Sunday, February 8, 2009

T0376 - Digital Tutors : Motorcycle Modeling Techniques in 3ds Max

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Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max 2009.Popular highlights include:

  • Modeling from Blueprints

  • Hard Surface Modeling

  • Polygon Modeling Techniques

  • Spline-based Modeling Techniques

  • Understanding Metal-working Process

  • Motorcycle Parts Overview

  • Modeling Detail for Realism

  • Surface Tools

  • Creating Seam Detail

  • Creating Complex Shapes with Booleans

  • NURBS and Splines for Tubes and Wires

  • Creating Geometry from Existing Pieces

  • Adding Welds to Metal Pieces

  • Adding Bevels to Edges and Polygons

  • Modeling Different Types of Materials

  • Materials and Lighting

  • Texture Maps

  • Image-based Lighting

  • Reference Images

  • Tire Treads with Bump Maps

  • Setting up Hierarchies

  • Posing for Final Shots


Lesson Outline:

















































































































































































































































































1.Introduction and Project Overview1:15
2.Motorcycle parts and terms6:18
3.Adding a Viewport Background image for reference5:04
4.Drawing out the frame using splines9:43
5.Creating geometry along the bike frame7:38
6.Putting the frame together11:48
7.Adding welds to the motorcycle frame9:22
8.Modeling an initial spline cage for the gas tank16:05
9.Finishing the tank spline cage7:47
10.Connecting the gas tank splines10:55
11.Finishing the gas tank10:36
12.Detailing the tank13:51
13.Starting the seat splines10:14
14.Finishing the seat9:02
15.Building a wheel11:15
16.Adding the tire5:12
17.Creating brake rotors using splines9:22
18.Adding front and back wheels16:51
19.Building the fork tubes12:10
20.Building the front fender11:32
21.Adding the triple tree11:24
22.Adding the subframe with splines11:01
23.Finishing the subframe5:59
24.Drawing out the swingarm frame10:59
25.Continuing the swingarm frame8:06
26.Finishing the swingarm frame5:51
27.Starting the exhaust pipes6:47
28.Adding the mufflers9:12
29.Detailing the exhaust pipes9:29
30.Adding the swingarm body13:53
31.Starting the engine10:12
32.Modeling the right side of the engine8:45
33.Creating the heads9:01
34.Adding the rocker covers10:06
35.Modeling the left side of the engine12:23
36.Adding wiring to the engine6:31
37.Building the rear suspension7:16
38.Adding the rear fender and detail8:17
39.Adding taillights7:09
40.Building the radiator6:48
41.Adding the head lamp7:12
42.Modeling the front lamps8:22
43.Building the handlebars and grips13:47
44.Adding the mirrors and instrument display11:13
45.Detailing the handlebars9:16
46.Adding brake calipers and lines10:24
47.Adding the rear sprocket4:32
48.Building the drive chain8:44
49.Looking at finishing touches3:11
50.Setting up a hierarchy6:24
51.Setting up lighting6:09
52.Adding materials7:02
53.Adding textures to the bike7:38

Total Run Time:


7:59:29

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