Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Saturday, February 13, 2010

T0909 - Eric Keller'S Introducing ZBrush (Ebook + DVD)


earn to sculpt detailed, lush, organic models with the hottest tool on the 3D market - ZBrush - and this step-by-step guide. Introducing ZBrush is the ideal initiation to this revolutionary software.

Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun to learn ZBrush's core tools and concepts. Professional animator and ZBrush artist Eric Keller walks you through the hands-on tutorials and teaches you the skills you need to create hyper-realistic digital models like a pro. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you'll master ZBrush's powerful tools for creating fantastic images and 3D models for use in animation programs like 3ds Max and Maya. Whether your new to the ZBrush interface or a CG veteran looking for the latest techniques, Introducing ZBrush will help you fulfill your artistic potential by giving you the power to create stunning digital art with a distinctively fine art feel.

Sunday, January 17, 2010

T0890 - Gnomon Workshop - 3D Character Design Vol.2 From Concept Model to Presentation Art


Patton shows how he squeezes the most from ZBrush’s powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.


Chapters:
1. Getting Started
2. Basic ZBrush Painting
3. Photoshop Render Comp
4. Adding Texture
5. Shadows
6. Background
7. Finalizing the Wide Shot
8. The Close-up Shot
9. Eyes and Hair
10. Enhancing the Scars and Textures
11. Finishing Touches
12. Finalizing the Close-up 

Sunday, December 27, 2009

T0874 - Digital Tutors - ZBrush and XSI Integration



Software: Zbrush 2.0, XSI 5 Foundation (or better)
Run Time: 5 hrs. 58 min., 2 discs

Learn how to integrate ZBrush and XSI into your workflow. Contains nearly 6 hours of project-based training. Ideal for intermediate users.

Popular highlights include:

* Polygon Modeling
* Projection Master
* Morph Targets
* UV Mapping Techniques
* Advanced Geometry Tools
* Rendering with mental ray
* Geometry Sculpting
* Displacement maps
* Cavity Maps
* Normal Maps
* Brushes

T0866 - Digital Tutors - Getting Started with ZBrush



In this course we will get up to speed quickly in Zbrush by getting a comprehensive overview of the available tools and techniques.

Lesson Outline

Introduction and Project Overview
In this lesson we will get an overview of the tools and techniques we will cover in ZBrush.

Pixols and the 2.5d canvas
In this lesson we will learn about pixols and the 2.5d nature of ZBrush.

Getting around the interface
In this lesson we will learn to navigate the ZBrush interface and work with palettes.

Painting with 2.5d brushes
In this lesson we will learn to use 2.5d brushes to paint depth and color onto the canvas.

Working with tools
In this lesson we will learn to manipulate ztools including ZBrush primitives and startup meshes.

Importing geometry into Zbrush
In this lesson we will learn to bring custom polygonal geometry into ZBrush for sculpting.

Subdividing your geometry
In this lesson we will learn to work with subdivisions in preparation for sculpting our geometry.
Getting started with sculpting
In this lesson we will learn the basic settings and workflow for sculpting your model.

Sculpting brush types and settings
In this lesson we will explore a variety of the sculpting brushes you can use to shape your model.

Using strokes and alphas
In this lesson we will learn to use different alphas and strokes to sculpt our geometry.

Masking and hiding geometry
In this lesson we will learn to use masking and hiding to selectively sculpt our geometry.

Working with materials
In this lesson we will learn to work with materials in ZBrush.

Polypainting in Zbrush
In this lesson we will learn to add textures to our models using polypainting.

Rendering images and movies
In this lesson we will learn to add lights in ZBrush and render high quality images.

Working with subtools
In this lesson we will learn to work with multiple meshes using Subtools.

Using 3d layers
In this lesson we will use 3d layers to add sculpted detail using a flexible workflow.

Posing characters using Transpose
In this lesson we will learn to pose characters in ZBrush.

Using Zspheres to create base geometry
In this lesson we will learn to create base geometry in ZBrush using zspheres.

Creating Normal and Displacement maps
In this lesson we will learn to export high resolution detail in the form of normal and displacement maps.

Extending Zbrush with plugins
In this lesson we will extend the functionality of ZBrush using plugins.

Saturday, October 31, 2009

T0819 - KURV studios - Orc Series Advanced Sculpting with ZSpheres II


We have all been waiting for Pixologic to release ZBrush 3.5 and ZSpheres II. Now that it is out and you have had some time to play. Well, now it is time to get serious about your work.
L. J. Bamforth is a very accomplished artist and has been a ZBrush professional for years. His work has been seen in Exotique 3 by Ballistic Media, ZBrush Central, and many other major 2D/3D forums. Now you can watch his work and learn from his style and speed techniques.
This video is first of a three part series on ZBrush 3.5 and the new ZSketching tools. This sculpting video contains more than 2 hours of professional training, and is hands-down the best training series for beginning ZBrush modelers we have ever seen.

Leigh brings his hallmark style to this expansive series, providing details on using ZBrush 3.5’s new ZSketch toolset of which you will not find in any other training video on the market currently. Covering all the new ZSphere tools associated with ZBrush 3.5 this videos will not only teach you how to sculpt with these new tools, but how to model creatures and characters in a way you may not have seen before.

Leigh starts off by creating a ZSphere skeleton to support the "muscle" structure ZSpheres from ZSketching. Leigh has a very good working knowledge of the human muscle anatomy and in this video he shows you how this knowledge can help your sculpting work.

Thomas Roussel of Pixologic and PolySculpt.com said - "Leigh also show an interesting way to build the foot of the Orc. I never thought of that way to do so as I always thought of a classical hierarchy, but now, it’s no more a restriction because of ZSketch. Good to remember for my own work.... In the same direction, Leigh refine it’s ZSphere skeleton to fit it to the added skull/head, and then, added the support for the ears. This is something that a lot of users have to know! Thanks Leigh!

To conclude, this presentation was interesting for all the new comers to ZBrush 3.5 as it shown at this stage (1st webinar), a good way to build from scratch a model and generating an accurate shape before moving the the detail stage. Leigh did a good sculpt in less than 1h50, which is a good timing for a full body and show some nice tricks. Everybody had something to learn and I was happy to watch it and I’m waiting for the two others webinar."

Created with previous ZBrush users in mind, this three-part advanced series assumes some prior knowledge of ZBrush software. It carefully walks you through the core tools and techniques needed to master sculpting with ZSpheres, ZSketch and Unified Skinning. and Illustrating how Professionals get what they want, where they want to, quickly and build up there character works from nothing to a full blown High Resolution character work in next to no time.

T0814 - The Gnomon Workshop Advanced UV Layout for Production

The.Gnomon.Workshop.Advanced.UV.Layout.for.Production.DVD-iNKiSO
release Date:October 28, 2009
http://www.thegnomonworkshop.com/store/product/572/



Sunday, October 25, 2009

T0797 - Total training Introduction to ZBrush 3 Tools and Workflow



Total Training Introduction to ZBrush 3 Tools and Workflow

Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. This DVD covers ZBrush's essential features from a practical and accessible point of view. In addition, this training provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This series is just what you need to get up to speed on ZBrush fast.

Saturday, October 10, 2009

T0779 - Kurv Studios - Get into ZBrush 3.1 Vol. 1



Kurv Studios - Get into ZBrush 3.1 - Total ZBrush Volume 1 - 1,4 G
We are always excited about our new video releases but this one was especially exciting for us. We just love ZBrush, the tool absolutely rocks and we are always looking for ways to improve our skills with it.
This video from Wayne has been a long time coming. Wayne and KURV studios have been working with Pixologic for some time to create this video and release it for ZBrush 3.1.

T0770 - The Gnomon Workshop - The Digital Maquette Volume Two


Zack Petroc’s Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush’s new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.

01: ZBrush 3 Overview and Workflow
02: Cloth Form Development
03: Body Parts Form Development
04: Helmet, Pads & Straps Form Development
05: Shoes, Backpack & Misc. Form Development
06: Detailing the Cloth
07: Detailing the Body Parts
08: Detailing Shoes, Backpack & Accessories
09: Posing the Froad Rider
10: Printing the 3D File

Saturday, October 3, 2009

T0755 - Digital-tutors Sculpting Techniques with ZBrush 3


Digital Tutors - Sculpting Techniques With Zbrush 3 | 2 CDs |


Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists.

Popular highlights include:

* Importing Base Geometry
* Modifying ZBrush Primitives
* Subdividing Meshes
* Mesh Extraction
* Sculpting with Brushes
* Sculpting with Alphas
* Sculpting with Strokes
* Sculpting with Stencils
* Additive and Subtractive Sculpting
* Combining Multiple Meshes with Subtools
* Creating Poses with Transpose Tool
* Masking Techniques
* Sculpting with 3D Layers
* Custom Alphas
* Sculpting at Progressively Higher Levels
* Projection Master
* Sculpting with Symmetry
* Creating a Final Turntable

Friday, October 2, 2009

T0719 - Pixologic ZBrush Industry Insider - Cesar Dacol


This Industry Insider with Cesar Dacol Jr will give you some great Tricks & Tips on polypainting, sculpting with masks, using Transpose to put your character in a pose, and many more ZBrush Tricks. Cesar is a Freelance Artists that has worked on several projects such as “Journey to the Center of the Earth” ,”300? , “The Wild” ,”Fantastic Four” and many more. This Industry Insider really gives you a great look of how the professional applies ZBrush to their daily work.

T0716 - Gnomon Workshop - Introduction to ZBrush 3 (DVDsRIP, Vol. 1,2)


This DVD covers everything you need to get started in ZBrush, and exposes many behind the scenes details and advanced working processes. Meats covers all possible sculpting and color painting tools, as well as the new topology, transpose and projection tools. He also shows how to use ZBrush as an illustration package, harnessing the power of the 2.5D Pixol technology. As a core member of the ZBrush 3 beta team, Meats has worked closely with Pixologic to bring you this essential training DVD

Vol.1
01: Introduction to Pixol Technology
02: Interface
03: Sculpting
04: Selection
05: Advanced Sculpting
06: ZSpheres
07: SubTools
Vol.2
01: Transpose
02: Color and Texture
03: Material Capture
04: Topology
05: Displacement
06: Illustration

T0715 - VTC - MasterClass! - ZBrush Texture Workflow


VTC - MasterClass! - ZBrush Texture Workflow

Texturing a model in ZBrush has a great many advantages for speed and ease of use. But if you want to keep details on the model, a workflow comes in handy, so that you are not painting every rivet and bolt on your model. ZBrush’s mapping ability, along with Photoshop’s layer blending, makes a power combination for a texture artist. This MasterClass! is perfect for anyone interested in making Videogame Quality-“Baked†textures for their models. To begin learning ZBrush Texture Workflow, simply click on the movie links.

T0714 - Making of No More Wine by Simon Blanc

Simon Blanc of Blur Studios, shows you the tools he used to create his ZBrush work No More Wine. Follow along step by step as Simon creates his base character from ZSpheres then continues to sculpt and paint..


T0700 - Digital Tutors Character Creation In ZBrush



Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.



Popular highlights include:



* Creating ZSphere Base Meshes

* Adding ZSpheres Symmetrically

* Making Adaptive Skins

* Creating Custom Alphas

* Stylized Sculpting

* Character Proportions

* Look and Appeal

* Creating Hard-surface Models with Topology Tools

* Modifying Subtools with Subtool Master

* Prototyping Clothing and Accessories

* Creating Clothing with the Topology Tools

* Extracting Clothing from Existing Geometry

* Using Subtool Master with Materials

* Transforming ZSpheres

* Sculpting Detail into Meshes

* Sculpting Fine Detail with Alphas and Strokes

* Selecting Geometry using Polygroups

* Deleting Geometry

* Creating Fitted Accessories with Topology Tools

* Extracting Geometry from Existing Meshes

* Appending Subtools

* Subtool Master to Manipulate Subtools

* Using Masks Creatively with Primitives

* Converting Primitives to Polygon Meshes

T0674 - The Gnomon Workshop.Building Creatures Using ZBrush


Aaron Sims Tethered Islands Series

Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch.

He then demonstrates how to skin the ZSpheres � and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.

Tuesday, July 7, 2009

T0623 - The Gnomon Workshop - Introduction to ZBrush 3 UPDATED



01: Get Sculpting in 5 Minutes
02: Sculpting Fundamentals
03: Review
04: Sculpting Details
05: Review
06: Masks
07: Documents verse Tools
08: Sculpting Workflow with Clay Brush
09: Understanding Brushes
10: Polygroups and SubTools
11: Polygroups
12: Subtools
13: Transpose
14: ZSpheres
15: ZSphere Quadraped
16: ZSphere Hands
17: Posing Your Model
18: Transpose Master
19: MatCap Materials
20: Material Basics
21: Managing Materials
22: Lighting
23: Rendering
24: PolyPainting Essentials
25: PolyPainting Multiple Objects
26: PolyPainting with Cavity
27: ZAppLink Part 1
28: ZAppLink Part 2
29: Exporting PolyPainting
30: Using ZMapper Primer
31: Displacement Maps Primer
32: Turntables
33: Topology Primer

T0622 - Gnomon Workshop-Character Modeling for Next-Gen Games


In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.

Saturday, June 27, 2009

T0560 - Kurv Studios - Get into ZBrush 3.1 - Total ZBrush Volume 2



Kurv Studio - Get into ZBrush 2

ZBrush 2.0 is the latest release from Pixologic and continues to be a very individual piece of software. Designed to

give an artist the freedom to sculpt high-frequency detail, all the while striving to make it as intuitive as possible.

ZBrush has been adopted by major 3D Studios across the world and integrated into the production pipeline. Get Into

ZBrush will take the artist on a tour of the ZBrush interface and explain how each tool can fit into their workflow.

Using plain, well paced narrative Glen takes the viewer, panel by panel on an eye opening exploration. Part two then

moves onto a project to model a 3D head from the innovative ZSpheres onto high polygon modeling, texturing using

the native mapping modes and finally onto lighting and rendering the model. There is no other software on the market

today that allows you to model organic models with polygons counts reaching the million mark and this video helps

you to explore it fully.
The video is aimed at people new to ZBrush and the artist that simply wants to know more. As ZBrush has so many

hidden depths this title helps to how and where ZBrush can be used in a modern graphic environment.