Instructor:
Jeremy ENGLEMAN
With the fundamentals of lighting and rendering understood, this lecture moves on to tackle shadows
in-depth. The lecture describes the differences between raytraced and depth-mapped shadows, as well as some
specific shadow techniques. Effectively faking shadows, the use of gobos, reusing disk-based shadow maps,
soft spot techniques, and compositing shadows are discussed and demonstrated. Rendering and shadow
efficiency are stressed throughout, and several techniques are given. An example scene is used to
demonstrate how several of the techniques come together effectively.
Product Code: REN02
Depth-Mapped Shadows
Raytraced Shadows
Gobos
Soft Spot Rig
Negative Lights
Disk Based Depth-Maps
Compositing Shadows
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