Sunday, February 15, 2009

T0384 - Digital Tutors - Introduction To Modeling In Maya

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Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over 5 hours of project-based training. Great for new and beginning artists.Popular highlights include:

  • Overview of Modeling Tools in Maya

  • Introduction to Various Types of Geometry

  • Surface Conversions

  • Proxy Modeling

  • Combining Geometry

  • Mirroring Geometry

  • Incorporating Animation to Modeling Workflow

  • Using a Polygon-to-Subdivision Workflow

  • Principles of Creating Clean Geometry

  • Adding Edge Resolution

  • Working with NURBS Curves, Surfaces, and Trims

  • Naming and Organizing Assets

  • Shader Creation and Assignment

  • Combining and Separating Multiple NURBS Surfaces

  • Manipulating NURBS Seams with Stitch

  • Lofting to Create Geometry using Multiple NURBS Curves

  • Creating Geometry along Paths with NURBS Extrude

  • Manipulating NURBS Parameterization

  • Generating Symmetrical Geometry

  • Extruding to Add Resolution in Specific Areas

  • Adding and Re-routing Edges with Split Polygon Tool

  • Interactively Adding Edges around Objects

  • Building High-res geometry with Low-res Cages

  • Creasing to Change Hardness of Sub-D Edges

  • Reshaping High-res Geometry with Lattice Deformers

  • Creating Interlocking Chain Links with Animated Snapshot


Lesson Outline:



































































































































































1.Introduction and project overview1:18
2.Introduction to Polygons7:49
3.Introduction to NURBS8:29
4.Introduction to Subdivision surfaces10:49
5.Hierarchy and workflow11:04
6.Project overview1:52
7.Setting up image planes3:05
8.Beginning the pivot template by creating clean geometry7:24
9.Completing the pivot template by adding resolution for subdivision11:54
10.Modeling the main body by Mirroring Geometry5:57
11.Adding resolution to the body using a Bevel7:25
12.Using Extrude to begin building the saw blade11:52
13.Finishing out the saw blade layer12:22
14.Building a key ring using NURBS curves and trims10:02
15.Modeling a screwdriver using Revolve and Extrude18:07
16.Using curves and Boundary surfaces to create a knife blade6:35
17.Finishing the small knife blade using Attach Surfaces and Stitch11:32
18.Building a corkscrew with a primitive and combining with pivot15:41
19.Using Subdivision surfaces with creasing to build scissors13:34
20.Finishing out the scissors using Subd Proxy16:26
21.Modeling a magnifying glass by Extruding along curves10:35
22.Completing the magnifying glass by using a Birail14:00
23.Creating a can opener using the Cut Faces and Wedge tools10:57
24.Finishing the can opener by adding subd resolution16:04
25.Starting the large knife blade by converting from NURBS to Polygon14:45
26.Adding fingernail indention and hilt to large blade, and finishing out the layer22:50
27.Main assembly- putting all the pieces together11:18
28.Building a keychain using animation techniques4:05
29.Completing the keychain using an Animated Snapshot9:05
30.Adding simple shaders9:37
31.Conclusion0:58

Total Run Time:


5:17:32

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