Sunday, February 15, 2009

T0394 - Digital Tutors - Introduction to Dynamics in Maya

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Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.Popular highlights include:

  • Introduction to Particle Systems

  • Understanding Rigid Body Simulations

  • Overview of Dynamic Fields

  • Setting up Simulations

  • Particle Instancing

  • Rendering Particles with Maya Hardware

  • Software and Hardware Render Buffer

  • Fire Effects

  • Smoke Effects

  • Lightning

  • Fireworks

  • Explosive Effects

  • Attaching Particles to Curves

  • Creating Soft Body Effects

  • Colliding Particles with Surfaces

  • Rigid Body Simulations with Weighted Objects

  • Particles Interaction with Rigid Bodies


Lesson Outline:



















































































































































































































































1.Introduction and project overview1:00
2.Emitting particles - explosion11:37
3.Emitting particles from objects - precipitation9:34
4.Affecting particles with fields - geyser / fountain11:26
5.Rendering particles - snowfall / steam11:51
6.Creating a conveyor belt effect with particle instancing3:28
7.Exploring different ways to create particles with a Particle tool9:51
8.Exploring Soft Bodies and Springs6:38
9.Creating a bowl of candies with Rigid Bodies5:37
10.Using Initial States and Caching4:43
11.Baking simulations7:03
12.Effects - Fire9:38
13.Effects - Smoke9:03
14.Effects - Fireworks12:54
15.Effects - Lightning16:18
16.Effects - Surface Shatter6:21
17.Effects - Solid Shatter5:06
18.Effects - Crack Shatter6:13
19.Effects - Curve Flow7:59
20.Effects - Surface Flow15:47
21.Render Type - Points7:58
22.Render Type - Streaks4:10
23.Render Type - Multipoint / Multistreak4:54
24.Render Type - Numeric5:27
25.Render Type - Sphere4:50
26.Render Type - Sprite7:07
27.Render Ttype - Blobby5:50
28.Render Type - Cloud5:19
29.Render Type - Cloud attributes4:17
30.Render Type - Tube4:26
31.Fields - Air11:01
32.Fields - Drag4:42
33.Fields - Gravity Uniform4:18
34.Fields - Newton, Radial)7:28
35.Fields - Turbulence6:14
36.Fields - Vortex4:27
37.Fields - Volume6:16
38.Controlling particle systems with Goals5:47
39.Creating particle collisions7:12
40.Moving rigid bodies with particles7:00
41.Introducing goals to a soft body simulation7:52
42.Taking a closer look at springs5:46
43.Setting up a soft body on a lattice6:17
44.Applying constraints to rigid bodies5:52
45.Using Fluids as fields5:23
46.Using Fluid effects with particle shading5:46
47.Conclusion1:09

Total Run Time:


5:28:55

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