Sunday, February 15, 2009

T0387 - Digital Tutors - Body Mechanics and Animation in Maya Pushing Objects

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Easily learn proper body mechanics for creating believable animations with 7 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.Popular highlights include:

  • Body Mechanics Overview of Pushing Light & Heavy Objects

  • Driving Force Through Leg Animation

  • Creating Character Kinetics for Believable Weight

  • Using Action and Counteraction to Create Tension

  • Using Line of Action to Define the Movement

  • Preplanning Animation with Example Storyboards

  • Forward locomotion

  • Maintaining Balance Though Foot Placement

  • Measuring Appeal & Pose Clarity Though Silhouettes

  • Timing & Spacing of Keyframes

  • Blocking Animation

  • Adding Follow-through, Arcs, and Overlapping

  • Adding Exaggeration for Believable Performances

  • Animating the Body in Sections

  • Using the Graph Editor to Refine Blocked Animation

  • Holding Poses with Weighted & Free Tangents Weights

  • Utilizing Character Sets for Multiple Keyframe Modification


Lesson Outline:



























































































































































































































































































1.Introduction and project overview1:47
2.Getting the scene ready for animation8:09
3.Beginning the Light Push animation: scene overview, storyboards, setting the initial pose10:57
4.Posing the character moving into the object7:16
5.Adding an extra pose for a better flow between the first and second actions10:44
6.Posing the character's contact with the object7:02
7.Posing the character pushing the object, then pushing off of the object8:00
8.Finishing setting the extreme actions7:09
9.Starting to finalize the Light Push: modifying timing and fixing poses when switching from blocking phase to smoothing phase8:31
10.Continuing from lesson 9 - fixing the feet, making adjustments to the timing and spacing of the push, and hiding the legs9:18
11.Fixing the flow to the upper body and the object9:23
12.Working on planting the hands onto the object10:10
13.Adding follow-through to the upper body7:08
14.Animating the follow-through of the back4:12
15.Animating the neck's and head's follow-through, and overlapping action6:43
16.Starting to add follow-through movement to the right arm9:26
17.Completing the follow-through of the right arm and shoulder8:06
18.Adding follow-through to the right wrist and double checking the arm's motion from different angles7:00
19.Beginning to animate the follow-through of the left arm7:43
20.Finishing the left arm and shoulder7:31
21.Working on the follow-through of the left wrist5:05
22.Working on the fingers of the left hand8:32
23.Wrapping up the fingers of the left hand10:10
24.Focusing on the right hand's fingers6:35
25.Winding up the fingers of the right hand7:51
26.Double checking the upper body prior to working on the legs9:28
27.Going back to work on the legs: further blocking in of the steps9:30
28.Detailing the first set of steps10:54
29.Animating the next set of steps7:59
30.Fixing the side translation of the feet to keep the character balanced5:00
31.Working on the steps as the character pushes and then pushes off of the object8:31
32.Finishing the steps of the Light Push6:42
33.The side to side translation of the upper body based off of the steps8:53
34.Finalizing the side to side movement of the upper body3:23
35.Tweaking the side to side motion of the arms6:30
36.The up and down movement of the upper body11:10
37.Animating the forward and backward rotation of the hips5:04
38.Adding the side to side hip rotation10:35
39.Adding final tweaks to the Light Push5:52
40.Starting to convert the Light Push into a Heavy Push: basic modification of timing and spacing of the entire scene and finishing the animation of the crate6:16
41.Fixing poses and timing for the Heavy Push: adjusting the motion of the center of gravity, and the right and left foot8:31
42.Continuing from lesson 41: finishing the left foot6:39
43.Finishing the right foot7:56
44.Adding rotation to the back to show more strain in the character's effort to push the object8:05
45.Adjusting the shoulders5:26
46.Tweaking the neck and head8:39
47.Fixing the animation prior to altering the ending of the Heavy Push9:18
48.Creating an alternate ending that matches with the Heavy Push: animating the character stretching after the push7:33
49.Wrapping up the movement of the head and upper body during the stretch7:25
50.Animating the hands resting on the character's waist6:31
51.Continuing the animation of the arms and hands during the stretch7:33
52.Posing the last extreme of the hands on the waist and starting to add in between poses to keep them moving along with it9:02
53.Adding more in betweens to keep the hands moving with the waist8:21
54.Finishing the arms and hands5:27
55.Finalizing the Heavy Push13:24

Total Run Time:


7:10:29

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