Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max 2009.Popular highlights include:
- Modeling from Blueprints
- Hard Surface Modeling
- Polygon Modeling Techniques
- Spline-based Modeling Techniques
- Understanding Metal-working Process
- Motorcycle Parts Overview
- Modeling Detail for Realism
- Surface Tools
- Creating Seam Detail
- Creating Complex Shapes with Booleans
- NURBS and Splines for Tubes and Wires
- Creating Geometry from Existing Pieces
- Adding Welds to Metal Pieces
- Adding Bevels to Edges and Polygons
- Modeling Different Types of Materials
- Materials and Lighting
- Texture Maps
- Image-based Lighting
- Reference Images
- Tire Treads with Bump Maps
- Setting up Hierarchies
- Posing for Final Shots
Lesson Outline:
| 1. | Introduction and Project Overview | 1:15 |
| 2. | Motorcycle parts and terms | 6:18 |
| 3. | Adding a Viewport Background image for reference | 5:04 |
| 4. | Drawing out the frame using splines | 9:43 |
| 5. | Creating geometry along the bike frame | 7:38 |
| 6. | Putting the frame together | 11:48 |
| 7. | Adding welds to the motorcycle frame | 9:22 |
| 8. | Modeling an initial spline cage for the gas tank | 16:05 |
| 9. | Finishing the tank spline cage | 7:47 |
| 10. | Connecting the gas tank splines | 10:55 |
| 11. | Finishing the gas tank | 10:36 |
| 12. | Detailing the tank | 13:51 |
| 13. | Starting the seat splines | 10:14 |
| 14. | Finishing the seat | 9:02 |
| 15. | Building a wheel | 11:15 |
| 16. | Adding the tire | 5:12 |
| 17. | Creating brake rotors using splines | 9:22 |
| 18. | Adding front and back wheels | 16:51 |
| 19. | Building the fork tubes | 12:10 |
| 20. | Building the front fender | 11:32 |
| 21. | Adding the triple tree | 11:24 |
| 22. | Adding the subframe with splines | 11:01 |
| 23. | Finishing the subframe | 5:59 |
| 24. | Drawing out the swingarm frame | 10:59 |
| 25. | Continuing the swingarm frame | 8:06 |
| 26. | Finishing the swingarm frame | 5:51 |
| 27. | Starting the exhaust pipes | 6:47 |
| 28. | Adding the mufflers | 9:12 |
| 29. | Detailing the exhaust pipes | 9:29 |
| 30. | Adding the swingarm body | 13:53 |
| 31. | Starting the engine | 10:12 |
| 32. | Modeling the right side of the engine | 8:45 |
| 33. | Creating the heads | 9:01 |
| 34. | Adding the rocker covers | 10:06 |
| 35. | Modeling the left side of the engine | 12:23 |
| 36. | Adding wiring to the engine | 6:31 |
| 37. | Building the rear suspension | 7:16 |
| 38. | Adding the rear fender and detail | 8:17 |
| 39. | Adding taillights | 7:09 |
| 40. | Building the radiator | 6:48 |
| 41. | Adding the head lamp | 7:12 |
| 42. | Modeling the front lamps | 8:22 |
| 43. | Building the handlebars and grips | 13:47 |
| 44. | Adding the mirrors and instrument display | 11:13 |
| 45. | Detailing the handlebars | 9:16 |
| 46. | Adding brake calipers and lines | 10:24 |
| 47. | Adding the rear sprocket | 4:32 |
| 48. | Building the drive chain | 8:44 |
| 49. | Looking at finishing touches | 3:11 |
| 50. | Setting up a hierarchy | 6:24 |
| 51. | Setting up lighting | 6:09 |
| 52. | Adding materials | 7:02 |
| 53. | Adding textures to the bike | 7:38 |
Total Run Time: | 7:59:29 |
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