Sunday, February 15, 2009

T0403 - Digital Tutors - Mental Ray Tips

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Learn an array of creative tips and tricks to rendering and time-saving mental ray techniques that can be used for Product Design, Film, Games, and Commercials. Contains 2 hours of project-based training - Perfect for intermediate artists maximizing time and creativity.Popular highlights include:

  • Storing / Reusing Global Illumination Photon Maps

  • Storing / Reusing Final Gather Maps

  • BSP Diagnostics

  • mental ray Render Diagnostics

  • Render Layers

  • Layer Overrides

  • Custom MEL Scripts for Attribute Adjustment

  • Converting to .MAP format

  • Controlling Final Gather Light Intensity

  • Compositing Render Layers in External Applications

  • Depth Passes for Depth-of-Field Effects

  • Motion Vector Passes

  • Optimizing mental ray Memory Usage


Lesson Outline:














































































1.Introduction and project overview1:44
2.Storing and reusing Global Illumination Photon maps to increase rendering speed8:48
3.Storing and reusing Final Gather maps to increase rendering speed10:06
4.Using BSP Diagnose in order to increase mental ray's render performance9:25
5.Setting limits on mental ray's memory usage as a way of improving rendering stability4:23
6.Using the mental ray Render Diagnostics to pinpoint potential rendering complications in your scene10:02
7.Using Render Layers to break your renders up into multiple passes - giving you a much higher level of control over the final render14:12
8.Using Maya's Layer Overrides to enable or disable attributes on individual Render Layers9:37
9.Using a custom MEL script to alter special attributes across multiple selected objects9:34
10.Compositing separate Render Layers together into a final image12:38
11.Using a depth pass to very quickly create depth-of-field effects in your final renders9:39
12.Creating a Motion Vector pass in order to create very fast motion-blurring effects to your rendered shots9:02
13.Utilizing stored Motion Vector information within Maya to add very fast motion-blurring to your rendered images14:36
14.Using the Final Gather Render Mode to quickly cast and store Final Gather point information13:23

Total Run Time:


2:17:06

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