Showing posts with label LigthWave 3d. Show all posts
Showing posts with label LigthWave 3d. Show all posts

Saturday, February 13, 2010

T0902 - Elephorm Learning Lightwave 9


Sunday, December 27, 2009

T0881 - Kurv Studios - LightWave 3D 3D Print and Illustration for 2D Artists.Vol.1





  • Most video professionals approach LightWave and other 3D programs without a background or understanding of print. Yet eventually, all 3D artists are asked to create artwork for print. Most print artists find high-end 3D programs perplexing, but want to use 3D tools for specific tasks only. Print artists need an introduction to a high-end 3D program that will help them quickly get what they need out of it. 3D artists need an understanding of how print works as well as an understanding of what to do to make their 3D images appropriate and even ideal for print.


  • Print for LightWave Artists will help Graphic artist


About the Artist:

Brad Krause lives and works in Milwaukee, Wisconsin. He graduated from UW Eau Claire in 1988 with a degree in graphic design. Not being a graphic designer, he quickly plummeted to the bottom of the print design heap and worked in print production for six years, preparing other people's artwork to be printed on plastic packaging and boxes. In the meantime he practiced his airbrush, drafting, and inking skills. Buying his first Mac quickly landed him a job in a graphic design studio as an illustrator and designer, and he's been doing graphic design, illustration, web, technical writing, and print production ever since. He acquired LightWave with version 5.0 when it came out for the Macintosh. During the day he runs a graphic design studio for a point-of-purchase company and in the evening he works on freelance 3D projects. You can see some samples of his work at his web site, http://www.radiance-media.com.

You can also find other tutorials from Brad in HDRI Magazine, formerly Keyframe from time to time.

Video Outline:
Sections:

1) Overview
Basic principles and history of print - digital processes
The graphic design and print process today - where to find the jobs
Setting up scene files for print - color space, alphas, resolution, client files

2) Project: Packaging illustration
Client requirements
Client file prep - Illustrator & Photoshop
Object creation
Scene setup - camera & lights
Rendering
Post (Photoshop)
Wrap up - client changes and how they are handled

3) All about Illustration. How to use LightWave to make competitive illustration
Styles & techniques of illustration overview - what makes a good illustration?
LightWave 3d style - tools to optimize creativity & keep your technique flexible
Steps I go through making an illustration

Saturday, October 31, 2009

T0827 - KURV Studios - LightWave 3D 9 Adaptive Pixel Subdivision



KURV Studios - LightWave 3D 9 Adaptive Pixel Subdivision

: DESCRIPTION

This video not only covers how to use this new tool in LightWave 3D 9
but it also goes into real world examples.

The videos starts off showing you how APS works and how to properly
implement it into your next model. Next Larry moved on to showing you
different ways to change the subdivision level in LightWave 3D.

Lastly Larry goes into a real world application showing all the various
ways APS can improve your render, modeling and workflow.

T0813 - KURV Studios - LightWave 3D 9 Adaptive Pixel Subdivision


Sunday, October 25, 2009

T0805 - 3DGarage LightWave v9 5 Broadcast Courseware DVD



3DGarage.LightWave.v9.5.Broadcast.Courseware-QUASAR
Release Date:October 05, 2009


T0793 - Kurv Studios ZBrush for LightWave 3D Users DVD

Kurv.Studios.ZBrush.for.LightWave.3D.Users
Release Date:October 07, 2009
http://www.kurvstudios.com/zbrush/lightwave_zbrush.php


T0792 - KURV Studios - The Official Guide Voxel Sculpting in 3D Coat

Kurv.Studios.Voxel.Sculpting.in.3D.Coat.The.Official.Guide.DVD-iNKiSO
Release Date:October 13, 2009
http://www.kurvstudios.com/3D-coat/voxel_sculpting.php




T0791 - KURV Studios - Sculpting and Retopologizing in 3D Coat DVD

Kurv.Studios.Sculpting.and.Retopologizing.in.3D.Coat.
Release Date:October 11, 2009
http://www.kurvstudios.com/3D-coat/sculpting-retopologizing.php




T0790 - KURV Studios - Modeling a Creature Bust in LightWave 3D DVD

Kurv.Studios.Modeling.a.Creature.Bust.in.LightWave.3D.DVD
Release Date:October 11, 2009
http://www.kurvstudios.com/lightwave/modeling_creature_bust.php




T0789 - KURV Studios - LightWave 3D 9 Practical Lighting

Kurv.Studios.LightWave.3D.9.Practical.Lighting
Release Date:October 22, 2009
http://www.kurvstudios.com


T0788 - KURV Studios - LightWave 3D Foundations of Character Animation

Release Date:October 22, 2009
http://www.kurvstudios.com

Tuesday, March 10, 2009

T0475 - LightWave 3D 9.x Advanced Cartoon Series Head Modeling



This is the first video in a large series on Advanced Cartoon Character creation. This video series from KURV studios is unlike any training ever done for LightWave 3D. We started with a character from PushPen Studios. An extremely professional character just like one you would be handed at studios like Dreamworks or Pixar Animation Studios.

In this video, we show you how to model Chris Phoenix's head from his chiseled chine to his extreme hair. This video is more than 9 hours of instruction. In true splinegod style, Larry shows you more than one way to model the head and hair. He also goes into detail on polygon flow and the importance of the flow especially on a character like this.

Sunday, February 15, 2009

T0411 - Desktop Images Character Modeling and Animation Series (Ligthwave 3d)



Desktop Images Character Modeling and Animation Series Desktop Images Character Modeling and Animation Series Desktop Images Character Modeling and Animation Series Desktop Images Character Modeling and Animation Series Desktop Images Character Modeling and Animation Series

This complete series offers an "artist study" of the process of character animation. Observe how each element is created in detail, as it happens providing a thorough presentation of essential concepts and techniques. Watch through the eyes of the artist as he molds each object from the conceptual drawings to completed animation. Step-by-step, you are guided through the thought process and techniques to capture the essence of the character, all while learning the tools and insights of LightWave 3D.