Learn a flexible workflow to particle-based and volume-based simulations in Houdini and production-applicable techniques to creating realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists.Popular highlights include:
- Particle-based Fluids
- Volume-based Fluids
- Ripple Solver
- Viscosity
- Fire, Smoke and Liquid simulations
- Smoke Solver
- Smooth Particle Hydrodynamics
- Microsolvers
- Visualizing Simulation Attributes
- Rendering Fluids in Mantra
- Source, Sink and Pump
- Physical Properties
- Rigid Body Dynamics
- Gas Constant
- Fuel and Temperature
- Vorticles
- Caching
- Forces and Expressions
- Creating and Painting Attributes
Lesson Outline:
1. | Introduction and Project Overview | 1:44 |
2. | Particle Fluids: creation and visualization | 8:55 |
3. | Particle Fluids: setting up collisions | 9:07 |
4. | Particle Fluids: caching and rendering | 6:12 |
5. | Emitting particle fluids | 6:54 |
6. | Sinking particle fluids | 5:44 |
7. | Emitting and sinking from objects | 5:06 |
8. | Pouring liquid into a container | 8:30 |
9. | Physical properties | 4:46 |
10. | Particle fluid surfacing | 10:28 |
11. | Beginning to mix liquid colors with microsolvers | 6:25 |
12. | Mixing liquid colors with microsolvers | 8:50 |
13. | Final simulation tweaks | 7:44 |
14. | Using the Sculpted Particle Fluid tool | 6:20 |
15. | Working with Liquid Containers | 8:01 |
16. | Liquid emission and interaction | 6:10 |
17. | Continuing liquid emission and interaction | 9:38 |
18. | Initial states and liquid caching | 7:03 |
19. | Rendering liquids | 4:26 |
20. | Smoke and fire solvers | 6:08 |
21. | Starting the smoke stack simulation | 6:13 |
22. | Driving simulations with forces | 7:30 |
23. | Finishing the smoke stack | 8:03 |
24. | Building a cigarette fume with 2d containers | 5:45 |
25. | Adding vorticles | 7:55 |
26. | Shading and rendering the fume effect | 6:53 |
27. | Using the Burst into flame tool | 6:35 |
28. | Ripple solver setup | 6:05 |
29. | Simulating ripple-inducing raindrops | 9:49 |
30. | Per-point ripple solver attributes | 6:44 |
Total Run Time: | 3:28:39 |
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