints10:36
9.Controlling the finger joints with custom parameters14:28
10.Twist control for horse's elbow5:42
11.The shoulder control12:55
12.Mirroring rig elements10:06
13.Cleaning up mirrored objects8:26
14.Finishing both thoracic limbs11:48
15.Building the bones for the pelvic limb7:52
16.Renaming chain elements for the pelvic limb5:59
17.Creating toe controls7:33
18.Pivot controls for the toe8:43
19.Main control for the pelvic limb7:04
20.Expressions for toe controls7:20
21.Twist control for the knee3:16
22.Finalizing the left pelvic limb / mirroring controls4:26
23.Completing the right pelvic limb10:05
24.Starting on the vertebrae5:16
25.Using XSI spines for the vertebrae11:50
26.Connecting vertebrae to hip and chest objects6:14
27.Controls for the vertebrae / connecting limbs6:25
28.Finishing the controls for the spine10:18
29.Constructing the head, cervix and jaw bones3:57
30.Renaming chain elements / primary connections of the head and neck6:01
31.Creating the head and neck twist controls7:46
32.Custom parameters for the jaw4:49
33.Working on the ears10:35
34.Proxy parameters for the ears11:23
35.Neck control / adding broken hierarchy control to the rig6:56
36.Finishing the broken hierarchy control7:32
37.Starting on the tail / creating custom control splines6:25
38.Using Up Vectors to prevent flipping in tail11:55
39.Building controls for the tail9:02
40.Completing the tail10:15
41.Global rig control with scaling capabilities11:43
42.Cleaning up the rig12:21
43.Methods for creating a proxy cage13:16
44.Creating buttons to switch between a real and proxy horse6:42
45.Discussing rotation order5:56
46.Utilizing character key sets15:19
47.Enveloping the horse / adding envelope deformers6:52
48.Blocking envelope weights8:11
49.Working on the left pelvic limb7:10
50.Blending envelope weights11:33
51.Smoothing the thighs weights9:24
52.Techniques for painting weights on difficult areas10:41
53.Mirroring weights8:30
54.Bonus: Adding muscle bulges with deform keys10:52

Total Run Time:


8:09:32

T0407 - Digital Tutors - Rendering Techniques in XSI




Learn a unique workflow to rendering in XSI and compositing using the integrated FX Tree with over 2.5 hours of project-based training. Perfect for intermediate artists.Popular highlights include:

  • Render Passes

  • Custom Render Passes

  • Compositing with FX Tree

  • Post Effects with FX Tree

  • Assigning and Modifying Materials

  • Texture Creation in Photoshop

  • Assigning Texture Coordinates

  • Final Gather

  • Image-based Lighting Techniques

  • HDRI

  • Rendering Multi-pass Sequences

  • Depth-of-field Camera Effects

  • Color Correction

  • FX Tree Operator Properties

  • Adding and Editing Operators

  • Utilizing Masks and Garbage Mattes


* XSI Essentials and higher is recommended for several lessons. Please see the outline. Lesson Outline:
























































































1.Introduction and project overview3:27
2.Assigning and modifying the materials to the main body of the bus8:11
3.Sharing materials between multiple objects and assigning materials to the rest of the bus6:54
4.Creating Textures for the bus headlight in Photoshop and assigning textures in XSI13:47
5.Creating High Dynamic Range images in Photoshop for the surrounding environment9:08
6.Assigning textures and texture coordinates to the bus environment9:09
7.Modifying the bus body's reflectivity parameters and exploring blurred reflections in XSI9:12
8.Exploring the differences and similarities of the various light types available in XSI12:56
9.Faking blurred reflections in XSI for faster renders10:33
10.Exploring Final Gather techniques in XSI11:27
11.Using image-based lighting techniques in XSI to add realism to our final renders10:27
12.Exploring the process of setting up and modifying Render Passes11:34
13.Creating a custom Render Pass in XSI for Ambient Occlusion Effects10:09
14.Setting up render channels to output various render passes in XSI 6 (requires XSI 6 Essentials and higher)11:41
15.Using XSI's built-in FX Tree compositor to combine our separate render passes back into one complete image (requires XSI Essentials and higher)13:37
16.Using the FX Tree to add post effects such as depth-of-field and re-coloring (requires XSI Essentials and higher)14:26

Total Run Time:


2:46:45

T0406 - Digital Tutors - Rendering Interiors in XSI




Learn a time-saving workflow to rendering interior sets and production-tested mental ray techniques that can be used for Film, Games, and Architectural Visualizations.
Contains 4 hours of project-driven training. Ideal for intermediate artists.Popular highlights include:

  • Emitting Photons from Light Sources

  • Fine-tuning Global Illumination Results

  • Smoothing Global Illumination Results with Final Gather

  • Using Architectural Materials in XSI

  • Overriding Photon Properties

  • Adding Realism with Ambient Occlusion

  • Utilizing Multi-bounce Final Gather as GI Alternative

  • Outputting Images to 32-bit .EXR Format

  • Modifying Geometry for Optimal Global Illumination

  • Setting up Render Passes in XSI

  • BSP Memory Optimization Techniques

  • Using Custom XSI Shaders

  • Compositing Rendered Passes in External App

  • Adjusting Exposure Settings


Lesson Outline:
































































































































1.Introduction and project overview1:47
2.Identifying key points to be aware of when approaching lighting in XSI5:26
3.Creating the primary light source for a daytime render8:43
4.Adding textures to the floor and creating an outside environment10:24
5.Creating a photon casting light and adding rough Global Illumination13:39
6.Adding glossy reflections to the floor and altering its photon interaction properties8:44
7.Adding Final Gather to the scene to smooth out the Global Illumination result7:16
8.Modifying the room's geometry in order to get a cleaner Global Illumination result (part 1)10:56
9.Modifying the room's geometry in order to get a cleaner Global Illumination result (part 2)17:17
10.Modifying the room's geometry in order to get a cleaner Global Illumination result (part 3)11:00
11.Assigning and adjusting the materials for the couch and chair12:07
12.Creating realistic glass and chrome materials for the coffee table9:41
13.Controlling how lights and photons interact with translucent surfaces9:51
14.Creating and adjusting the materials for various smaller objects in the living room10:53
15.Altering the room's geometry to extend the floor into the hallway7:43
16.Using BSP diagnostics to control the scene's render performance12:57
17.Fine-tuning the overall lighting in the scene14:32
18.Creating an ambient occlusion pass to enhance shadowed detail10:52
19.Using directional ambient occlusion to simulate more realistic soft shadows13:16
20.Using the Render Manager to set up final image output9:40
21.Using an external image editing application to make final adjustments to rendered frames9:12
22.Resetting your XSI scene in preparation for a nighttime light setup7:19
23.Setting up the lamp as the room's primary light source5:04
24.Adding primary and secondary final gather rays to simulate the effects of global illumination16:37

Total Run Time:


4:04:55

T0405 - Digital Tutors - Polygon and Sub-D Modeling in XSI




Easily learn the fundamentals of Polygon and Sub-D modeling in XSI. Contains over 3 hours of project-based training and time-saving techniques. Perfect for beginner and intermediate artists.Includes a free trial of SOFTIMAGE|XSI v.5 Foundation!

Popular highlights include:

  • Rotoscope Preparation

  • Add Polygon Tool

  • Symmetrizing Geometry

  • Cleaning Geometry

  • Extruding Faces

  • Localized Subdivision

  • Welding Points

  • Merging Multiple Surfaces

  • Subdivision Methods

  • Edge Loop Splitting

  • Collapsing Components

  • Modeling According to Musculature

  • Extracting Polygons

  • Proportional Modeling

  • Deformers

  • Modeling Tools Overview


Lesson Outline:




















































































































































1.Introduction and project overview1:42
2.Exploring custom tool settings in XSI3:53
3.Preparing Rotoscope images in Photoshop7:50
4.Modeling the first piece of geometry for the main body7:38
5.Rough shaping of the body7:15
6.Refining the front shoulder area of the body4:50
7.Roughing in the shape of the front leg9:26
8.Refining the shape of the front leg6:21
9.Roughing in the shape of the back leg6:00
10.Connecting the back leg to the main body4:18
11.Refining the shape of the back leg11:20
12.Modeling the rhino's foot10:45
13.Creating the basic head shape8:58
14.Modeling the rhino's mouth10:33
15.Building the rhino's eye socket6:02
16.Constructing the other areas of the head7:49
17.Refining geometry of the rhino's head6:44
18.Building the nostrils on the face6:10
19.Creating the rhino's horns7:18
20.Detailing and refining the rhino's mouth6:18
21.Detailing and refining the eye structure9:21
22.Modeling the rhino's ears8:53
23.Subdividing the base mesh6:33
24.Building the rhino's toenails9:33
25.Extracting and repurposing geometry3:45
26.Using XSI's Deformers to create wrinkles and folds in the skin11:44
27.Using the Proportional Modeling tool in XSI6:30
28.Cleaning up and finalizing your scene5:29

Total Run Time:


3:23:13

T0404 - Digital Tutors - Particles and Forces in XSI




Easily learn the intuitive particle system within XSI with 3.5 hours of project-driven training. Ideal for beginner to intermediate users.Popular highlights include:

  • All Forces in XSI

  • Particle Clouds

  • Emitters and Particle Types

  • Particle Interactions with Obstacles

  • Goals

  • Events

  • Render Tree

  • VBScript

  • Particle Simulations

  • Snowflakes

  • Fire

  • Oil Slick

  • Fireflies

  • Sparks

  • Eruptions and Blasts


"Digital Tutors has delivered the very first set of training tools for XSI v.5.0, covering two often complex topics in the software with straightforward and compelling instruction," said Jason "Chinny" Brynford Jones, XSI product manager for Softimage Co., a subsidiary of Avid Technology, Inc. "Any 3D artist looking to gain a better understanding of dynamics and rendering will surely benefit from these titles."
Lesson Outline:













































































































































































1.Introduction and project overview1:28
2.Using Toolbars with Particles Simulations4:40
3.Particle Simulations and Operators5:36
4.Emitters and Emissions (part 1)5:41
5.Emitters and Emissions (part 2)7:26
6.Ptypes Overview (part 1)6:30
7.Ptypes Overview (part 2)9:51
8.Instancing Particles9:25
9.Deforming Particles5:59
10.Interparticle Interaction3:36
11.Goals (or How to Make Heat Seeking Missiles)11:36
12.Using Events to create a particle reaction to specific circumstances, such as homing missiles striking UFOs6:26
13.Using the Render Tree with Particles7:38
14.Billboards8:22
15.Sprites as Imposters5:26
16.Particle Sparks8:20
17.Forces: Attractor5:52
18.Forces: Drag5:21
19.Forces: Eddy6:39
20.Forces: Fan3:15
21.Forces: Gravity6:24
22.Forces: Turbulence6:59
23.Forces: Vortex3:01
24.Forces: Wind2:06
25.More on Sprites: Creating a Falling Snowflake Simulation7:08
26.Driving Particles with Texture5:32
27.Painting Particle Emissions7:05
28.Sketching Particles6:46
29.Using the sketching particles technique to create a mini-project of shaving a man's face7:00
30.Using events and expressions to achieve complex, time-saving particle behaviors11:11
31.Using Fluids to rapidly create an oil slick5:12
32.Creating a flaming expulsion with Explosion Emitters8:15
33.The Volcano Project15:24

Total Run Time:


3:40:00

T0403 - Digital Tutors - Mental Ray Tips

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Learn an array of creative tips and tricks to rendering and time-saving mental ray techniques that can be used for Product Design, Film, Games, and Commercials. Contains 2 hours of project-based training - Perfect for intermediate artists maximizing time and creativity.Popular highlights include:

  • Storing / Reusing Global Illumination Photon Maps

  • Storing / Reusing Final Gather Maps

  • BSP Diagnostics

  • mental ray Render Diagnostics

  • Render Layers

  • Layer Overrides

  • Custom MEL Scripts for Attribute Adjustment

  • Converting to .MAP format

  • Controlling Final Gather Light Intensity

  • Compositing Render Layers in External Applications

  • Depth Passes for Depth-of-Field Effects

  • Motion Vector Passes

  • Optimizing mental ray Memory Usage


Lesson Outline:














































































1.Introduction and project overview1:44
2.Storing and reusing Global Illumination Photon maps to increase rendering speed8:48
3.Storing and reusing Final Gather maps to increase rendering speed10:06
4.Using BSP Diagnose in order to increase mental ray's render performance9:25
5.Setting limits on mental ray's memory usage as a way of improving rendering stability4:23
6.Using the mental ray Render Diagnostics to pinpoint potential rendering complications in your scene10:02
7.Using Render Layers to break your renders up into multiple passes - giving you a much higher level of control over the final render14:12
8.Using Maya's Layer Overrides to enable or disable attributes on individual Render Layers9:37
9.Using a custom MEL script to alter special attributes across multiple selected objects9:34
10.Compositing separate Render Layers together into a final image12:38
11.Using a depth pass to very quickly create depth-of-field effects in your final renders9:39
12.Creating a Motion Vector pass in order to create very fast motion-blurring effects to your rendered shots9:02
13.Utilizing stored Motion Vector information within Maya to add very fast motion-blurring to your rendered images14:36
14.Using the Final Gather Render Mode to quickly cast and store Final Gather point information13:23

Total Run Time:


2:17:06

T0402 - Digital Tutors - Mental ray in XSI

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Learn the fundamentals of mental ray and begin adding visual richness to your work with 3 hours of project-driven training. Ideal for beginner to intermediate users.Includes a free trial of SOFTIMAGE|XSI v.5 Foundation!

Popular highlights include:

  • Global Illumination

  • Final Gathering

  • Photon Emission

  • Render Speed Optimization

  • HDR Lighting

  • Caustics

  • Subsurface Scattering

  • Realistic Skin Effects

  • Cartoon-style Rendering

  • Depth of Field

  • Render Map

  • Lighting and Shading Nodes

  • Render Tree


Lesson Outline:
























































































1.Introduction and project overview2:27
2.Simulating indirect lighting and color bouncing with Global Illumination11:07
3.Final Gather (part 1): simulating highly realistic soft shadows and indirect lighting without having to cast photons into the scene13:02
4.Final Gather (part 2): looking at advanced options and techniques for saving render time7:24
5.Combining Global Illumination and Final Gather5:57
6.Image Based Lighting11:46
7.Using Caustics to simulate the way light refracts through transparent objects and casts a pattern of light onto the floor15:40
8.Using Environmental Shaders to create a very fast reflected environment, or as an alternative to the light dome when using .HDR images5:52
9.Using Ambient Occlusion Node, which can produce soft indirect shadows similar to Final Gather, but without the added render time10:06
10.Render Map (part 1): baking color, bump, and lighting information into a single image map8:56
11.Render Map (part 2): optimizing render map to work correctly with scenes that use Final Gather or Image Based Lighting9:58
12.Using Subsurface Scattering node7:23
13.Toon Rendering13:49
14.Using Depth of Field to add more realism and distance to the rendered images7:10
15.Using the Shader Wizard to build the necessary project files and templates for coding and integrating your own shaders8:02
16.Coding Your Own Shaders8:37

Total Run Time:


2:30:00

T0401 - Digital Tutors - Maya Unlimited Fur

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Easily learn Maya Fur with 2 hours of fun interactive training. Great for new and beginning users.Popular highlights include:

  • Adjusting Fur Attributes

  • Randomizing Fur Attributes

  • Shading Fur

  • Adding Attractors

  • Adjusting Attractors

  • Dynamic Forces

  • Creating a Grid of Attractors

  • Adding Fur to NURBS Objects

  • Creating Custom Maps

  • Setting Color and Feedback

  • Combing Fur


Lesson Outline:






















































































































1.Loading the fur plug-in and adding fur descriptions7:15
2.Adjusting the attributes - color and shape10:35
3.Adjusting the attributes - curly and rough fur7:21
4.Shading the fur and adjusting shadows6:59
5.Randomizing fur attributes to recreate a little bit of chaos of the real fur4:41
6.Adding attractors to fur to get the extra movement when animating5:32
7.Adjusting the attractor attributes5:19
8.Creating a grid of attractors to use as influence objects that control the movement of fur5:39
9.Connecting dynamic forces to attractors5:22
10.Creating a grid of attractors with dynamics4:18
11.Adding fur to the top of Furby's head7:56
12.Adding fur to the Furby's tail3:41
13.Setting color and increasing the resolution of the fur4:46
14.Painting custom maps for baldness9:14
15.Creating custom maps for the color of the fur7:52
16.Shading and shadowing the fur for the render2:30
17.Combing the fur for a custom look2:59
18.Clumping the fur using attractors3:33
19.Bonus: setting up image planes for the Furby model and building the base8:16
20.Bonus: modeling Furby's eyelids and beak7:20
21.Bonus: creating the plastic face plate9:33
22.Bonus: modeling Furby's ears7:02

Total Run Time:


2:24:00