Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Provides 10 hours of project-driven training. Perfect for intermediate artists and experienced artists learning new techniques.Popular highlights include:
- Modeling with Blueprint References
- Establishing Automotive Line Flow
- Building Volume with Curves
- Shaping Geometry to Avoid Dents
- Generating Curves from Geometry
- Modeling Contoured Panels
- Re-directing Edge Flow
- Adding Scoops to Curved Surfaces
- Re-paramaterizing Curves
- Converting Geometry Types
- Mirroring Detail
- Merging and Extracting Geometry
- Welding Points and Edges
- Creating Fitted Panels
- Creating Complex Body Details
- UV Mapping Techniques
- mental ray Materials
- Building Car Paint Shaders
- Creating Brushed Metal Effects
- Overcoming Modeling Challenges
- mental ray Lighting Setup
- Adding Tire Tread with Bump Maps
- Final Gather for Indirect Lighting
Lesson Outline:
1. | Introduction and Project Overview | 1:55 |
2. | Setting up reference rotoscopes | 3:52 |
3. | Creating initial geometry around the wheels | 6:51 |
4. | Building additional edge loops for wheel well | 6:33 |
5. | Drawing reference curves to establish volume | 8:58 |
6. | Building geometry for the rear wheel well | 6:36 |
7. | Modeling initial body panel geometry | 10:09 |
8. | Creating additional side panel segments | 13:38 |
9. | Cleaning and merging side panel geometry | 10:39 |
10. | Building rear panel geometry | 12:03 |
11. | Creating base geometry for the hood | 6:49 |
12. | Adding proper depth and curvature to the hood | 9:34 |
13. | Modeling headlight recesses into the hood | 10:23 |
14. | Finalizing hood detail | 10:00 |
15. | Blocking in geometry for front end | 7:49 |
16. | Detailing grill and headlight recesses | 11:18 |
17. | Modeling air intake openings | 7:40 |
18. | Connecting air intake shapes | 11:35 |
19. | Finalizing front end detail | 7:23 |
20. | Creating initial shape for the front grill | 7:49 |
21. | Building and shaping grill slats | 12:06 |
22. | Modeling headlight cover | 14:20 |
23. | Adding headlight interior geometry | 10:39 |
24. | Creating headlamp recesses | 8:50 |
25. | Building headlamp geometry | 8:49 |
26. | Modeling main roof arch | 13:49 |
27. | Subdividing and detailing side panel geometry | 14:17 |
28. | Building the trunk and back bumper | 8:33 |
29. | Connecting main arch to body panels | 8:34 |
30. | Separating geometry into individual panels | 8:54 |
31. | Adding details to trunk area | 7:13 |
32. | Using edge creases to sharpen trunk details | 12:49 |
33. | Preparing rear fender for detailing | 8:24 |
34. | Closing geometry holes in the rear fender | 13:28 |
35. | Adding sharp creases to rear bumper | 8:27 |
36. | Adding exhaust pipes and air intake covers | 11:19 |
37. | Adding air vent to the front body panel | 12:04 |
38. | Creating door handles | 8:45 |
39. | Modeling complex shapes into lower body panel | 11:38 |
40. | Building roof and windshield geometry | 9:58 |
41. | Adding detail to the trunk area | 12:28 |
42. | Adding thickness to side panels | 8:04 |
43. | Introducing thickness into the front panel | 14:50 |
44. | Building thickness into the front fender | 12:17 |
45. | Adding thickness to remaining body panels | 9:37 |
46. | Generating curves to create side windows | 9:26 |
47. | Creating side window geometry | 6:31 |
48. | Adding rubber seals around the windows | 8:11 |
49. | Blocking in shape for side mirrors | 8:40 |
50. | Finalizing side mirrors | 11:56 |
51. | Getting rough shape for tire rims | 9:29 |
52. | Refining tire rim shape | 9:15 |
53. | Creating lug nuts and recesses in the tire rims | 9:56 |
54. | Modeling tires and brakes | 10:59 |
55. | Creating remaining accessories for car | 10:07 |
56. | Adding UVs and textures to the tires | 12:41 |
57. | Assigning textures and UVs to windows | 11:33 |
58. | Closing the geometry underneath the vehicle | 15:36 |
59. | Assigning materials to various accessories | 10:53 |
60. | Using the Architectural material on rims | 7:33 |
61. | Using Car Paint shader on the car body | 15:00 |
Total Run Time: | 9:20:54 |
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