Sunday, February 8, 2009

T0371 - Digital Tutors - Modeling Automotive Interiors in Modo

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Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Contains 4.5 hours of project-based training and guides artists through a time-saving workflow to automotive modeling with modo. Perfect for artists new to modo.Popular highlights include:

  • Creating Light-tight Geometry

  • Re-using Geometry

  • Modeling with Curves

  • Using Element Move to Shape Geometry

  • Sculpting Organic Shapes

  • Painting Bump Maps

  • Adding Materials

  • UV Mapping

  • Adding Images as Textures

  • Tightening Edges with Loop Slice

  • Cutting / Pasting Geometry

  • Efficiently Combining Geometry

  • Creating Worn / Used Look

  • Using Deformers

  • Shaping with Falloffs and Transforms

  • Geometry Selection

  • Beveling Edges for Seams

  • Bridge Tool to Create New Geometry

  • Starting with Primitives

  • Organizing Mesh Items

  • Blending Texture Layers


Lesson Outline:













































































































































































1.Creating interior panels11:47
2.Sealing and finishing the interior panels7:50
3.Blocking in dials and vents7:58
4.Blocking in the dashboard7:34
5.Finishing and shaping the dashboard11:09
6.Detailing navigation display11:14
7.Detailing the vents8:08
8.Adding the dashboard console7:45
9.Starting the center console7:43
10.Finishing the center console11:37
11.Adding stereo components11:39
12.Finishing the dashboard console8:12
13.Building the stick shift8:19
14.Shaping the gear shift surround9:07
15.Building the emergency brake6:09
16.Starting the steering wheel8:15
17.Finishing the steering column7:10
18.Closing in the side of the dashboard9:17
19.Adding an interior base to the door3:27
20.Adding interior pieces to the door7:07
21.Adding the armrest6:59
22.Patching curves together for the seat9:16
23.Cleaning up and shaping the seat base6:49
24.Creating the cushioned sections of the seat7:22
25.Finishing the front seats6:38
26.Adding seatbelt connectors9:07
27.Building foot pedals5:39
28.Creating the back bench seat7:31
29.Adding materials to the car11:45
30.Setting up simple UV maps and applying textures10:14
31.Setting up bump maps and blending texture layers8:46
32.Sculpting stitches on the seats7:11
33.Creating a lived-in look5:59

Total Run Time:


4:34:58

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