Monday, June 29, 2009

T0611 - VTC-Maya 8.5 Fundamentals-CFE


Maya is the world's most powerful integrated 3D modeling, animation, effects, and rendering software. That's why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. In this VTC course, John Park - Character Technical Director with Walt Disney Animation Studios, teaches the fundamentals of Maya 8.5, while showing "practical" examples on how to streamline your workflow

T0610 - RevoStock After Effect Template


T0609 - Lynda.com - Photoshop CS4 Power Shortcuts



INFO

Lynda.com.Photoshop.CS4.Power.Shortcuts

Release Date.... 06-23-2009
Release Format.. ISO
Release Type.... Bookware
Release Notes : http://www.lynda.com/home/DisplayCourse.aspx?lpk2=48366

DESCRIPTION
Photoshop CS4 offers an abundance of helpful shortcuts and hidden tricks
that allow designers and photographers to get more done in less time. In
Photoshop CS4 Power Shortcuts, Michael Ninness reveals hundreds of tips to
boost productivity, including the top 20 power shortcuts every Photoshop
user must know. He covers strategies for better document and panel management,
and offers techniques for becoming quicker and more nimble when using layers,
adjustment layers, and layer masks.

T0608 - Digital Tutors - Exaggerated Facial Expressions in ZBrush and Maya




T0607 - Gnomon Workshop - Creature Head Modeling



In this polygon modeling DVD, Sean Mills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes.

Sean introduces you to the principles of creating hi-res poly models by modeling the head of an intricately detailed 4-eyed creature, based on a maquette (sculpted by Neville Page). Utlilizing Subdivision surfaces, he shows how to sculpt your model with real-time feedback on the hi-res surface. Learn to create an intelligent edgeflow around your model's primary forms, one of the more complicated tasks associated with poly modeling. Finishing the process, Sean shows you how to return those changes to a low-res cage, for further modification.

T0606 - Kelby Training - Fantasy Portraits



Kelby Training - Fantasy Portraits
RELEASE DATE...: 23 June 2009

David Cuerdon shows off his process from start to finish. First, shooting a model, then adding fantasy elements using Photoshop

Lesson 01 Introduction (2:34)
Lesson 02 The Model Shoot (7:50)
Lesson 03 Creating Backgrounds (9:03)
Lesson 04 Masking and Outlining (12:05)
Lesson 05 Creating a Feather (15:09)
Lesson 06 Creating the Feathered Wing, Part 1 (8:05)
Lesson 07 Creating the Feathered Wing, Part 2 (6:42)
Lesson 08 Adding Wings to the Subject (6:00)
Lesson 09 Vampire (5:27)
Lesson 10 Creating the Vampire (10:12)
Lesson 11 Vampire Background (8:04)
Lesson 12 Adding the Moon (8:53)
Lesson 13 Adding the Fangs (8:53)
Lesson 14 Detail in the Eyes (9:20)
Lesson 15 Creating a Fairy (13:59)
Lesson 16 Background and Foreground (6:06)
Lesson 17 Cropping and Shading (8:34)
Lesson 18 Color Adjustments to the Fairy Image (2:56)
Lesson 19 Adding Fairy Wings (5:29)
Lesson 20 Fairy Dust (10:21)
Lesson 21 Reflections (6:39)
Lesson 22 Creating the Fairy Wing (14:22)
Lesson 23 Fairies, Devils, and Vulcans: Creating a Pointy Ear (11:03)
Lesson 24 Conclusion (1:43)

T0605 - Gnomon Workshop - Product Design Rendering Essentials



Gnomon Workshop - Product Design Rendering Essentials
StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software, but also presents his unique approach to planning, lighting and shader creation. He concludes with a comprehensive rendering demo in which he shows this approach in action and discusses, among many other things, such difficult topics as depth of field, chrome and clearcoat paint finishes.

.iso file.

TOPICS COVERED:
* Process
* Workflow
* Lighting
* Shader Options
* Chrome
* Car Paint
* Reflections
* Depth of Field
* Render Globals
* Optimization

CHAPTERS:
1. Rendering Planning
2. Overview of Settings
3. Shader and Light Settings
4. Lighting Basics
5. Demo: Planning and Stand-in Shaders
6. Demo: Lighting
7. Demo: Final Shaders

SPECIFICATIONS:
DVD-ROM Requirements:

* 1GHz or faster processor
* 512 MB RAM
* 64 MB Video RAM
* DVD-ROM Drive
* 5 GB of hard disk space
* 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

* Microsoft® Windows® Vista®
* Microsoft® Windows® XP Professional
* Microsoft Windows 2000 Professional
* Apple® Mac® OS X 10.2

Software:

* QuickTime Movie Player (Version 7.0 or higher)
* Acrobat Reader (Version 5.0 or higher)

T0604 - Digital Tutors - Introduction to Maya 2009



Digital Tutors - Introduction to Maya 2009 | 4 CDs

Digital.Tutors.Introduction.to.Maya.2009
Release Date.... 06-20-2009
Release Type.... 3D Tutorial
Release Discs.... 4CD

DESCRIPTION :
Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.

T0603 - Lammle Press CCNA 14 Module DVD

T0601 - Ciniversity ( Cinema 4D )- SynthEyesTracking to C4D, AE



Ciniversity ( Cinema 4D )- SynthEyesTracking to C4D, AE

This set of tutorials take you through the process of tracking a Chromakey shot in SythEyes, creating a match scene in Cinema 4D, and composite the two in After Effects.
Part 1 will focus on tracking a greenscreen shot with Syntheyes and covers placement of tracking markers, supervised (manual) tracking, and exporting a 3D scene.
Part 2 will focus on importing tracking data into CINEMA 4D, building an environment for your actor, and setting up a multipass render and compositing project file.
Part 3 will focus on loading the multipass renders into After Effects and keying the greenscreen footage.

Instructor:
Christopher Montesano
I am an independant software programmer and graphic artist currently living in Florida. I took up programming when I was in high school, and shortly after that I entered the world of 3D starting with Bryce and eventually moving to CINEMA 4D.

T0600 - Lynda.com.Final Cut Pro Lighting Effects in Post


INFO

Lynda.com.Final.Cut.Pro.Lighting.Effects.in.PosT

Release Date.... 06-12-2009
Release Type.... Bookware

DESCRIPTION :

Final Cut Pro: Lighting Effects in Post
with: Chris Meyer

Final Cut Pro: Adding Lighting Effects in Post demonstrates how to use any version of Final Cut Pro to easily add animated
lighting effects to existing footage. Going beyond basic techniques, Chris Meyer shares his personal experience and
uses many examples to teach the best way to select and fine-tune lighting clips to enhance a variety of underlying shots.
He presents techniques for subtle enhancements that will help hold the viewer's attention while adding production value to
virtually any shot.

T0599 - Lynda.com After Effects Lighting Effects in Post




INFO




Lynda.com.After.Effects.Lighting.Effects.in.Post




Release Date.... 06-12-2009

Release Type.... Bookware




DESCRIPTION :

After Effects: Lighting Effects in Post
with: Chris Meyer

After Effects: Adding Lighting Effects in Post demonstrates how to use virtually any version of After Effects to easily
add animated lighting effects to existing footage. Going beyond basic techniques, Chris Meyer shares his personal
experience and uses many examples to teach the best way to select and fine-tune lighting clips to enhance a variety of
underlying shots. He presents techniques for subtle enhancements that will help hold the viewer's attention
while adding production value to virtually any shot. Chris also discusses how to create lighting clips from scratch,
either with a camera or by using Fractal Noise.

T0598 - Kelby Training - Color Correction in Final Cut Pro



Kelby Online Training Richard Harrington Color Correction In Final Cut Pro |


Richard Harrington shares Final Cut Pro color correction strategies and techniques to take your edit to the next level. Improve image color and quality, correct common problems, and create special effects that enhance your project's goals.

Lesson 01 Introduction (0:31)
Lesson 02 Setting Up the Workstation (4:04)
Lesson 03 Sequence and Interface Settings, Part 1 (3:39)
Lesson 04 Sequence and Interface Settings, Part 2 (4:30)
Lesson 05 Introduction to Scopes, Part 1 (2:58)
Lesson 06 Introduction to Scopes, Part 2 (5:08)
Lesson 07 Vector Scope, Part 1 (4:43)
Lesson 08 Vector Scope, Part 2 (5:03)
Lesson 09 Waceform Monitor, Part 1 (2:45)
Lesson 10 Waceform Monitor, Part 2 (6:07)
Lesson 11 Waceform Monitor, Part 3 (4:01)
Lesson 12 Primary Color Correction, Part 1 (6:31)
Lesson 13 Primary Color Correction, Part 2 (5:48)
Lesson 14 Primary Color Correction, Part 3 (4:19)
Lesson 15 Color Correcting in HD, Part 1 (5:32)
Lesson 16 Color Correcting in HD, Part 2 (3:08)
Lesson 17 Primary Color Correction: More Examples, Part 1 (4:48)
Lesson 18 Primary Color Correction: More Examples, Part 2 (6:06)
Lesson 19 Primary Color Correction: More Examples, Part 3 (3:51)
Lesson 20 Primary Color Correction: More Examples, Part 4 (3:18)
Lesson 21 Tackling Exposure Problems (6:57)
Lesson 22 Secondary Color Correction, Part 1 (7:16)
Lesson 23 Secondary Color Correction, Part 2 (4:11)
Lesson 24 Secondary Color Correction, Part 3 (8:05)
Lesson 25 Using the Shadow Highlight Filter (6:38)
Lesson 26 Secondary Color Correction, Part 4 (5:58)
Lesson 27 Selecting from Multiple Shots (5:34)
Lesson 28 Skin Tones, Part 1 (4:46)
Lesson 29 Skin Tones, Part 2 (7:43)
Lesson 30 Scene-to-Scene Color Correction, Part 1 (3:42)
Lesson 31 Scene-to-Scene Color Correction, Part 2 (5:04)
Lesson 32 Scene-to-Scene Color Correction, Part 3 (5:47)
Lesson 33 Color Corrector Filter 01 (2:55)
Lesson 34 Color Corrector Filter 02 (3:34)
Lesson 35 Color Corrector Filter 03 (5:21)
Lesson 36 Color Corrector Filter 04 (3:45)
Lesson 37 Conclusion (1:04)

T0597 - GNOMON GEARS OF WAR CREATURE DESIGN




INFO






GNOMON.GEARS.OF.WAR.CREATURE.DESIGN






Release Date.... 06-16-2009

Release Type.... Tutorial

Release Notes : http://www.thegnomonworkshop.com/store/product/534/


DESCRIPTION :

In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra.

Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process
using a combination of Adobe® Photoshop and Autodesk 3ds Max. Jay also delves into his experiences in the game industry
and at Epic Games, discussing what it takes to be a successful  concept artist in today's ever changing and highly competitive market,
and emphasizing the importance of teamwork for developing a successful game.

T0596 - VTC Adobe AIR and PHP Development




INFO






VTC.Adobe.AIR.and.PHP.Development






Release Date.... 06-15-2009

Release Type.... Bookware

Release Notes : http://www.vtc.com/products/Adobe-AIR-PHP-Development-Tutorials.htm


DESCRIPTION :

Adobe AIR is a cross-platform, lightweight deployment environment based on Adobe's Flash Player. It combines the expressiveness of
Flash with the familiarity and features of traditional desktop applications. Combined with the server-side power and flexibility of
PHP, Adobe AIR applications are redefining Rich Internet Application (RIA) development.

This course, by seasoned Flex/AIR and PHP integration specialist Richard Bates, is designed for PHP developers at all skill levels.

Viewers will learn AIR fundamentals and advanced integration techniques using real-world applications and common feature-set requirements.

Work files are included.

T0595 - Lynda com Photoshop CS4 Image Adjustments in Depth




INFO



Lynda.com.Photoshop.CS4.Image.Adjustments.in.Depth



Release Date.... 06-10-2009

Release Type.... Bookware

Release Notes : http://www.lynda.com/home/DisplayCourse.aspx?lpk2=52105


DESCRIPTION :

Photoshop CS4's adjustment features offer unparalleled opportunities to correct and manipulate images. In Photoshop CS4: Image Adjustments in Depth, senior trainer Jan Kabili explains

how to use all the major Photoshop adjustment features. She shares the best techniques for adjusting image quality, and shows how to use the new Adjustments panel to streamline a

photo correction workflow. Jan also demonstrates multiple ways to eliminate color casts, and explains how to use the new On-Image Curves control to adjust brightness and color.

This course offers a detailed look at the techniques photographers and designers use to master image adjustments in Photoshop. Exercise files accompany the course.

T0594 - Lynda.com - Maya Particle Effects



INFO

Lynda.com.Maya.Particle.Effects

Release Date…. 06-11-2009
Release Type…. Bookware
Release Notes : http://www.lynda.com/home/DisplayCourse.aspx?lpk2=582

DESCRIPTION :

with: Audri Phillips



Particle effects can be used to create everything from realistic smoke and light to abstract design elements. In Maya Particle Effects, Audri Phillips demonstrates the particles she has found helpful in her work creating dynamic visuals for video games,film and fine art.

This course goes deeper than the basics, tackling topics like saving time by reusing MEL expressions, implementing physics to create realistic effects, and manipulating paint effects to give particles the look and feel of an envisioned design. Exercise files accompany the course.

T0593 - Gnomon - Next-Gen Creature Design for Gears of War


In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe® Photoshop® and Autodesk® 3ds Max®. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.

T0592 - Sketch and Cell Rendering in Maya 2009’s Mental Ray



Sketch and Cell Rendering in Maya 2009's Mental Ray
This tutorial and asset group includes everything you need to understand Sketch and Cell rendering in Maya.
In this video Christophe Desse show us his workflow for the creation of his sketch and cell rendering in Maya 2009. This tutorial includes setting up the shaders and all the steps necessary to render them in Maya. He also details the compositing and finaling stages in Photoshop CSDownload the video tutorial here.

T0591 - Kelby Training Mastering Color in Photoshop CS4 Creative Color


NFO









Kelby.Training.Mastering.Color.in.Photoshop.CS4.Creative.Color-AG







Release Date.... 06-18-2009

Release Type.... Tutorial

Release Notes : http://www.kelbytraining.com/online/all-classes.html

DESCRIPTION :

This course will cover how to make color adjustments inside of Camera Raw and Photoshop.
Included Lesson Files

T0590 - Kelby Training Introducing Adobe Configurator for Photoshop CS4



INFO

Kelby.Training.Introducing.Adobe.Configurator.for.Photoshop.CS4

Release Date.... 06-18-2009
Release Type.... Adobe Tutorial
Release Notes : http://www.kelbytraining.com/online/all-classes.html

DESCRIPTION :
Julieanne Kost, Digital Imaging Evangelist with Adobe, introduces Adobe
Configurator, the new beta program for creating custom panels inside of
Photoshop CS4

T0589 - Kelby Training - Color to Black and White Artistry



Kelby Training - Color to Black and White Artistry |
RELEASE DATE...: 18 June 2009
Join artist, author, and educator Katrin Eismann as she guides you through this step-by-step tutorial-based class that demonstrates the many options for transforming your images from color to black and white. You'll learn how to work with Adobe Camera Raw and adjustment layers to interpret and add subtle toning and tinting effects, along with many other spectacular techniques.

Katrin will also give you an overview of the Advanced Black and White print option for Epson inkjet printers to ensure your finished images are as beautiful in print as they appear on your computer screen.


In this DVD you'll learn...


The new black and white adjustment layer feature, preset filters, adjusting conversion, and the tint feature.


Retouching conversion artifacts with the Quick Selection tool, refining edges, and the Clone Stamp tool.


Advanced techniques for working with image saturation and color luminance.


Using image channels for converting color to black and white, working with blend modes, layer masks, and subtle sharpening techniques that will add a refined look to your images.


Apply creative toning and tinting effects to black and white images to enhance their mood and effectiveness.

T0588 - Kelby.Training.Adobe.InDesign.and.Photoshop.CS4.Integration-AG


T0587 - 3Dtotal Training 3Ds Max Series v1



The aim of these training DVD's is to provide the artist with the most
comprehensive set of lessons available. This is achieved by presenting
the training material in the form of printable step by step text and
images combined with on screen movies and audio instructions.

Beginners will enjoy the easy to follow complete step by step approach,
intermediates will be able to study and learn from the techniques of a
professional artist, whilst the more advanced artists will benefit from
new tricks and tips.

All aspects of creating the finished textured head are taught in a way
that artists will be able to learn at their own pace. Once these techniques
have been learned they can be equally applied to all your future organic
modeling and texturing projects.

---This Training DVD Covers:---



Section 01 : The Basics
An overview of using the Interface

Section 02 : Modeling
? Creating a Template & Primitive
? Cube into a Head - poly tools
? Extruding a Nose - bevel and inset
? Instancing one Half of the Head
? Cut & Weld - removing Triangles
? Creating Nostrils
? Meshsmooth
? Creating Horns
? Creating Eyes
? Refining & Making whole again
? Applying a Material

Section 03 : Mapping & Unwrapping
? Mapping
? Unwrapping
? Exporting a Template

Section 04 : Texturing
? Painting the Skin
? Shadows and Highlights
? Blemishes
? Bump Map
? Specular Map
? Refining the Diffuse Map
? Painting the Eyes
? Painting the Horns

Minimum System Requirements (PC)
DVD Rom Drive : 1GHz Processor : 128Mb RAM : Monitor Resolution 1024x768

T0586 - Mental ray - Arch & Design in 3ds max



Mental ray - Arch&Design in 3ds max
2 video tutorial on materials Arch & Design in Mental Ray.

Sunday, June 28, 2009

T0585 - Cartoon Smart - Backgrounds



90 minute lesson on creating a background for use in your Flash projects.

A brand spanking new Backgrounds tutorial! Lesson one tackles the fundamentals, like 1,2 and 3 point perspective.

Lesson two, takes further with 5 point and curvilinear perspective, focusing mostly on city-type scenes.

Lesson three, covers non-perspective situations, like rocks, plants, mountains, etc.

And finally, we layer the scene to create a looping animated background.

T0584 - Joomla! The Beauty In Design and beautifull template 7 CD



Joomla! for Beginners|Building a CSS Template for JOOMLA|Increasing User Experience with Javascript|Joomla Optimization|Template Migration for Joomla Tutorial Series|MooTools for the Rest of Us|Remaining Collection BEAUTY IN DESIGN


Tutorial Videos of :

•VOl A Joomla! for Beginners
•VOl B Building a CSS Template for JOOMLA
•VOl C Increasing User Experience with Javascript
•VOl D Joomla Optimization
•VOl E Template Migration for Joomla Tutorial Series
•VOl F MooTools for the Rest of Us
•VOl G Remaining Collection BEAUTY IN DESIGN

COURSES OUTLINE :

A. Joomla! for Beginners

01. Introduction
02. Downloading Joomla!
03. Creating your Database
04. Uploading Joomla! to your site
05. Installing and Configuring Joomla!
06. A Walk around the Front End
07. It's all about Content
08. The Back End - Administrator
09. Creating Sections
10. Creating Categories
11. Creating Content Items
12. Linking to Menus
13. Installing Templates
14. Worked Example - An online shop
15. Worked Example - A membership site
16. Worked Example - A magazine
17. Support and Conclusion

B. Building a CSS Template for JOOMLA

1. Lesson One – Slicing a Photoshop Image
• Planning the Layout
• Slicing Images
• Naming Slices
• Saving for the Web

2. Lesson Two – Creating the Foundation
• Files and Folders
• Linking the CSS into the PHP Document
• Getting Setup in Style Master
• Creating the DIV tags

3. Lesson Three – CSS Layout I
• Styling the Body
• Styling the Container
• Styling the Header

4. Lesson Four – CSS Layout II
• Styling the content DIV
• Working through browser bugs

5. Lesson Five – Finishing up and JOOMLA Integration
• Install JOOMLA Plug-in from
• Placing the Header Code
• Placing the Content Code
• Prepare the XML file
• Zip and Upload

C. Increasing User Experience with Javascript

1. Introduction
• Overview of the series
• Showcasing the javascript effects

2. Lesson Two - De-Cluttering the Membership Page
• Attaching scripts
• Considering MooTools as a solution to a cluttered layout
• Using the Fx.Styles of Mootools to change element properties

3. Lesson Three - Using MooTabs to Condense Related Products
• Understanding how MooTabs works
• Implementing MooTabs to condense the related products of a shopping cart

4. Lesson Four - Using a MooTools 'Light Box' to Create a Friendly Gallery
• Understanding the problem with the existing gallery
• Fixing the gallery with the MooTools Light Box

5. Lesson Five - Using Fx.Styles to Control Font Size
• Selecting an area to change
• Implementing Fx.Styles to change fonts

6. Lesson Six - Creating a Sliding Sub Menu with MooTools
• Analyzing the main menu and sub-menu for implementation
• Implement some simple MooTools effects to reveal sub-links

7. Lesson Seven - Implementing Reflection Javascript for Images
• Downloading and using reflection.js for images

8. Lesson Eight - Creating a Sliding Image Menu
• Understanding how the Sliding Image Menu works
• Implementing the Sliding Image Menu

9. Lesson Nine - Using AJAX with the Sliding Image Menu
• Creating an updated area for changing content
• Implementing AJAX links with the Sliding Image Menu

D. Joomla Optimization

1. Lesson One - Validation
•CSS Validation
•XHTML Validation
•Correcting incorrect markup

2. Lesson Two - Improving Module Output
•Different types of module output options
•Optimizing the template (continued from the JOOMLA Template Series)

3. Lesson Three - Improving JOOMLA Accessibility
•Better font usage
•Using CSS compression to better file sizes

4. Lesson Four - Using ARTIO SEF Component
•Getting JOOMLA ready for better URL's
•Around ARTIO

E. Template Migration for Joomla Tutorial Series

1. Lesson One - Introduction and Re-Ordering the File Structure
• Introduction to the Template
• Moving the template files to the correct location for Joomla

2. Lesson Two - Optimizing the Template
• The Dreamweaver extension from Joomlasolutions.com
• Inserting the php tags, header code, and various other code

3. Lesson Three - The Template Details XML File
• How the template_details.xml works
• Assigning files, images, css, etc.

4. Lesson Four - Re-naming and Styling the Main Menu
• Understanding how the Main Menu is styled
• Re-assigning existing menu styles with the Joomla selectors

5. Lesson Five - Migrating Styles for Use with Modules
• Latest news module changes
• Main menu module stylings in other positions

6. Lesson Six - Custom Module Styling Using Class Suffixes
• Styling the Newsflash module similar to the static template
Using class suffixes in Joomla

7. Lesson Seven - Styling Various Joomla Elements
• Style matching the titles, paragraphs, etc. in the template
• News component styling

F. MooTools for the Rest of Us

1. Lesson One - Ideas and Resources
• The Purpose and Format of this series
• Where to get ideas from/documentation
• Getting MooTools

2. Lesson Two - Setting up the Document
• Javascript insertion
• Testing out an effect

3. Lesson Three - Creating a "Drag & Resize"-able Window
• Finding ideas
• Implementing an idea
• Duplicating several windows

4. Lesson Four - Opacity Fades for various windows
• Recognizing windows to fade
• Implementing the code
• Custom Options

5. Lesson Five - Using Moo.Ajax for the JoomlaOS Template
• Some benefits
• Creating an Ajax link for the JoomlaOS Template

G.Remaining Collection BEAUTY IN DESIGN

T0583 - 3DS Max MasterClass - Productivity and Mapping in Visualization


Good materials, along with lighting, are important elements in creating convincing visualizations for your clients. In this DVD, you will learn tips and tricks using parametric maps that ship with Autodesk 3ds Max and Autodesk VIZ, which will allow you to make flexible materials that can quickly be changed for increased productivity. You will learn to control some of the settings in the map types that enable effects otherwise difficult to achieve



This DVD is for architectural and background visualization artists
interested in increasing their productivity.

Topics include:
Creating a brick or tile map
Creating pattern variations
Creating and customizing a wood floor
Tricks for rendering out the floor
Using falloff maps
Using specular highlights
Creating light and snow effects
Creating a building with windows
Fitting text explicitly to an object
PC DVD ROM
Presentation run time: 1 hour 56 minutes
Autodesk 3ds Max scene files included

T0581 - Making Game Environments with 3ds Max



In eight easy to follow sections with a total running time over two hours, 3DS Max Guru, famous game artist and Mesmer instructor Ryan Greene will lead you through the entire process of creating environment art for games. You*ll learn how to bring in reference material, build good models, lay out textures, bake in pre-lighting information, create rendered textures and finish up with several different levels of detail. This DVD is an ideal reference for any working animator using Max day to day, and a critical learning tool for any student preparing to enter the game industry.

Saturday, June 27, 2009

T0580 - Learning 3D Character Animation with Jeff Lew


From the Lead Animator of Matrix Reloaded, the 'Learning 3D Character Animation with Jeff Lew' series is one of the few real character animation classes on DVD.

There are so many how-to videos on the market showing you how to setup a character or model a character in a specific 3D software package, but very few training videos showing you actually how to animate a character in 3D. This 3-part DVD series will teach you strong fundamentals necessary for creating great character animation in any 3D animation software package.

T0579 - Lynda.com - Creating a First Web Site with Flash CS4 Professional


Lynda.com - Creating a First Web Site with Flash CS4 Professional



Information on how to learn Flash is prevalent, but it can be frustrating to understand how to make an entire working web site
using this unique technology. Here's a course that cuts through the clutter and offers practical tools for creating a dynamic web site,
even for first-time developers. In Creating a First Web Site with Flash CS4 Professional, veteran Flash instructor Paul Trani simplifies the
process of integrating animation, video, audio, and user interactivity to create a site that is dynamic and appealing. The goal of this hands-on
workshop is to teach web site-building skills for todayЖs demanding

T0578 - Cartoon Smart - Action Script 3 Missile War Game



Missile War Game tutorial...
Learn to Program a Tower Defense Missile Game

You'll Learn Actionscript 3 Code for...
Classes
Functions
Enter Frame Listeners
Mouse Event Listeners
Scoring & Math
Arrays
Positioning & Scaling
If Statements
While Loops
Variables
Hitting Targets
Adding/Removing Children
Event Timers
Slider Components
And general coding principals behind every other Flash game out there!

- Add various levels of difficulty to the game. Speed up, alter gravity, do whatever you want!
- Once you learn the code, its easy to speed things up, alter gravity, or do whatever you want!
- Swap out the artwork to brand the look and style to your site.

T0577 - Video Tutorials for Adobe After Effects Author - John Dickinson


01. After Effects + 3D Invigorator: 3D Video Wall
In this written tutorial learn how to create a 3D video wall in After Effects using Zaxwerks 3D
Invigorator.

02. After Effects: Interface Navigation
This tutorial was created to introduce the unified interface new in Adobe After Effects 7.0, but it’s
still useful if you are using After Effects CS3 or CS4.

03. After Effects + 3D Flag: Tattered Flag
In this written tutorial learn how to use After Effects and Zaxwerks 3D Flag take a clean sharp
Illustrator file and turn it into a weathered and tattered US flag. Of course you can replace the US
flag with the flag of your choice.

04. After Effects + Photoshop: Handwritten Text
The look where text seemingly writes itself onto the screen is popular and there are many different
ways of approaching it. In this written tutorial learn how to create precise handwritten text in
After Effects by preparing the text in Photoshop first.

05. Getting Started with Instant HD
This tutorial covers the basics of using Red Giant Software’s Instant HD plug-in. Instant HD
up-converts DV video into a variety of HD video formats. You can choose from a list of preset
resolutions to make it easy to integrate DV video into your next High Definition production.

06. Getting Started with Magic Bullet Looks
This tutorial covers the basics of using Red Giant Software’s Magic Bullet Looks plug-in for Adobe
After Effects. This is an easy to use yet powerful piece of software that is well worth the money if
you do any kind of color grading.

07. Final Cut Pro: Using Trapcode Shine and 3D Stroke
In this tutorial I demonstrates how to use Final Cut Pro to create this motion graphics animation,
using Trapcode products combined with various Final Cut Pro settings. Yes, it was a little strange
creating this in Final Cut Pro but overall I’d say it was a good experience. Even if you don’t use
FCP you might find it useful.

08. After Effects and ProAnimator: Reflection Maps
In this tutorial we look at how to add flare to your graphics by creating the effect of “light”
moving across your Zaxwerks ProAnimator or 3D Invigorator objects inside After Effects. In fact it’s
not light at all but an animated reflection map.

09. After Effects and ProAnimator: Importer
You may have been wondering what the ProAnimator Importer plug-in that ships with ProAnimator
actually does. It’s actually a great creative tool, allowing you to harness the fast and powerful
ProAnimator animation features and apply them to your After Effects 3D layers. The eyeball image is
by Martin Walls (http://www.sxc.hu).

10. Getting Started with Knoll Light Factory
This tutorial covers everything you need to know to get started with Knoll Light Factory, one of the
must-have Adobe After Effects plug-ins in any motionographer’s toolbox.

11. After Effects: Creative Background Design
In this free introductory video tutorial from the Creative Background Design in After Effects series,
your host John Dickinson demonstrates how to make a simple, seamlessly looping Fractal Noise
background and variations. John uses innovative techniques and explains several shortcuts that will
help your workflow.

12. Getting Started with Magic Bullet Frames
In this tutorial you’ll learn the basic workflow for using Magic Bullet Frames. Formerly part of the
Magic Bullet Suite, this plug-in for Adobe After Effects that allows you to create high quality
progressive frames from interlaced footage. Other effects include Opticals for beautiful film-like
cross dissolves and fades to black or white and De-artifactor.

13. Photoshop: Grungy Text
In this tutorial you’ll learn a simple technique using grungy brushes in Adobe Photoshop to make some
grungy text. If you like this you may like the on-demand e-seminar where I discuss this and other
techniques used to create the graphics for a Saw 4 promo.

14. Getting Started with Radium Glow
In this tutorial you’ll learn the basic work flow for Red Giant Software’s Radium Glow plug-in. This
was the first time I’d used the effect and have been pretty impressed with the results; you have a
lot of control over exactly how and where the glow appears on your footage.

15. Getting Started with Text Anarchy – Part 1
Text Anarchy is a particle generator specifically for text that allows you to create some pretty
detailed text-based looks very quickly. In this tutorial you’ll learn the basics of using two of the
key effects: Text Matrix and Text Grid.

T0576 - Fxphd 3ds Max For Compositors


Run by Professor Gary M. Davis - this course opens the door to 3D for those who might have always been keen to learn but found 3D intimidating. Gary does international training for Autodesk and is an expert in 3d Max, Combustion and Toxik. These accelerated session focus on 3ds Max but will also address compositing issues using Autodesk Combustion. That being said, these aspects easily apply to using any compositing application you might currently be utilizing in your facility. These classes were specifically designed for individuals with existing compositing and/or editing experience looking to add 3ds Max to their toolkit.

Class 1 – UI and Workflow Essentials of Autodesk 3ds Max: User preferences, basic UI navigation, creating and naming primitives, the modifier stack, editing pivot points, basic hierarchies and selections, setting up a project to proportion and scale (for various types of client deliverable).
Class 2 – Modeling Fundamentals: Creating and editing 2d splines shapes, lathe and extrude, box modeling basics (aka “Sub-D modeling”), export considerations going to *.FBX & *.3DS formats (for export to use in Flame, Fusion, Nuke, etc.).
Class 3 - Cameras: Basic camera types, cameras on paths, Camera Projection/Mapping, modeling for perspective matching (Matte Painting & Set Extensions), material considerations.
Class 4 – Material Editor: Common Shader setups, working with material libraries, using HDR images as map types, applying materials to imported stock-art models.
Class 5 – Lighting Essentials: Basic light types and common setups, shadow types, attenuation, simple Global Illumination (“GI”) solutions.
Class 6 – Animation: Time configuration, keyframing, auto/manual keyframing, ease curves, timeline tools and editing, fundamental animation controller types including audio controllers and motion capture using a mouse.
Class 7 - Rendering Part 1 & 2 – Basic Output Considerations, Render Elements : Organizing MAX projects for Render Passes (i.e.: fore/mid/back ground renders), essential output file format considerations including full HDR/Floating-point renderings using Mental Ray.
Setting up render elements, UI locations of various features, accommodating render element output, format considerations (cont.), Scanline and Mental Ray explored.
Class 8 - Rendering Part 3 & 4 – The RPF File Format G-Buffers explained, 3ds Max UI locations of RPF hooks, RPF file rendering, advanced uses for RPF within Combustion.
Class 9 - Depth of Field and Motion Blur: Various options for both depth of field and motion blur will be explored. These include solutions within 3ds Max as well as ways of doing these effects as a post process in compositing software.
Class 10 – Motion Graphics and Broadcast: The text tool within 3ds Max will be explored in depth here. Broadcast considerations such as color safe, field rendering, bit-depth, resolution (over-rendering), animated graphic designs, creating looping animations.

T0575 - AUTODESK 3DS MAX – MAXSCRIPT SECRETS REVEALED


This DVD is for 3D Studio Max artists and technical directors who want to leverage MAXScript to enhance their workflow. Borislav provides some simple but very powerful ways to combine built-in MAXScript functions and callbacks to achieve surprising results.

Topics include:



Creating a script for displaying information
Creating a script for displaying coordinate values
Creating a measuring tape
Creating a particle flow script operator
Acquiring and assigning of properties to particles
Fragmenting an object
Creating particle flow based collisions

T0574 - Cartoon Smart - Interface Design Mega Course


The first five hours of this tutorial series cover illustration techniques, with some occasional animation.

The last hour teaches basic setup and coding for possible buttons or interactivity within the interfaces: mostly simple buttons and rollover events to trigger animation. Examples are taught for both Actionscript 2 and 3.

T0573 - VTC The Indispensable Cinema 4D Tutorials


Maxon’s award-winning Cinema 4D is a robust and accessible application for creating high-end 3D images and animation. Its state-of-the-art technology and ease-of-use have made it an indispensable tool in every industry from movies and broadcast, games, design and visualization, architecture and science. This tutorial contains over 13 hours of instruction covering Cinema 4D’s modeling tools, lighting modes, texturing, rendering and output options and animation tools.

T0573 - 3DS Max Master Class Series 9 - Compositing Process In Mind


Vol. 9 - 3D with the Compositing Process in Mind

Realize your most complex, creative ideas. Bring 3D film effects to the big screen. Generate realistic characters in a top-selling game. Create rich and complex design visualization. Introduce a new dimension to your school curriculum. In this session, Gary Davis, a Certified Discreet trainer, challenges the view that many 3D animators have that 3D renders are a finished piece. Instead, 3D renders can be seen only as a starting point in a chain of applications such as compositing and editing environments

T0572 - Hollywood Camera Work Visual Effects For Directors Vol 1-7




VOLUME I: 3D PRIMER

1. Introduction
2. Shading And Mapping Part I
3. Shading And Mapping Part II
4. Simple Lighting
5. Advanced Lighting
6. Modeling Tools
7. Modeling Objects And Characters
8. Image-Based Modeling
9. Basic Animation
10. Character Rigging
11. Character Animation Part I
12. Character Animation Part II

VOLUME II: MIXING AND MATCHING

1. Overview
2. Compositing Primer
3. Node-Based Compositing
4. Pulling A Matte
5. Garbage Matting / Rotoscoping
6. Compositing Without A Matte
7. 2D Tracking
8. How Trackers Work
9. Planar Tracking
10. How To Shoot For Planar Tracking
11. Camera Matching

VOLUME III: MIXING AND MATCHING

1. Matchmoving
2. How To Shoot For Matchmoving Part I
3. How To Shoot For Matchmoving Part II
4. Motion Control
5. Matching Lighting And Shadows
6. Casting Shadows Into Live-Action
7. The Double-Shadows Problem
8. Receiving Shadows
9. Casting And Receiving Reflections
10. Casting And Receiving Light
11. Matching Camera Look
12. Interaction Part I: Live-Action Affecting 3D

VOLUME IV: MIXING AND MATCHING

1. Interaction Part II: 3D Affecting Live-Action
2. Virtual Props
3. Motion Capture Primer
4. In-Shot Motion Capture: Body Tracking
5. In-Shot Motion Capture: Face Tracking
6. Object Removal Part I
7. Object Removal Part II
8. Crowd Replication

VOLUME V: GREEN SCREEN INTENSIVE

1. 2 Kinds Of Green Screen, 3 Kinds Of Shooting
2. Green Vs. Blue
3. Color Sampling
4. Back-Drop Green Screen Part I
5. Back-Drop Green Screen Part II
6. Renting And Prepping A Cyc Stage
7. Building And Painting A Green Screen Cyc
8. Lighting A Green Screen Cyc
9. Keying Part I: Solids
10. Keying Part II: Transparency
11. Keying Part III: Preventing And Handling Spill

VOLUME VI: GREEN SCREEN INTENSIVE

1. How To Place Tracking Markers Part I
2. How To Place Tracking Markers Part II
3. Matching Lighting
4. Matching Direction, Quality, Ratio
5. Extracting And Faking Shadows
6. Receiving Shadows And Light
7. Casting And Receiving Reflections
8. Physical Contact
9. Directing And Blocking On A Virtual Set
10. Giant Green Screen
11. Warping
12. Cinematography Checklist

VOLUME VII: SIMULATION / COMPS

1. Physics
2. Particles And Fluids
3. Instantiation
4. Cloth, Hair, Demolition
5. Digital Stunt People
6 . Fusion Nodes
7 . Shot Analysis: F-16 Over Ocean
8 . Shot Analysis: T-Rex Chase
9 . Shot Analysis: Car Crash
10. Shot Analysis: Garden Shadows
11. Shot Analysis: Embassy Shootout

T0571 - Kelby Training - Creative Panoramic Photography


Kelby Online Training Katrin Eismann Creative Panoramic Photography

Photographer Katrin Eismann shares some of her knowledge about
preparing for, shooting, merging, and experimenting with panoramic photos

Lesson 01 Introduction to Shooting Panoramics (17:03)
Lesson 02 Camera Settings (13:59)
Lesson 03 Shift Tilt Skyline (2:44)
Lesson 04 Nodal Point (4:43)
Lesson 05 Multi Row Panos (4:26)
Lesson 06 Using Shift Tilt in Tight Places (2:09)
Lesson 07 Point and Shoot Panoramics (1:18)
Lesson 08 Organizing Your Pano Files (9:12)
Lesson 09 Test and Adjust (9:39)
Lesson 10 Stitching and Retouching (9:51)
Lesson 11 Stitching Multiple Rows (19:50)
Lesson 12 Making Adjustments (12:52)
Lesson 13 Vertical Panoramic (8:33)
Lesson 14 Raw to DNG (4:30)
Lesson 15 Raw to DNG, Part 2 (1:43)
Lesson 16 Continuing with Vertical Panos (9:11)
Lesson 17 Abstract Approach (5:59)
Lesson 18 Reposition Only (3:42)
Lesson 19 Symmetrical Files (3:21)
Lesson 20 Taking It Further (5:32)

T0570 - 3D Fluff Training for CINEMA 4D Volume 6 - Animation in R10


3D Fluff Traning for CINEMA 4D Volume 6 - Animation in R10

Cinema 4D R10 is out and the Timeline has been overhauled, so it seemed fitting that we make our next DVD on how to use and navigate the animation features. 'Of Bees And Flowers' is a complete project for you to follow from start to end.
Matthew starts off showing you how to model and texture up the objects needed whilst keeping their potential animation abilities in mind. Things are then handed over to Janine as she guides you through creating a pre-vis animation to plan things out, then how to use that guide to work on the final animation.
Timeline, Xpresso, F-Curves - you will find all of the important tools covered. The Mograph module is used to add finishing touches but is not essential to finish the project.

Volume 6 sets the value bar higher, pushing on for 7 hours of quality video.

T0569 - 3D Fluff Training for CINEMA 4D Volume 5 - Hair Styling



The Hair module is one of the easiest to use hair systems available on the 3D market, but knowing which buttons to press doesn’t make you a hairdresser. Volume 5 focusses on styling techniques, how to work effectively with materials and how to get nice clean renders which show real volume in the hair. In these tutorials we start right from the basics, so no prior knowledge of the Hair module is required to follow along.

Additionally you will find included some extra goodies on the DVD, such as our 3D Fluff TV episode about fur.

This DVD is compatible with CINEMA 4D versions 9 and 10, unsurprisingly we recommend you have the Hair module installed to avoid dissapointment.

T0568 - 3D Fluff Training for CINEMA 4D Volume 4 - Advanced Lighting and Rendering



Maxon's latest CINEMA 4D version, Release 9.5, brings to the table lots of new improvements for image quality and realism. Without someone to show you around you may completely miss some outstanding new features.

Volume 4 grants you access to three and a half hours of professionally edited footage and numerous tutorials to teach you advanced techniques.

Departing from the large project style of previous 3D Fluff DVDs, this hulking green disc contains a mountain of teaching which will help set you apart from everyone else. The tutorials give insight into the high-end techniques you can exploit for your own use or take with you into studios.

Although most of the projects are aimed at pro users, enough guidance is given to ensure that nobody is left behind.

You will require CINEMA 4D Release 9.5 and the Advanced Render module in order to use the majority of the content on this DVD.