Save time and easily learn the fundamentals of UV layout in XSI with over 3 hours of project-based training. Perfect for beginner to intermediate artists using XSI.Includes a free trial of SOFTIMAGE|XSI v.5 Foundation!
Popular highlights include:
- Overview of UVs in XSI
- Planar Mapping
- Cylindrical Mapping
- Spherical Mapping
- Unique UVs
- UV Projections
- Subprojections
- Adjusting UVs with Texture Editor
- Separating UVs
- Healing UVs
- Island Heal Tool
- Mirroring UV Islands
- Matching UVs
- Relaxing UV Islands
- Contour Stretch UV Projections
- Transferring UV Data
- UV Stamps
Lesson Outline:
1. | Introduction and project overview | 2:15 |
2. | Getting Started with UVs in XSI | 11:06 |
3. | Applying UV subprojections to your objects | 7:55 |
4. | Working with Unique UVs in XSI | 4:01 |
5. | Exploring common tools and functions in the Texture Editor | 7:03 |
6. | Separating and Healing UVs | 5:40 |
7. | Using the Island Heal tool | 7:23 |
8. | Mirroring and Matching UVs in the Texture Editor | 8:42 |
9. | Getting started on the UV Layout of the Rhinoceros | 10:52 |
10. | Creating the subprojections for the Rhino's front legs | 16:50 |
11. | Building the subprojections the Rhino's back legs | 15:56 |
12. | Laying out the UVs for the Rhino's body | 10:24 |
13. | Creating the UVs for the Rhino's head (part 1) | 9:07 |
14. | Creating the UVs for the Rhino's head (part 2) | 8:52 |
15. | Healing the UV Islands of the Rhinos head | 14:05 |
16. | Cleaning and relaxing the UVs of the head | 8:52 |
17. | Creating the UV subprojections for the Rhino's horns | 14:05 |
18. | Looking at different methods for subprojecting the tail | 8:52 |
19. | Using Contour Stretch UVs on the Rhino's ears | 10:09 |
20. | Cleaning up any stray UVs in the Texture Editor | 6:38 |
21. | Transferring UV information to another object | 11:19 |
22. | Creating the UV Stamp | 3:28 |
Total Run Time: | 3:16:32 |
No comments:
Post a Comment