Sunday, February 8, 2009

T0351 - Digital-Tutors Motorcycle Modeling Techniques in Maya (4 CD)

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Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.Popular highlights include:

  • Hard Surface Modeling

  • Polygon Modeling Techniques

  • Understanding Fabrication Process

  • Motorcycle Parts and Components Overview

  • NURBS to Build Motorcycle Frame

  • Adding Realism with Modeled Detail

  • mental ray Shaders to Blend Complex Geometry

  • Booleans to Create Complex Shapes

  • Creating Seam Detail

  • Adding Welds to Metal Pieces

  • Adding Bevels to Edges

  • Modeling Different Types of Materials

  • Adding Imperfections and Details

  • Applying Different Surface Materials

  • HDRI Lighting

  • Car Paint Shader

  • Using Naming Conventions

  • Setting up Hierarchies for Posing

  • Re-purposing Geometry

  • Tire Treads with Bump Map


Lesson Outline:





























































































































































































































































1.Introduction and Project Overview1:24
2.Motorcycle parts and terms5:45
3.Adding an image plane5:03
4.Starting a frame with curves7:35
5.Creating geometry along the bike frame9:32
6.Attaching the frame together12:32
7.Adding welds to the frame9:06
8.Detailing the bike frame11:54
9.Finishing the frame12:11
10.Starting the gas tank11:52
11.Finishing the gas tank4:08
12.Modeling the wheel9:58
13.Adding the tire6:33
14.Using Booleans to add disc brakes15:06
15.Adding front and back tires8:38
16.Creating the front fender6:00
17.Adding the back fender10:20
18.Building the fork tubes12:33
19.Building the triple tree7:50
20.Starting the exhaust pipes13:14
21.Detailing the exhaust pipes10:12
22.Building the cylinders11:14
23.Creating the heads9:27
24.Adding rocker covers10:17
25.Building the transmission cover11:03
26.Finishing the transmission cover9:57
27.Modeling the water pump12:27
28.Adding the gear case cover10:47
29.Finishing the engine13:02
30.Building the belt drive10:56
31.Finishing the belt drive9:43
32.Modeling the swing arm10:34
33.Adding rear suspension10:19
34.Modeling the seat12:32
35.Detailing the seat7:23
36.Adding front vent piece11:35
37.Building the radiator9:06
38.Modeling the headlight and cowl8:30
39.Adding the brake calipers and cables8:08
40.Adding the handlebars6:17
41.Detailing the handlebars13:39
42.Building pegs and kickstand10:44
43.Building rear plate and taillights12:28
44.Modeling the mirrors and brake handles9:03
45.Naming and creating a hierarchy6:19
46.Setting up the lighting4:38
47.Adding materials to the bike14:05
48.Using mental ray to blend the engine block3:51
49.Adding textures to the bike18:12

Total Run Time:


7:58:04

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