Sunday, February 15, 2009

T0395 - Digital Tutors - Introduction To Fluids In Houdini

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Learn a flexible workflow to particle-based and volume-based simulations in Houdini and production-applicable techniques to creating realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists.Popular highlights include:

  • Particle-based Fluids

  • Volume-based Fluids

  • Ripple Solver

  • Viscosity

  • Fire, Smoke and Liquid simulations

  • Smoke Solver

  • Smooth Particle Hydrodynamics

  • Microsolvers

  • Visualizing Simulation Attributes

  • Rendering Fluids in Mantra

  • Source, Sink and Pump

  • Physical Properties

  • Rigid Body Dynamics

  • Gas Constant

  • Fuel and Temperature

  • Vorticles

  • Caching

  • Forces and Expressions

  • Creating and Painting Attributes


Lesson Outline:






























































































































































1.Introduction and Project Overview1:44
2.Particle Fluids: creation and visualization8:55
3.Particle Fluids: setting up collisions9:07
4.Particle Fluids: caching and rendering6:12
5.Emitting particle fluids6:54
6.Sinking particle fluids5:44
7.Emitting and sinking from objects5:06
8.Pouring liquid into a container8:30
9.Physical properties4:46
10.Particle fluid surfacing10:28
11.Beginning to mix liquid colors with microsolvers6:25
12.Mixing liquid colors with microsolvers8:50
13.Final simulation tweaks7:44
14.Using the Sculpted Particle Fluid tool6:20
15.Working with Liquid Containers8:01
16.Liquid emission and interaction6:10
17.Continuing liquid emission and interaction9:38
18.Initial states and liquid caching7:03
19.Rendering liquids4:26
20.Smoke and fire solvers6:08
21.Starting the smoke stack simulation6:13
22.Driving simulations with forces7:30
23.Finishing the smoke stack8:03
24.Building a cigarette fume with 2d containers5:45
25.Adding vorticles7:55
26.Shading and rendering the fume effect6:53
27.Using the Burst into flame tool6:35
28.Ripple solver setup6:05
29.Simulating ripple-inducing raindrops9:49
30.Per-point ripple solver attributes6:44

Total Run Time:


3:28:39

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