Saturday, February 13, 2010

T0929 - iPaint Fresno Graffiti Documented


From the streets of Fresno, California, the enchanting work of SUPER, MONSTER, TOKE from NEM CREW complemented by tasteful Artistry of PJAYS, SERUP from SFE Cruand more from all parts of Fresno city. East to West the North side and the real industrial areas. All of it put together in one video produced by Mitchel Daniel. The comprehensive coverage of graffiti entails live production paintings, bombs, soundtrack by PLANET ASIA, THE JACKA, WESSUN and more, plays with your hearts in the no. 1 A tribute to the ancient art of the days of the Egyptian hieroglyphics breathing life on the walls of modern day America. Enjoy this nice release!


T0928 - The Vegas 6 Companion by Gary Kleine - 5 DVDRip’s


The Vegas Pro 8 Companion by Gary Kleiner is a comprehensive learning resource for Sony Vegas users. This DVD set is a great in-depth reference for beginning and advanced users alike. You also get media and project files so you can work right alongside Gary as he demonstrates the power of Vegas Pro 8.

Disc 1: Vegas Basics, Tips & Tricks I ( 2h:28m )
• Brief Overview
• DV and Still Capture
• Explorer
• Project Media
• Media Manager
• Edit Details
• Trimmer
• Transitions
• Video FX
• Media Generators
• Monitor Calilbration
Disc 2: Vegas Basics, Tips & Tricks II ( 2h:30m )
• The Vegas Interface in depth
• Saving Configurations
• Customizing Keyboard
• Time Selections
• Working with Media
• Keyboard Shortcuts
• Trimming, Split Edits, Slip, Slide,
• A/V Sync
• Nested Projects
• Takes
• Ripple Modes
• Subclips
Disc 3 ( 1h:39m )
• Envelopes
• Keyframes
• Working with 3D
• Parent/Child Tracks
Disc 4 ( 2h:21m )
• Pan/Crop tools
• Bezier Masking
• Monty Python
• Write-On
• Rack Focus
• 3D from 2D
• Audio
• Channels
• Busses
• External Surface Control
• Audio FX
• VST Plugins
• Automated Envelopes
• Surround Sound
• Recording
• Pitch Shifting
Disc 5 ( 2h:40m )
• Custom Composite Mode
• Color Correction
• Using Scripts
• Multi-camera Editing
• Color Isolation Techniques
• Rendering
• Network Rendering
• Printing to Tape
• DeckLink Support
• Working with HDV

T0927 - Wordpress for Internet Marketer’s


Wordpress for Internet Marketer’s
Leanne King | March 2009


Wordpress for Internet Marketer’s is not another blogging book. Your Wordpress can easily be turned into a money grabbing system! All you need is my book, a domain name and webhosting to get it working for YOU today. If a technically and graphically challenged marketer like me can do this, so can YOU. All you need is a book that provides you with ALL the answers – not just half the story.

T0926 - Paint like a masters



English | 222 minutes | QuickTime 800×600 29.97 fps avc1 | Mp3 1411kb/s 2ch 16 44100 | 2007

Discover how to turn your digital portraits and panoramas into masterpieces that mimic the oil and watercolor styles of Great Masters like Rembrandt, Monet, and Norman Rockwell. Join internationally renowned portrait artist, Fay Sirkis, as she shares the secrets and techniques behind her signature style of “photo painting” that uses Adobe® Photoshop® and Corel® Painter™X to create beautiful works of art!

n this DVD, you’ll learn:
The thought process and special techniques behind Fay’s “Sandwich”, a quick and easy way to selectively retouch and enhance any digital image using Adobe Photoshop.

To interpret whether your image is “high key” or “low key”, and what painting style – oil or watercolor – will make for the best final masterpiece.

How to use Corel Painter to transform each and every pixel of your digital image into a brush stroke, eventually creating a beautiful painting!

Techniques for suggesting motion without literally depicting it, and how to convey mood through color in the same styles as some of history’s greatest artists

T0925 - Advanced Character Animation with SOFTIMAG

This course is Part of the Noesis Interactive™, MOD Your World™ training series, teaches how to "Evolve Your Character " by focusing on bringing your character to life by animating or applying motion capture data to your own custom design characters within Half-Life®2.


DVD topics covered include:
Setting up your custom character in XSI for Half-Life®2 and Death Match™
Creating game animations (key framing) for your character with SOFTIMAGE|XSI®
Using the XSI Animation Mixer
Concepts of Motion Capture
Applying BVH motion capture data to the Valve® Rig of your character (XSI 5.x)
Creating animation cycles from motion capture data that is provided on the DVD
Using MOTOR to transfer motion capture data to any rig (XSI 6)
Valve .QC file overview for custom characters in HL2
Triggering animation sequences on your character in Half-Life®2
Retarget the default Half-Life®2 - Death Match animation to your own custom characters


Parameters of Category: Video Training Module
Media: DVD-ROM/Downloadable
Language(s): English
Software Used: SOFTIMAGE|XSI; Adobe Photoshop;Source Powered Games;Half-Life2 Death Match
Runtime: 3.8 Hours

T0924 - Massive Black - Shawn Barber Foundation Painting


\
Massive Black - Shawn Barber Foundation Painting
Drawing lessons for beginners.In this exciting new DVD released by Massive Black, Shawn Barber reveals his unique approach to the art of painting. While watching Shawn work, students will learn about many of the basic elements of painting including drawing, composition, color, form, and value. Shawn also demonstrates many of the important lessons one must understand before even picking up a brush: stretching canvas, color mixing, palette setup, and choosing the right medium. Finally, the DVD features a behind-the-scenes interview with Shawn that covers his personal work, career, and what it takes to become a successful artist.
Manufacturer: http://dvd.massiveblack.com/
Language: English
Video Codec: XviD
Video: 560x416, 23.976 to / c
Audio: Mp3, 48000 Hz, 16 Bit, VBR, 82 kbit / s
Screenshot

T0923 - Massive Black Coro Weapon Concept


Massive Black Coro Weapon Concept
Justin 'Coro' Kaufman has worked on literally hundreds of titles in his career as an Art Director and Concept Artist. This experience has made him someone who clearly understands that at the end of the day the goal of a concept artist is to provide a very specific visual solution for a client or game.While this demonstration has plenty of information about painting techniques and design philosophy, it always comes back around to making a deliverable asset.If you want to know what it takes to work in the games industry, this is is where it's at.
Language: English
Video codec: QuickTime
Video: H.264 1024x768
Audio: AAC
Training video design assault rifle, in two parts (BIN images). Used software Photoshop 3DSMax
Screenshot


T0922 - 3D Buzz Mastering Maya Advanced Modeling 4 DVD


3D Buzz : Mastering Maya: Advanced Modeling
Video Training + projects | 4 DVD


These videos will teach you many techniques and every single tool for all three of Maya's modeling surface types: Polygons, NURBS, and Subdivision Surfaces. Throughout the 116 hour class, you will progress through seven separate modeling projects, each covering a fully demonstrated model. Push your skills to the next level as you are guided through the construction of a handgun with silencer, night vision goggles, two separate characters (one male and one female) each using two entirely different modeling and artistic styles, as well as an F-18 fighter jet and a Lamborghini Murcielago!

Nowhere else on the planet can you find so much modeling education in one place, all for a price that will save you thousands of dollars!

Project 1: The SOCOM Pistol
This first project of the Maya Advanced Modeling curriculum will introduce you to Maya's robust polygonal modeling toolset, and is the only video out there showing you every single tool available within Maya (version 7.0), and giving you solid examples on how you can use them. After this solid introduction, you'll complete your first model, the SOCOM pistol complete with silencer and under-barrel Laser Aiming Module (LAM)! Throughout the videos, you'll learn smooth and lower-poly workflows, as well as how to employ a wide variety of tools and techniques!

Project 2: The Lamborghini Murcielag
Once you understand and have mastered the available polygon tools in Maya, it's time to expand out and get into good polygonal workflow issues and how to properly lay out your polys to create the best looking models you can. In this video, we show you how you can create the Lamborghini Murcielago through a very powerful and easy-to-master workflow, by which you create a 3-dimensional line drawing of the model, and build each and every polygon upon it.

The videos cover the creation of each and every panel of the exterior, the rims, brake discs and calipers, as well as the interior, seats, steering wheel, dashboard, a basic engine block, and more!

Project 3: The Night-Vision Goggles
Maya boasts one of the most complete NURBS modeling solutions in the effects industry and with these videos you can finally take the intimidation out of using them! Starting from the very beginning with NURBS surface theory, these videos lay down the ground rules of what you must keep in mind when creating NURBS surfaces, as well as demonstrating every tool available, along with every single setting for those tools! Learn about the creation of curves and surfaces, and how to create your very first seamless model of a pair of cartoony night-vision goggles!

Afraid of NURBS? Fear them no longer! This video has everything you need to get up to speed quickly!

Project 4: The Dash Cunning Character
Once you have general mastery over the NURBS toolset, it's time to really sink your teeth in and start using NURBS to create some impressive models. This video will walk you through the creation of your very own cartoony NURBS character, Dash Cunning! You'll see how to attach and detach NURBS surfaces to create a seamless surface, as well as how what workflow considerations you must remember to create a patched model! You'll also learn how you can apply MEL scripting to speed up your NURBS workflow by creating a customized HUD to handle many of the common modeling functions!

To top it all off, you'll learn how you can convert your NURBS surfaces into other surface types, allowing for easier rigging and texturing later on!

Project 5: The Black Widow Spider
This video puts you in control of Maya's Subdivision Surfaces (SubDs), allowing you a tremendous amount of power for creating a variety of organic models! Building upon the skills from the Polygon projects (SOCOM Pistol and Lamborghini Murcielago), you'll learn how you can apply the polygonal toolset to create SubD models, and how to use the hierarchical nature of SubDs to add extreme amounts of detail to your creations! We cover addition and removal of detail, along with creasing, mirroring, and every available tool for SubD modeling.

The videos also demonstrate the creation of your first SubD model, the Black Widow spider, using photographic reference.

Project 6: The Realistic Human Character
One of the key tests of mettle for any modeler is the creation of a realistic human being. In this video, we will approach the creation of a female model by using photographic referencing. Using polygons to design the base model, you'll see how to add in believably realistic human details with the SubD toolset, until you have a believable and ready-to-rig and animate human being!

Project 7: The F-18 Hornet Jet Fighter
Once you have learned all available surface types in Maya, it's time to put all of them to use in a single model. This video demonstrates the creation of an F-18 Hornet jet fighter from the Blue Angels show squadron. Rife with a huge supply of on-site photographic references, you'll see how to create the entire exterior surface of the plane, as well as how to create a highly detailed cockpit included ever display, knob, switch, and dial (not to mention a few extras we threw in for good measure)! You'll also see how to rig up a set of landing gear for set-driven key animation, as well as how to create a functioning canopy that opens and closes at your command!

T0921 - Lynda.com Adobe After Effects CS4 Beyond the Basics


In After Effects CS4 Beyond the Basics, Chad Perkins explores advanced techniques for working with motion graphic elements, animation, color correction, and more. Chad provides tips for working more efficiently, and then moves on to advanced effects, detailed masking techniques, and real-world expressions. Integrating Photoshop into the After Effects workflow is also highlighted. Exercise files accompany the course.


Software works on: Mac and Windows.

T0920 - Texture Library Bundle by Luxology


Texture Library Bundle by Luxology

Two versatile libraries of textures for use in your favorite 3D software program. Specially designed for 3D work, many of the textures are carefully assembled in pairs or triples that each contain matching color, bump and/or displacement maps that will make even simple models render with satisfying realism. All maps have been computer generated to tile perfectly and are completely royalty-free and are ready-to-go into your productions!
* Richly detailed images add age, character and realism.
* Textures tile seamlessly for easy application and intense non-repeating detail.
* Associated bump/displacement maps add depth and realistic profiles.
* Over 4 GB of textures in total!

T0919 - Lynda.com - Google SketchUp Essential Training


Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp Essential Training, design expert George Maestri teaches the foundations of SketchUp’s drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models toGoogle Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.


Released on: 11/21/2008

Start Learning Now

Our free movies below will get you started (QuickTime® required).
Get immediate access to the entire lynda.com Online Training Library®!
Exercise Files

Table of contents
IntroductionIntroduction 1:41 4.5 MB
Installing SketchUp 1:31 1.4 MB
Tips for Mac users 2:32 2.5 MB

1. The SketchUp InterfaceInterface basics 5:54 4.6 MB
Navigating in SketchUp 3:28 12 MB
Walking around in SketchUp 4:21 11.1 MB
Creating camera views 4:36 8.3 MB
Shading faces and edges 6:44 23.9 MB
Creating shadows and fog 4:35 6.7 MB
Creating scenes 2:24 6.3 MB
Selecting and moving objects 6:45 11.3 MB
Scaling and rotating objects 4:14 8.3 MB
Manipulating faces and edges 3:55 7.3 MB
Advanced selection tools 4:26 8.2 MB

2. Drawing in SketchUpLine tool fundamentals 5:25 6.2 MB
Using the Line tool for 3D drawing 4:50 8.2 MB
Using the Rectangle tool 4:55 5.5 MB
Creating circles and polygons 3:33 3.3 MB
Creating arcs 3:46 3.7 MB
Pushing and pulling faces into 3D 8:11 12.4 MB
Using the Offset tool to create outlines 6:14 10.6 MB
Using the Follow Me tool 3:49 6.7 MB
Creating text 2:44 3.9 MB
Softening round edges 4:19 9.3 MB
Using construction tools to create guides 4:49 6 MB
Creating sections 1:31 3.6 MB

3. Organizing ScenesGrouping objects 4:54 11.7 MB
Creating components 6:37 13.3 MB
The Component window 5:51 7.3 MB
Working with layers 4:26 6.3 MB
Creating layers 4:31 6.8 MB
Using the Outliner 6:29 9.4 MB
Hiding and unhiding objects 4:22 7.5 MB
Locking and unlocking objects 1:44 2.1 MB

4. Creating Textures and MaterialsUsing the Materials palette on a Mac 1:50 2.4 MB
Applying materials 4:25 13.8 MB
Editing materials 4:22 10.9 MB
Creating materials 2:21 4.5 MB
Mapping images 3:39 8.1 MB
Applying bitmap images 2:21 3.6 MB
Mapping curved objects 4:13 8.3 MB
Projecting maps on curved objects 2:54 5 MB

5. Rendering and AnimationApplying styles 3:07 6.3 MB
Creating styles 6:57 15 MB
Outputting 2D bitmaps 3:51 6.8 MB
Basic animation 4:33 26.1 MB
Advanced animation 7:58 14.8 MB

6. Creating Terrain Using SandboxContours 6:15 11.6 MB
Creating terrain from scratch 2:56 3.8 MB
Sculpting with the Smoove tool 2:21 5.5 MB
Stamping and draping objects on terrain 5:54 21.3 MB

7. Photo Match and Google EarthUsing Photo Match to align cameras 6:56 16.4 MB
Modeling in Photo Match 5:54 10.1 MB
Exporting models to Google Earth 5:03 12.6 MB

ConclusionGoodbye 0:15 0.3 MB

T0918 - Luminous Landscape Adobe Lightroom v1


This live video tutorial covers Lightroom in depth, with the type of detail and focus that only two of the program's internal alpha and beta testers can provide. We look at each of the program's modules – Library – Develop – Slideshow – Print – Web – and explore their features and functions in detail. Our orientation is toward workflow, which is what Lightroom excels at. You'll learn all of the keyboard shortcuts, and how to take best advantage of each of Lightroom's numerous tools.

T0917 - Lynda.com Photoshop CS4 for Photographers Creative Effects


Lynda.com Photoshop CS4 for Photographers: Creative Effects
Author: Chris Orwig | Duration: 07:50 | Level: Intermediate
Genre: Video Training

In Photoshop CS4 for Photographers: Creative Effects, Chris Orwig flexes the muscles of this powerful program to create unique and eye-catching photographic effects. A passionate photographer, Chris demonstrates how to enhance images through adding light for emphasis, adding drop and directional shadows, and using motion blur and film grain creatively. He also covers how to add a distressed look to create a vintage-style photograph, use infrared and solarization, apply creative layer blending, and much more. The course culminates with a step-by-step look at some real-world projects that utilize the techniques. Exercise files accompany the course.

Topics include:

* Adding light and drama
* Applying graffiti and reflections to surfaces
* Using lens blur and focus to enhance portraits
* Masking multiple images and adding elements
* Combining images with multiple depths of field
* Applying border and edge effects

T0916 - Lynda.com - Dreamweaver CS3 Essential Training DVD

Lynda.com - Dreamweaver CS3 Essential Training DVD
Author: Garrick Chow | Duration: 10:22 | Level: Beginner
Genre: Video Training |

In Dreamweaver CS3 Essential Training, instructor Garrick Chow delves into the many powerful features of the latest version of this powerful web design application. He covers everything from the simplest basics of using Dreamweaver CS3 to applying it to develop a fully interactive, accessible site.

Garrick explains the new interface features, and demonstrates how to create, edit, manage, design, and publish a professional website with Dreamweaver CS3 and complementary applications. Exercise files accompany the training

T0915 - Lynda com After Effects CS4 Essential Training


Lynda.com After Effects CS4 Essential Training
Author: Chad Perkins | Duration: 08:39 | Level: Beginner
Genre: Video Training


In After Effects CS4 Essential Training, Chad Perkins teaches fundamental motion graphics design techniques from the ground up. He shows how to gather video, audio, and graphical source materials into layered compositions, make edits and adjustments, then bring it all to life with a powerful array of visual effects and animation techniques. These skills are demonstrated in a series of increasingly intricate projects, from creating a galaxy to building a fantasy battle scene. Chad also demonstrates workflows for keying and compositing, shows how to integrate with other applications, shares useful tips and secrets, and much more. Exercise files accompany the course.


Topics include:


* Importing assets with Bridge
* Blending layers in a composition
* Animating static images with the Puppet tool
* Color-correcting video footage
* Animating in 3D
* Stabilizing shaky footage
* Nesting and precomposing
* Creating visual effects from scratch
* Exporting to video and other media

T0914 - Lynda.com After Effects CS3 Professional Essential Training


Lynda.com After Effects CS3 Professional Essential Training
Author: Chad Perkins | Duration: 09:14 | Level: Beginner
Genre: Video Training |


From creating simple animation to integrating Photoshop, Illustrator, and Flash files, After Effects CS3 Professional Essential Training explores the possibilities available using the motion graphics and animation features in After Effects. Adobe Certified Instructor Chad Perkins teaches the fundamentals of managing the timeline, working with 3D layers, creating projects for iPods and mobile devices, and more.


Using numerous hands-on visual effects and motion graphics exercises, he teaches the skills necessary for mastering After Effects tools and workflow processes. Chad even devotes an entire chapter to using After Effects and Photoshop together effectively. Exercise files accompany the tutorials.

T0913 - Lynda.com - After Effects 7 Professional Titling Techniques


In After Effects 7 Title Design Techniques, instructor and industry expert Daniel Sorenson demonstrates how to create enticing titles for video projects such as opening or ending credits, showing real-world projects and examples. The training teaches how to create effects such as oozing blood to pixel dust, lightning bolts to billowing curtains. Special focus is placed on how to choose title techniques that communicate effectively and create an emotional impact. Exercise files accompany the tutorial videos.
The video tutorials in After Effects 7 Title Design Techniques require plug-ins only available in Adobe After Effects 7 Professional. If you are using Adobe After Effects 7 Standard, you may not be able to recreate all the example techniques.

Topics include:

* Creating specialized effects for various projects
* Importing and compositing footage
* Creating backgrounds
* Creating and animating text
* Adding randomness to type
* Setting guides and placing type
* Using multiple masks to create transitions
* Scaling objects using a null layer
* Using text animation presets
* Adding sound

T0912 - Kodak Cinematography Master Class 4 DVDRIP


Kodak Cinematography Master Class 4 DVDs


Dean Semler (Road Warrior, City Slickers, Dead Calm) demonstrates the techniques that won him an Academy Award for the cinematography of "Dances With Wolves." Dean's background in documentary films is a major influence on his visuals. This workshop recreates the lighting of an interior fireside scene from "Wolves", using an exact replica of the teepee set. The workshop footage was shot anamorphical, using a Panavision camera and a crane. Part of the Kodak Cinematography Masterclass Series.

DVD2:
John Seale (Rainman, Gorillas in the Mist, Witness) conducts an intensive and inspirational lighting workshop in the studios of the Australian Film, Radio and Television School. The dormitory set from "Dead Poets Society" was painstakingly reconstructed for this workshop. Even more important than the technical knowledge it contains is the insight this program gives into Seale's working philosophy. Part of the Kodak Cinematography Masterclass Series. 28 mins.

DVD3:
Two internationally renowned cinematographers light the same shots from the same dramatic script in this back-to-back workshop. Don McAlpine ( Patriot Games, Breaker Morant and My Brilliant Career ) and Denis Lenoir ( Monsieur Hire, Clear and Present Danger and Mrs. Doubtfire ) vividly demonstrate how differences in creative style and approach affect the impact and tone of the scene. This program is packed with technical information, demonstrations & insights into the role of the cinematographer

DVD4:
Location lighting, utilizing the equipment one truck can carry, is the most common task a young cinematographer will face. Geoff Burton ( The Year My Voice Broke, Flirting, Wide Sargasso Sea ) condenses his many years of location lighting experience in this highly practical and useful workshop. Geoff's approach emphasizes maximum use of natural lighting resources ( daylight and practical ) and imitating these sources with the light he adds. Geoff shows how to work with the limitations of locations space and design ( in this case three rooms of a cramped apartment ) rather than against them. He demonstrates how fast stocks and fast work can be critical to success.

T0911 - Jason Ryan - Animation Video Tutorials


Jason Ryan - Animation Video Tutorials


Over $1000 of high quality Maya and FlipBook animation Training, spanned over 18 lessons. This DVD containes Fully Animated Tutorials from "Basics to Advanced", concentrating on my "anti-technical" approach to Animation. It also contains a fully rigged character "Boris" and various free props to help you get started in this really amazing industry. Over $ 1000 of high quality Maya and FlipBook animation Training, spanned over 18 lessons. This DVD containes Fully Animated Tutorials from "Basics to Advanced", concentrating on my "anti-technical" approach to Animation. It also contains a fully rigged character "Boris "And various free props to help you get started in this really amazing industry.

T0910 - Train Signal - Microsoft PowerPoint 2007 DVD1-2


T0909 - Eric Keller'S Introducing ZBrush (Ebook + DVD)


earn to sculpt detailed, lush, organic models with the hottest tool on the 3D market - ZBrush - and this step-by-step guide. Introducing ZBrush is the ideal initiation to this revolutionary software.

Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun to learn ZBrush's core tools and concepts. Professional animator and ZBrush artist Eric Keller walks you through the hands-on tutorials and teaches you the skills you need to create hyper-realistic digital models like a pro. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you'll master ZBrush's powerful tools for creating fantastic images and 3D models for use in animation programs like 3ds Max and Maya. Whether your new to the ZBrush interface or a CG veteran looking for the latest techniques, Introducing ZBrush will help you fulfill your artistic potential by giving you the power to create stunning digital art with a distinctively fine art feel.

T0908 - Instant-monsters.com 3D Models


T0907 - Lynda.com – Adobe Premiere Pro CS4 Beyond the Basic DVD



Lynda.com.Adobe.Premiere.Pro.CS4.Beyond.the.Basics.
Release Date:December 04, 2009
http://www.lynda.com/home/DisplayCourseN.aspx?lpk2=58832

T0906 - Go2School Google SketchUp Training Level 1 DVD


Go2School Google SketchUp Training Level 1 DVD
TYPE: 3D TUT | English |
Learn the fundamentals of SketchUp, along with time saving tips and techniques.
Perfect for beginners as well as experienced SketchUp users.


This DVD was designed to teach all skill levels the fundamental skills and techniques to modeling efficiently and effectively in Google SketchUp. If you are just getting started using the program, you'll appreciate that we start from scratch and build your knowledge from the ground up. And to those that have been using the program for years - we guarantee that you learn something new to add to your repertoire.

T0905 - Gnomon Workshop Photoshop for Digital Production DVD 1 & 2


Gnomon Workshop: Photoshop for Digital Production
Essential Techniques for Film, Broadcast and Games (2 DVDs )
Info:
http://www.thegnomonworkshop.com/dvds/dpa01.html

T0904 - Gnomon BTS - Matte Painting for Production with Jared Simeth




Gnomon BTS - Matte Painting for Production with Jared Simeth


BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Jared Simeth demonstrates the creation of two matte paintings. Starting with concept paintings provided by BTS Art Director Mark Goerner, Jared goes through the process of creating simple 3D geometry and matching the camera in Maya. In Photoshop® he executes both a pan and tile style 2D matte painting, and one to be used with a 3D camera move. He covers techniques for keying, creating custom brushes and working with Photoshop’s perspective tools. In Maya, Jared shows how to project the painting onto the 3D geometry in preparation for the final camera move. The viewer will also see production meetings in which both the concept and execution are discussed and critiqued.

T0903 - Gnomon Training - 3D Character Design Volume 1


Gnomon Training - 3D Character Design Volume 1
Quick Time (.mov) | Duration: 533 minutes


In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush’s tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.

T0902 - Elephorm Learning Lightwave 9


T0901 - Eat3D - Unreal Cascade - An Introduction


In this demonstration the instructor starts off by going over the entire cascade interface and then through most of the common modules. Once the foundation is laid its on to creating several effects from scratch. Everything from creating an explosion, hit effects, water drips, laser beams, and trails are covered.


If you have never used cascade you should be able to follow along and understand. Even if you are experienced using cascade, you should pick up useful information throughout the DVD.

Chapter 1 General Interface Overview
Chapter 2 Overview of Cascade Modules Part 1
Chapter 3 Overview of Cascade Modules Part 2
Chapter 4 Creating and Modifying Trails
Chapter 5 Creating and Modifying Beams
Chapter 6A Creating a Water Drip Effect Part 1
Chapter 6B Creating a Water Drip Effect Part 2
Chapter 7A Creating a Hit Impact Part 1
Chapter 7B Creating a Hit Impact Part 2
Chapter 8A Creating an Explosion Part 1
Chapter 8B Creating an Explosion Part 2

Apps Used: Unreal Editor 3 (from Unreal Tournament 3). Make sure to get the latest update patch

T0900- Eat3D – Unreal VFX – Material Transitions


In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.


Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.


* Introduction to the Unreal Editor 3 Material Editor
* Creating Dissolve and Transition Materials
* Controlling the Transition and Dissolve Material with Cascade
* Using Kismet and Matinee to Control the Material Effects
* Creating the full effect of controlling a Transition Material to a Dissolve Material on an Animated Character


Programs Used: Unreal Editor 3 (from Unreal Tournament 3)

T0899 - DOSCH Layer FX New Technology


* The product Dosch Layer-FX: New Technology contains 16 high-resolution images which have been created for the direct use in image processing.


* The Dosch LayerFX products contain extraordinary motives which give you a degree of creative freedom that is clearly groundbreaking. All motives are set up as Photoshop layers and can therefore be changed and tweaked for maximum individuality by emphasizing certain elements and phasing out others.


* The product is a valuable creative source of high adaptability, and will serve you well for many future design projects.


* You can save time by use the images directly from the CD (as supplied), or take the motives as a starting point for your own modified creations. In any case you always profit by saving time and cutting design cost. Spare yourselves complicated copyright negotiations and related fees with our license-free Dosch Graphics LayerFX products.
* Please use the "PDF-Overview" for a complete list of all images contained in the product.

T0890 - Gnomon Master Classes 2009 Full Collection


Gnomon Master Classes 2009
Flash | English | 1024 x 768 | FLV4
Audio: MPEG Audio Layer 3 44100Hz mono 48Kbps
Genre: Video Lectures
Join the Gnomon School of Visual Effects for two weeks of new, exclusive classes in an interactive, online event. Each 2-3 hour class focuses on a different element of the VFX industry and allows individuals to discuss the content with the instructors. One ticket gives you access to all 16 classes!


Title: Gnomon - Master Classes
Manufacturer: Gnomon
Language: English
Video Codec: Flash
Video: FLV4 1024x768
Audio: MPEG Audio Layer 3 44100Hz mono 48Kbps




CG Survival Kit
Instructor: Jeremy Cook
Working hard and working smart are not the same thing. Learn to work more efficiently and make smarter decisions in your 3D workflow.

Creature and Character Design
Instructor: Neville Page
Neville Page, lead creature designer on Star Trek, shares how to utilize a variety of techniques to create a unique character design.

Creature Development
Instructor: Alex Alvarez
Alex Alvarez will cover his 3D creature production process and how to work fast in the face of deadlines.

Dark and Stormy Nightmares: The Art of Dreaming on Paper
Instructor: Iain McCaig
Storyteller and artist Iain McCaig shows how to tap into your dream-mind.

Digital Female Character Design and Creation
Instructor: Sze Jones
Learn to create breathtaking 3D females from Blur Studio's Sze Jones, covering both artistic and technical techniques.

Drawing From Design
Instructor: Feng Zhu
Acclaimed concept designer Feng Zhu shares how to create designs that strike a balance between uniqueness and mass-market appeal.

Environment Creation
Instructor: Martin Krol
Martin Krol will discuss the creation of a 3D environment utilizing Modo, Cinema 4D and ZBrush.

Environment Modeling for Production
Instructor: Reo Prendergast
Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets, both organic and hard surface.

Mastering ZBrush 3.5
Instructor: Ryan Kingslien
Harness the power of ZBrush 3.5 for character, environment and concept design pipelines with Master ZBrush Artist Ryan Kingslien.

Music Video Post-Production
Instructor: Ergin Kuke
Ergin Kuke will discuss the various tasks involved in post-production work for music videos, from concept to completion.

Overview of the Feature Film VFX Process
Instructor: Jeff Okun
Visual Effects Supervisor Jeff Okun walks us through the entire feature film VFX process, from beginning to end.

Sculpting Comic Book Statues and Maquettes
Instructor: The Shiflett Brothers
Learn to sculpt a comic book industry style statue from armature to fully roughed out sculpture.

Design and Visual Communication of Vehicles
Instructor: Scott Robertson
Scott Robertson will explain his approach to designing a variety of vehicle types for video games.

The Digital Creature Creation Pipeline
Instructor: Alvaro Buendia
Alvaro Buendia of Blizzard Entertainment shares his process behind creating a digital creature.

Traditional Art Values Applied to Digital Art
Instructor: Craig Mullins
Renowned digital painter Craig Mullins shares how he applies the timeless values behind traditional art to digital art.

Workflow for the Animation Process
Instructor: Nick Whitmire
Nick Whitmire of Blur Studio shows you the complete workflow behind an animated scene.

T0898 - Compilation of video lessons to the 3DS MAX program in English


Compilation of video lessons to the 3DS MAX program in English. The main direction of the polygonal modeling.
1.The Graphite Modeling Tools
2.3DS MAX 6 EditPoly Modeling Fish
3.An Introduction to Subdivision (High-Poly) Modeling Tools and Techniques
4.Array_Tutorial
5.Create An Advanced Drifting Car Rig In 3dsMax
6.Introduction To 3dsMax Polygonal Modeling Tools
7.Quickly Create A Realistic Looking Nokia 5800 In 3dsMax
8.Using The Xoliul Realtime Viewport Shader In 3dsMax
9.Exterior Light Modeling - 3D Studio Max Tutorial by Ben Tate
10.How to Bake a Flawless Normal Map in 3ds Max
11.How to Create Cool Hair and Fur Effects in 3ds Max
12.Making Realistic Water in 3ds Max
13.Model a Detailed High Poly Fire Hydrant in 3ds Max
14.Model a High-Poly Car Wheel in 3ds Max
15.Model a High-Poly Roof Hatch in 3ds Max
16.Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max
17.Modelling a Walking_Bridge_Header
18.Next-Gen Weapon Creation
19.Shingle modeling in 3D studio max
20.Sink Project
21.Spacing Tool
22.Using Splines to Add Detail to Your High-Poly Model in 3ds Max
23.Using Splines to Quickly Create Highly Complex Geometry in 3ds Max

T0897 - Sketching the Portrait with Casey Baugh


Sketching the Portrait with Casey Baugh,” is number one in a series of advanced Charcoal Demonstrations by American Artist Magazine competition winner, CASEY BAUGH.


There are almost no quality videos about drawing, and charcoal in particular, so this really is a must-see. Casey introduces the viewer to methods such as the “charcoal sock” which puffs charcoal dust on the page. This is what he uses to start the drawing, to keep it general and light. He then develops the center of interest, and works out from there. Casey uses methods such as sprinkling charcoal dust on the page, then spraying it with acetone. He also manipulates the image with a paintbrush dipped in acetone.


“Thanks to this forthright and friendly DVD, Sketching the Portrait with Casey Baugh, I learned many things about charcoal technique and basic drawing that I never knew before. I can’t wait to see what he will share with us next.” RICHARD SCHMID


Casey Baugh was born in 1984 to Jerry and Angie Baugh in Lookout Mountain, Georgia. Baugh’s earliest art instruction came around the age of four from his father and aunt who were artists by hobby. This nurturing, along with Baugh’s early interest in art, gave him the strong foundation and motivation that would allow him to produce and sell professional work by the age of 13. At age 14, Baugh won his first regional competition and by age 17, he had won his first national competition. With no formal training, Baugh continued to educate himself by studying the work of other accomplished artists. In the spring of 2004, he conducted his first workshop at the Village Arts of Putney in Vermont.


Now, at age 22, Baugh has made two television appearances and won numerous awards including the cover competition for American Artists Drawing Magazine. Baugh believes that good art “requires a distinct idea and a thorough knowledge of the language [of art] by which to communicate it. A good artist always has something to say, but truly great artists have obtained the ability to say it through experience and sheer determination.” It is with this mind-set that Baugh is doing work comparable to artists three times his age and has continued to conduct workshops, offer demonstrations, and give lectures in order to teach aspiring artists how to effectively communicate their interpretation of the beauty of creation and life through art.

T0896 - Cartoon Smart - Blender Logic Bricks


CartoonSmart just released an amazing new Blender lesson, instructed by John Nyquist as usual. If you’ve already been following his Blender Basics courses you’ve obviously seen how to create 3D models and animation, but this course teaches something totally new: Real-time 3D gaming with Blender. Sounds cool right? Well here’s the best part… it works without programming. You basically just make linkages between 3d objects and properties. Like a cube gets linked to gravity for example. You’ll “get it” within 10 minutes of watching the tutorial. Although you can kind of it see it in action if you watch the demo video on the sales page (just follow what the mouse does in the bottom half of the screencapture)


What amazes about how Blender setup this 3D engine is the simplicity. And this also irks me a bit too, because as the usual Flash gaming teacher at CartoonSmart, I can’t even describe how complicated it would be to teach the equivalent of what this lesson sets up in the first few minutes. And Flash only deals with the x and y axis! Watching this lesson also made me rethink the complexity that I’ve assumed was in the video games collecting dust on my shelves. So as far as tutorials go, it was definitely mind-blowing.

T0895 - Gnomon Workshop Creature With Aaron Sims Vol II Designing with Photoshop, XSI and Deep Paint (Full)



Aaron Sims̢۪ second DVD illustrates the process of designing a full character in a 3D environment. Starting by creating a quick concept in Photoshop, Aaron models the character in XSI, texturing it in Deep Paint. Aaron shows how to use XSI to build the rig and pose the character, and then sets it in an environment where helights and renders it. Finally, he finishes the piece in Photoshop, showing you techniques to give your design a refined and completed look.

T0894 - Gnomonology - The Making Of Jester


Gnomonology - The Making Of Jester
This 'making of' demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a lifesize print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Using Maya, UVlayout, Zbrush, Bodypaint and Photoshop, 'Jester' was created in 60 hours. Observe and listen as Alex shares his workflow, thought process and techniques.

T0893 - VTC - Poser 8 Video Tutorial



Poser 8 is the latest version of the popular figure reference and animation
tool. With a streamlined interface, a brand new mannequin, multi-processor
support, searchable library, support for indirect lighting and new figures,
this version gives artists more option to enhance their creativity than ever
before. Professional illustrator, television animation art director and writer
Dwayne Ferguson takes you on an in-depth look at Poser 8, taking you through
the tools you'll need to master it. Soon you'll be able to create great art in
Poser in conjunction with external applications like Photoshop. Work files are
included.

T0892 - KURV studios - Advanced Retopology & UVs in 3D Coat


This is L.J. Bamforth?s first retail video for Pilgway?s 3D Coat. This title shows off not only Leigh?s talent, but 3D Coats versatility and amazing tool set for Retopology and UV Unwrapping. If you are thinking about 3DCoat as your Retopology / UV Unwrap tool, think about it no more. 3D Coat?s tools are by far the industries fastest and best performing, bar none.

Leigh brings his hallmark style to this ?Official Guide? training video, providing details on using 3D Coat?s toolset. You will not find this information for Retopology and UV?s in any other training video on the market currently. 3D Coat offers so many powerful tools out of the box, but if you do not understand or know how to properly use them, you will never see the true benefit. Leigh will show you how to not only use the tools but how to properly use them to create proper poly flow. Correct setup of this process is a key component to easy animation.

This title was created with novice and professional 3D Coat users in mind. Leigh?s approach of tool based training will have you using 3D Coat more often in your work flow while also showing how quick 3D Coat?s tools truly can be. After watching this video you will easily be able to master Retopology and UV Unwrapping in Pilgway?s 3D Coat application.