Sunday, February 15, 2009

T0410 - Digital Tutors - UV Layout in XSI




Save time and easily learn the fundamentals of UV layout in XSI with over 3 hours of project-based training. Perfect for beginner to intermediate artists using XSI.Includes a free trial of SOFTIMAGE|XSI v.5 Foundation!

Popular highlights include:

  • Overview of UVs in XSI

  • Planar Mapping

  • Cylindrical Mapping

  • Spherical Mapping

  • Unique UVs

  • UV Projections

  • Subprojections

  • Adjusting UVs with Texture Editor

  • Separating UVs

  • Healing UVs

  • Island Heal Tool

  • Mirroring UV Islands

  • Matching UVs

  • Relaxing UV Islands

  • Contour Stretch UV Projections

  • Transferring UV Data

  • UV Stamps


Lesson Outline:






















































































































1.Introduction and project overview2:15
2.Getting Started with UVs in XSI11:06
3.Applying UV subprojections to your objects7:55
4.Working with Unique UVs in XSI4:01
5.Exploring common tools and functions in the Texture Editor7:03
6.Separating and Healing UVs5:40
7.Using the Island Heal tool7:23
8.Mirroring and Matching UVs in the Texture Editor8:42
9.Getting started on the UV Layout of the Rhinoceros10:52
10.Creating the subprojections for the Rhino's front legs16:50
11.Building the subprojections the Rhino's back legs15:56
12.Laying out the UVs for the Rhino's body10:24
13.Creating the UVs for the Rhino's head (part 1)9:07
14.Creating the UVs for the Rhino's head (part 2)8:52
15.Healing the UV Islands of the Rhinos head14:05
16.Cleaning and relaxing the UVs of the head8:52
17.Creating the UV subprojections for the Rhino's horns14:05
18.Looking at different methods for subprojecting the tail8:52
19.Using Contour Stretch UVs on the Rhino's ears10:09
20.Cleaning up any stray UVs in the Texture Editor6:38
21.Transferring UV information to another object11:19
22.Creating the UV Stamp3:28

Total Run Time:


3:16:32

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