Sunday, February 8, 2009

T0367 - Digital Tutors Automotive Modeling in XSI (4 CD)

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Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Provides 10 hours of project-driven training. Perfect for intermediate artists and experienced artists learning new techniques.Popular highlights include:

  • Modeling with Blueprint References

  • Establishing Automotive Line Flow

  • Building Volume with Curves

  • Shaping Geometry to Avoid Dents

  • Generating Curves from Geometry

  • Modeling Contoured Panels

  • Re-directing Edge Flow

  • Adding Scoops to Curved Surfaces

  • Re-paramaterizing Curves

  • Converting Geometry Types

  • Mirroring Detail

  • Merging and Extracting Geometry

  • Welding Points and Edges

  • Creating Fitted Panels

  • Creating Complex Body Details

  • UV Mapping Techniques

  • mental ray Materials

  • Building Car Paint Shaders

  • Creating Brushed Metal Effects

  • Overcoming Modeling Challenges

  • mental ray Lighting Setup

  • Adding Tire Tread with Bump Maps

  • Final Gather for Indirect Lighting


Lesson Outline:

























































































































































































































































































































1.Introduction and Project Overview1:55
2.Setting up reference rotoscopes3:52
3.Creating initial geometry around the wheels6:51
4.Building additional edge loops for wheel well6:33
5.Drawing reference curves to establish volume8:58
6.Building geometry for the rear wheel well6:36
7.Modeling initial body panel geometry10:09
8.Creating additional side panel segments13:38
9.Cleaning and merging side panel geometry10:39
10.Building rear panel geometry12:03
11.Creating base geometry for the hood6:49
12.Adding proper depth and curvature to the hood9:34
13.Modeling headlight recesses into the hood10:23
14.Finalizing hood detail10:00
15.Blocking in geometry for front end7:49
16.Detailing grill and headlight recesses11:18
17.Modeling air intake openings7:40
18.Connecting air intake shapes11:35
19.Finalizing front end detail7:23
20.Creating initial shape for the front grill7:49
21.Building and shaping grill slats12:06
22.Modeling headlight cover14:20
23.Adding headlight interior geometry10:39
24.Creating headlamp recesses8:50
25.Building headlamp geometry8:49
26.Modeling main roof arch13:49
27.Subdividing and detailing side panel geometry14:17
28.Building the trunk and back bumper8:33
29.Connecting main arch to body panels8:34
30.Separating geometry into individual panels8:54
31.Adding details to trunk area7:13
32.Using edge creases to sharpen trunk details12:49
33.Preparing rear fender for detailing8:24
34.Closing geometry holes in the rear fender13:28
35.Adding sharp creases to rear bumper8:27
36.Adding exhaust pipes and air intake covers11:19
37.Adding air vent to the front body panel12:04
38.Creating door handles8:45
39.Modeling complex shapes into lower body panel11:38
40.Building roof and windshield geometry9:58
41.Adding detail to the trunk area12:28
42.Adding thickness to side panels8:04
43.Introducing thickness into the front panel14:50
44.Building thickness into the front fender12:17
45.Adding thickness to remaining body panels9:37
46.Generating curves to create side windows9:26
47.Creating side window geometry6:31
48.Adding rubber seals around the windows8:11
49.Blocking in shape for side mirrors8:40
50.Finalizing side mirrors11:56
51.Getting rough shape for tire rims9:29
52.Refining tire rim shape9:15
53.Creating lug nuts and recesses in the tire rims9:56
54.Modeling tires and brakes10:59
55.Creating remaining accessories for car10:07
56.Adding UVs and textures to the tires12:41
57.Assigning textures and UVs to windows11:33
58.Closing the geometry underneath the vehicle15:36
59.Assigning materials to various accessories10:53
60.Using the Architectural material on rims7:33
61.Using Car Paint shader on the car body15:00

Total Run Time:


9:20:54

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