Sunday, February 8, 2009

T0354 - Digital Tutors- Softimage XSI ICE Nodes Reference Library



The Following Nodes are Covered in this Reference







Array
Build Array Node
Build Array from Constant Node
Find in Array Node
Get Array Average Node
Get Array Maximum Node
Get Array Minimum Node
Get Array Product Node
Get Array Size Node
Get Array Sub Indices Node (10/17/08)
Get Array Sum Node
Insert in Array Node
Pop from Array Node
Push on Array Node
Remove from Array Node
Reserve Array Node
Resize Array Node
Select in Array Node
Set in Array Node
Sort Array Node
Sort Array with Key NodeColor
Add Color Node
Blend Color Node
Color Node
Color to Brightness Node
Color to Grayscale Node
Color to HLSA Node
Color to HSVA Node
Color to RGBA Node (01/23/09)
Gradient Node
HLSA To Color Node
HSVA to Color Node
Multiply Color by Scalar Node
RGBA to Color Node
Subtract Color Node

Comment
Comment Node
Group Comment Node

Constant
2D Vector Node
3D Vector Node
3x3 Matrix Node
4D Vector Node
4x4 Matrix Node
Boolean Node
Integer Node
Quaternion Node
Rotation Node
Scalar Node
Shape Node

Data Access
Cache on File Node
Current Frame Node
Current Time Node
Delay Set Data Node
Get Data Node
Get Data At Previous Frame Node
Instance Shape Node
Simulation Step Node
Set One Data Node
Conversion
2D Vector to Scalar Node
3D Vector to Scalar Node
3x3 Matrix to Vector Node
4D Vector to Scalar Node
4x4 Matrix to Vector Node
Axis and Angle to Quaternion Node
Axis and Angle to Rotation Node
Boolean to Integer Node
Direction to Rotation Node
Euler to Quaternion Node (01/23/09)
Euler to Rotation Node
ID to Location Node
Integer to Boolean Node
Integer to Scalar Node
Matrix to SRT Node
Quaternion to Axis and Angle Node
Quaternion to Euler Node
Quaternion to Rotation Node
Quaternion to Scalar Node
Rotation to Axis and Angle Node
Rotation to Euler Node
Rotation to Quaternion Node
Rotation to Scalar Node
Scalar to 2D Vector Node
Scalar to 3D Vector Node (10/17/08)
Scalar to 4D Vector Node
Scalar to Quaternion Node
Scalar to Rotation Node
SRT to Matrix Node
Switch Context Node
UV to Location Node
Vector to 3x3 Matrix Node
Vector to 4x4 Matrix Node

Debugging
Log Values NodeExecution
Execute Node
Filter Node
First Valid Node
If Node
Pass Through Node
Repeat Node
Select Case Node
While Node

Geometry Queries
Basic Collide Node
Generate Sample Set Node
Get Closest Location Node
Get Closest Points Node
Get Geometry Sample Node (11/21/08)
Group Geometry Node
Is on Geometry Node
Point in Volume Node
Raycast Node
Reinterpret Location to New Geometry Node
Undefined Location Node

Point Cloud
Add Point Node
Clone Point Node
Delete Point Node
Die Node

Simulation
Simulate Particles Node
Simulate Rigid Bodies Node
Render Tree
Attributes Boolean Node (11/21/08)
Attributes Color Node (01/23/09)
Attributes Integer Node (11/21/08)
Attributes Scalar Node (01/23/09)

Math Basic
Absolute Value Node
Add Node
Blend Node
Clamp Node
Divide by Scalar Node
Exponent Node
FCurve Node
Invert Node
Linear Interpolate Node
Logarithm Node
Modulo Node
Multiply Node
Multiply by Scalar Node
Negate Node
Quaternion Interpolate Node
Random Value Node
Rescale Node
Round Node
Square Root Node
Subtract Node
Turbulence Node

Math Comparison
Compare Node
Maximum Node
Minimum Node

Math Logic
Combine Logic Node
Exclusive Or Node
Not Node

Math Matrix
Get Determinant Node
Is Singular Node
Multiply Vector by Matrix Node
Transpose Node

Math Statistics
Get Element Indices Node
Get Maximum in Set Node
Get Minimum in Set Node
Get Set And Node
Get Set Average Node
Get Set Or Node
Get Set Size Node
Get Set Sum Node

Math Trigonometry
ArcTan 2 Node
Trigonometry Node

Math Vector
Are Parallel Node
Are Perpendicular Node
Cross Product Node
Dot Product Node
Get Angle Between Node
Get Closest Point to Line Node
Get Closest Point to Line Segment Node
Get Distance Between Node
Length Node
Normalize Node
Project Vector Node
Rotate Vector Node
Squared Length Node

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