Easily learn proper body mechanics for creating believable animations with 7 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.Popular highlights include:
- Body Mechanics Overview of Pushing Light & Heavy Objects
- Driving Force Through Leg Animation
- Creating Character Kinetics for Believable Weight
- Using Action and Counteraction to Create Tension
- Using Line of Action to Define the Movement
- Preplanning Animation with Example Storyboards
- Forward locomotion
- Maintaining Balance Though Foot Placement
- Measuring Appeal & Pose Clarity Though Silhouettes
- Timing & Spacing of Keyframes
- Blocking Animation
- Adding Follow-through, Arcs, and Overlapping
- Adding Exaggeration for Believable Performances
- Animating the Body in Sections
- Using the Graph Editor to Refine Blocked Animation
- Holding Poses with Weighted & Free Tangents Weights
- Utilizing Character Sets for Multiple Keyframe Modification
Lesson Outline:
1. | Introduction and project overview | 1:47 |
2. | Getting the scene ready for animation | 8:09 |
3. | Beginning the Light Push animation: scene overview, storyboards, setting the initial pose | 10:57 |
4. | Posing the character moving into the object | 7:16 |
5. | Adding an extra pose for a better flow between the first and second actions | 10:44 |
6. | Posing the character's contact with the object | 7:02 |
7. | Posing the character pushing the object, then pushing off of the object | 8:00 |
8. | Finishing setting the extreme actions | 7:09 |
9. | Starting to finalize the Light Push: modifying timing and fixing poses when switching from blocking phase to smoothing phase | 8:31 |
10. | Continuing from lesson 9 - fixing the feet, making adjustments to the timing and spacing of the push, and hiding the legs | 9:18 |
11. | Fixing the flow to the upper body and the object | 9:23 |
12. | Working on planting the hands onto the object | 10:10 |
13. | Adding follow-through to the upper body | 7:08 |
14. | Animating the follow-through of the back | 4:12 |
15. | Animating the neck's and head's follow-through, and overlapping action | 6:43 |
16. | Starting to add follow-through movement to the right arm | 9:26 |
17. | Completing the follow-through of the right arm and shoulder | 8:06 |
18. | Adding follow-through to the right wrist and double checking the arm's motion from different angles | 7:00 |
19. | Beginning to animate the follow-through of the left arm | 7:43 |
20. | Finishing the left arm and shoulder | 7:31 |
21. | Working on the follow-through of the left wrist | 5:05 |
22. | Working on the fingers of the left hand | 8:32 |
23. | Wrapping up the fingers of the left hand | 10:10 |
24. | Focusing on the right hand's fingers | 6:35 |
25. | Winding up the fingers of the right hand | 7:51 |
26. | Double checking the upper body prior to working on the legs | 9:28 |
27. | Going back to work on the legs: further blocking in of the steps | 9:30 |
28. | Detailing the first set of steps | 10:54 |
29. | Animating the next set of steps | 7:59 |
30. | Fixing the side translation of the feet to keep the character balanced | 5:00 |
31. | Working on the steps as the character pushes and then pushes off of the object | 8:31 |
32. | Finishing the steps of the Light Push | 6:42 |
33. | The side to side translation of the upper body based off of the steps | 8:53 |
34. | Finalizing the side to side movement of the upper body | 3:23 |
35. | Tweaking the side to side motion of the arms | 6:30 |
36. | The up and down movement of the upper body | 11:10 |
37. | Animating the forward and backward rotation of the hips | 5:04 |
38. | Adding the side to side hip rotation | 10:35 |
39. | Adding final tweaks to the Light Push | 5:52 |
40. | Starting to convert the Light Push into a Heavy Push: basic modification of timing and spacing of the entire scene and finishing the animation of the crate | 6:16 |
41. | Fixing poses and timing for the Heavy Push: adjusting the motion of the center of gravity, and the right and left foot | 8:31 |
42. | Continuing from lesson 41: finishing the left foot | 6:39 |
43. | Finishing the right foot | 7:56 |
44. | Adding rotation to the back to show more strain in the character's effort to push the object | 8:05 |
45. | Adjusting the shoulders | 5:26 |
46. | Tweaking the neck and head | 8:39 |
47. | Fixing the animation prior to altering the ending of the Heavy Push | 9:18 |
48. | Creating an alternate ending that matches with the Heavy Push: animating the character stretching after the push | 7:33 |
49. | Wrapping up the movement of the head and upper body during the stretch | 7:25 |
50. | Animating the hands resting on the character's waist | 6:31 |
51. | Continuing the animation of the arms and hands during the stretch | 7:33 |
52. | Posing the last extreme of the hands on the waist and starting to add in between poses to keep them moving along with it | 9:02 |
53. | Adding more in betweens to keep the hands moving with the waist | 8:21 |
54. | Finishing the arms and hands | 5:27 |
55. | Finalizing the Heavy Push | 13:24 |
Total Run Time: | 7:10:29 |
No comments:
Post a Comment