Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.Popular highlights include:
- Introduction to Particle Systems
- Understanding Rigid Body Simulations
- Overview of Dynamic Fields
- Setting up Simulations
- Particle Instancing
- Rendering Particles with Maya Hardware
- Software and Hardware Render Buffer
- Fire Effects
- Smoke Effects
- Lightning
- Fireworks
- Explosive Effects
- Attaching Particles to Curves
- Creating Soft Body Effects
- Colliding Particles with Surfaces
- Rigid Body Simulations with Weighted Objects
- Particles Interaction with Rigid Bodies
Lesson Outline:
1. | Introduction and project overview | 1:00 |
2. | Emitting particles - explosion | 11:37 |
3. | Emitting particles from objects - precipitation | 9:34 |
4. | Affecting particles with fields - geyser / fountain | 11:26 |
5. | Rendering particles - snowfall / steam | 11:51 |
6. | Creating a conveyor belt effect with particle instancing | 3:28 |
7. | Exploring different ways to create particles with a Particle tool | 9:51 |
8. | Exploring Soft Bodies and Springs | 6:38 |
9. | Creating a bowl of candies with Rigid Bodies | 5:37 |
10. | Using Initial States and Caching | 4:43 |
11. | Baking simulations | 7:03 |
12. | Effects - Fire | 9:38 |
13. | Effects - Smoke | 9:03 |
14. | Effects - Fireworks | 12:54 |
15. | Effects - Lightning | 16:18 |
16. | Effects - Surface Shatter | 6:21 |
17. | Effects - Solid Shatter | 5:06 |
18. | Effects - Crack Shatter | 6:13 |
19. | Effects - Curve Flow | 7:59 |
20. | Effects - Surface Flow | 15:47 |
21. | Render Type - Points | 7:58 |
22. | Render Type - Streaks | 4:10 |
23. | Render Type - Multipoint / Multistreak | 4:54 |
24. | Render Type - Numeric | 5:27 |
25. | Render Type - Sphere | 4:50 |
26. | Render Type - Sprite | 7:07 |
27. | Render Ttype - Blobby | 5:50 |
28. | Render Type - Cloud | 5:19 |
29. | Render Type - Cloud attributes | 4:17 |
30. | Render Type - Tube | 4:26 |
31. | Fields - Air | 11:01 |
32. | Fields - Drag | 4:42 |
33. | Fields - Gravity Uniform | 4:18 |
34. | Fields - Newton, Radial) | 7:28 |
35. | Fields - Turbulence | 6:14 |
36. | Fields - Vortex | 4:27 |
37. | Fields - Volume | 6:16 |
38. | Controlling particle systems with Goals | 5:47 |
39. | Creating particle collisions | 7:12 |
40. | Moving rigid bodies with particles | 7:00 |
41. | Introducing goals to a soft body simulation | 7:52 |
42. | Taking a closer look at springs | 5:46 |
43. | Setting up a soft body on a lattice | 6:17 |
44. | Applying constraints to rigid bodies | 5:52 |
45. | Using Fluids as fields | 5:23 |
46. | Using Fluid effects with particle shading | 5:46 |
47. | Conclusion | 1:09 |
Total Run Time: | 5:28:55 |
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