Showing posts with label Kurv Studio. Show all posts
Showing posts with label Kurv Studio. Show all posts

Saturday, February 13, 2010

T0892 - KURV studios - Advanced Retopology & UVs in 3D Coat


This is L.J. Bamforth?s first retail video for Pilgway?s 3D Coat. This title shows off not only Leigh?s talent, but 3D Coats versatility and amazing tool set for Retopology and UV Unwrapping. If you are thinking about 3DCoat as your Retopology / UV Unwrap tool, think about it no more. 3D Coat?s tools are by far the industries fastest and best performing, bar none.

Leigh brings his hallmark style to this ?Official Guide? training video, providing details on using 3D Coat?s toolset. You will not find this information for Retopology and UV?s in any other training video on the market currently. 3D Coat offers so many powerful tools out of the box, but if you do not understand or know how to properly use them, you will never see the true benefit. Leigh will show you how to not only use the tools but how to properly use them to create proper poly flow. Correct setup of this process is a key component to easy animation.

This title was created with novice and professional 3D Coat users in mind. Leigh?s approach of tool based training will have you using 3D Coat more often in your work flow while also showing how quick 3D Coat?s tools truly can be. After watching this video you will easily be able to master Retopology and UV Unwrapping in Pilgway?s 3D Coat application.

Sunday, December 27, 2009

T0881 - Kurv Studios - LightWave 3D 3D Print and Illustration for 2D Artists.Vol.1





  • Most video professionals approach LightWave and other 3D programs without a background or understanding of print. Yet eventually, all 3D artists are asked to create artwork for print. Most print artists find high-end 3D programs perplexing, but want to use 3D tools for specific tasks only. Print artists need an introduction to a high-end 3D program that will help them quickly get what they need out of it. 3D artists need an understanding of how print works as well as an understanding of what to do to make their 3D images appropriate and even ideal for print.


  • Print for LightWave Artists will help Graphic artist


About the Artist:

Brad Krause lives and works in Milwaukee, Wisconsin. He graduated from UW Eau Claire in 1988 with a degree in graphic design. Not being a graphic designer, he quickly plummeted to the bottom of the print design heap and worked in print production for six years, preparing other people's artwork to be printed on plastic packaging and boxes. In the meantime he practiced his airbrush, drafting, and inking skills. Buying his first Mac quickly landed him a job in a graphic design studio as an illustrator and designer, and he's been doing graphic design, illustration, web, technical writing, and print production ever since. He acquired LightWave with version 5.0 when it came out for the Macintosh. During the day he runs a graphic design studio for a point-of-purchase company and in the evening he works on freelance 3D projects. You can see some samples of his work at his web site, http://www.radiance-media.com.

You can also find other tutorials from Brad in HDRI Magazine, formerly Keyframe from time to time.

Video Outline:
Sections:

1) Overview
Basic principles and history of print - digital processes
The graphic design and print process today - where to find the jobs
Setting up scene files for print - color space, alphas, resolution, client files

2) Project: Packaging illustration
Client requirements
Client file prep - Illustrator & Photoshop
Object creation
Scene setup - camera & lights
Rendering
Post (Photoshop)
Wrap up - client changes and how they are handled

3) All about Illustration. How to use LightWave to make competitive illustration
Styles & techniques of illustration overview - what makes a good illustration?
LightWave 3d style - tools to optimize creativity & keep your technique flexible
Steps I go through making an illustration

Saturday, October 31, 2009

T0827 - KURV Studios - LightWave 3D 9 Adaptive Pixel Subdivision



KURV Studios - LightWave 3D 9 Adaptive Pixel Subdivision

: DESCRIPTION

This video not only covers how to use this new tool in LightWave 3D 9
but it also goes into real world examples.

The videos starts off showing you how APS works and how to properly
implement it into your next model. Next Larry moved on to showing you
different ways to change the subdivision level in LightWave 3D.

Lastly Larry goes into a real world application showing all the various
ways APS can improve your render, modeling and workflow.

T0819 - KURV studios - Orc Series Advanced Sculpting with ZSpheres II


We have all been waiting for Pixologic to release ZBrush 3.5 and ZSpheres II. Now that it is out and you have had some time to play. Well, now it is time to get serious about your work.
L. J. Bamforth is a very accomplished artist and has been a ZBrush professional for years. His work has been seen in Exotique 3 by Ballistic Media, ZBrush Central, and many other major 2D/3D forums. Now you can watch his work and learn from his style and speed techniques.
This video is first of a three part series on ZBrush 3.5 and the new ZSketching tools. This sculpting video contains more than 2 hours of professional training, and is hands-down the best training series for beginning ZBrush modelers we have ever seen.

Leigh brings his hallmark style to this expansive series, providing details on using ZBrush 3.5’s new ZSketch toolset of which you will not find in any other training video on the market currently. Covering all the new ZSphere tools associated with ZBrush 3.5 this videos will not only teach you how to sculpt with these new tools, but how to model creatures and characters in a way you may not have seen before.

Leigh starts off by creating a ZSphere skeleton to support the "muscle" structure ZSpheres from ZSketching. Leigh has a very good working knowledge of the human muscle anatomy and in this video he shows you how this knowledge can help your sculpting work.

Thomas Roussel of Pixologic and PolySculpt.com said - "Leigh also show an interesting way to build the foot of the Orc. I never thought of that way to do so as I always thought of a classical hierarchy, but now, it’s no more a restriction because of ZSketch. Good to remember for my own work.... In the same direction, Leigh refine it’s ZSphere skeleton to fit it to the added skull/head, and then, added the support for the ears. This is something that a lot of users have to know! Thanks Leigh!

To conclude, this presentation was interesting for all the new comers to ZBrush 3.5 as it shown at this stage (1st webinar), a good way to build from scratch a model and generating an accurate shape before moving the the detail stage. Leigh did a good sculpt in less than 1h50, which is a good timing for a full body and show some nice tricks. Everybody had something to learn and I was happy to watch it and I’m waiting for the two others webinar."

Created with previous ZBrush users in mind, this three-part advanced series assumes some prior knowledge of ZBrush software. It carefully walks you through the core tools and techniques needed to master sculpting with ZSpheres, ZSketch and Unified Skinning. and Illustrating how Professionals get what they want, where they want to, quickly and build up there character works from nothing to a full blown High Resolution character work in next to no time.

T0813 - KURV Studios - LightWave 3D 9 Adaptive Pixel Subdivision


Sunday, October 25, 2009

T0808 - KURV studios - Sculpting and Retopologizing in 3D Coat



KURV studios - Sculpting and Retopologizing in 3D Coat
GFXWORLD Exclusive


This video is designed to show you how to use the sculpting and retopologizing tools in 3D Coat. Javis starts off sculpting in voxels introducing you to 3D Coats powerful voxel tools and workflows.
After sculpting a human bust, Javis shows off 3D Coats retopology tools and there are many options to pick from. Javis shows them all in this training.

Javis shows you just how easily 3D Coat can turn your high poly object into a low poly finished product.

If you have 3D Coat and would like to know more about voxels and retopology or are thinking about adding 3D Coat to your work flow, this video is for you.

This video is just over 3 hours long and will help you implement Voxels and Retopology in 3D Coat into your workflow.