Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over 5 hours of project-based training. Great for new and beginning artists.Popular highlights include:
- Overview of Modeling Tools in Maya
- Introduction to Various Types of Geometry
- Surface Conversions
- Proxy Modeling
- Combining Geometry
- Mirroring Geometry
- Incorporating Animation to Modeling Workflow
- Using a Polygon-to-Subdivision Workflow
- Principles of Creating Clean Geometry
- Adding Edge Resolution
- Working with NURBS Curves, Surfaces, and Trims
- Naming and Organizing Assets
- Shader Creation and Assignment
- Combining and Separating Multiple NURBS Surfaces
- Manipulating NURBS Seams with Stitch
- Lofting to Create Geometry using Multiple NURBS Curves
- Creating Geometry along Paths with NURBS Extrude
- Manipulating NURBS Parameterization
- Generating Symmetrical Geometry
- Extruding to Add Resolution in Specific Areas
- Adding and Re-routing Edges with Split Polygon Tool
- Interactively Adding Edges around Objects
- Building High-res geometry with Low-res Cages
- Creasing to Change Hardness of Sub-D Edges
- Reshaping High-res Geometry with Lattice Deformers
- Creating Interlocking Chain Links with Animated Snapshot
Lesson Outline:
| 1. | Introduction and project overview | 1:18 |
| 2. | Introduction to Polygons | 7:49 |
| 3. | Introduction to NURBS | 8:29 |
| 4. | Introduction to Subdivision surfaces | 10:49 |
| 5. | Hierarchy and workflow | 11:04 |
| 6. | Project overview | 1:52 |
| 7. | Setting up image planes | 3:05 |
| 8. | Beginning the pivot template by creating clean geometry | 7:24 |
| 9. | Completing the pivot template by adding resolution for subdivision | 11:54 |
| 10. | Modeling the main body by Mirroring Geometry | 5:57 |
| 11. | Adding resolution to the body using a Bevel | 7:25 |
| 12. | Using Extrude to begin building the saw blade | 11:52 |
| 13. | Finishing out the saw blade layer | 12:22 |
| 14. | Building a key ring using NURBS curves and trims | 10:02 |
| 15. | Modeling a screwdriver using Revolve and Extrude | 18:07 |
| 16. | Using curves and Boundary surfaces to create a knife blade | 6:35 |
| 17. | Finishing the small knife blade using Attach Surfaces and Stitch | 11:32 |
| 18. | Building a corkscrew with a primitive and combining with pivot | 15:41 |
| 19. | Using Subdivision surfaces with creasing to build scissors | 13:34 |
| 20. | Finishing out the scissors using Subd Proxy | 16:26 |
| 21. | Modeling a magnifying glass by Extruding along curves | 10:35 |
| 22. | Completing the magnifying glass by using a Birail | 14:00 |
| 23. | Creating a can opener using the Cut Faces and Wedge tools | 10:57 |
| 24. | Finishing the can opener by adding subd resolution | 16:04 |
| 25. | Starting the large knife blade by converting from NURBS to Polygon | 14:45 |
| 26. | Adding fingernail indention and hilt to large blade, and finishing out the layer | 22:50 |
| 27. | Main assembly- putting all the pieces together | 11:18 |
| 28. | Building a keychain using animation techniques | 4:05 |
| 29. | Completing the keychain using an Animated Snapshot | 9:05 |
| 30. | Adding simple shaders | 9:37 |
| 31. | Conclusion | 0:58 |
Total Run Time: | 5:17:32 |
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