Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.Popular highlights include:
- Hard Surface Modeling
 - Polygon Modeling Techniques
 - Understanding Fabrication Process
 - Motorcycle Parts and Components Overview
 - NURBS to Build Motorcycle Frame
 - Adding Realism with Modeled Detail
 - mental ray Shaders to Blend Complex Geometry
 - Booleans to Create Complex Shapes
 - Creating Seam Detail
 - Adding Welds to Metal Pieces
 - Adding Bevels to Edges
 - Modeling Different Types of Materials
 - Adding Imperfections and Details
 - Applying Different Surface Materials
 - HDRI Lighting
 - Car Paint Shader
 - Using Naming Conventions
 - Setting up Hierarchies for Posing
 - Re-purposing Geometry
 - Tire Treads with Bump Map
 
Lesson Outline:
| 1. | Introduction and Project Overview | 1:24 | 
| 2. | Motorcycle parts and terms | 5:45 | 
| 3. | Adding an image plane | 5:03 | 
| 4. | Starting a frame with curves | 7:35 | 
| 5. | Creating geometry along the bike frame | 9:32 | 
| 6. | Attaching the frame together | 12:32 | 
| 7. | Adding welds to the frame | 9:06 | 
| 8. | Detailing the bike frame | 11:54 | 
| 9. | Finishing the frame | 12:11 | 
| 10. | Starting the gas tank | 11:52 | 
| 11. | Finishing the gas tank | 4:08 | 
| 12. | Modeling the wheel | 9:58 | 
| 13. | Adding the tire | 6:33 | 
| 14. | Using Booleans to add disc brakes | 15:06 | 
| 15. | Adding front and back tires | 8:38 | 
| 16. | Creating the front fender | 6:00 | 
| 17. | Adding the back fender | 10:20 | 
| 18. | Building the fork tubes | 12:33 | 
| 19. | Building the triple tree | 7:50 | 
| 20. | Starting the exhaust pipes | 13:14 | 
| 21. | Detailing the exhaust pipes | 10:12 | 
| 22. | Building the cylinders | 11:14 | 
| 23. | Creating the heads | 9:27 | 
| 24. | Adding rocker covers | 10:17 | 
| 25. | Building the transmission cover | 11:03 | 
| 26. | Finishing the transmission cover | 9:57 | 
| 27. | Modeling the water pump | 12:27 | 
| 28. | Adding the gear case cover | 10:47 | 
| 29. | Finishing the engine | 13:02 | 
| 30. | Building the belt drive | 10:56 | 
| 31. | Finishing the belt drive | 9:43 | 
| 32. | Modeling the swing arm | 10:34 | 
| 33. | Adding rear suspension | 10:19 | 
| 34. | Modeling the seat | 12:32 | 
| 35. | Detailing the seat | 7:23 | 
| 36. | Adding front vent piece | 11:35 | 
| 37. | Building the radiator | 9:06 | 
| 38. | Modeling the headlight and cowl | 8:30 | 
| 39. | Adding the brake calipers and cables | 8:08 | 
| 40. | Adding the handlebars | 6:17 | 
| 41. | Detailing the handlebars | 13:39 | 
| 42. | Building pegs and kickstand | 10:44 | 
| 43. | Building rear plate and taillights | 12:28 | 
| 44. | Modeling the mirrors and brake handles | 9:03 | 
| 45. | Naming and creating a hierarchy | 6:19 | 
| 46. | Setting up the lighting | 4:38 | 
| 47. | Adding materials to the bike | 14:05 | 
| 48. | Using mental ray to blend the engine block | 3:51 | 
| 49. | Adding textures to the bike | 18:12 | 
Total Run Time:  | 7:58:04 | 
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