Compilation of video lessons to the 3DS MAX program in English. The main direction of the polygonal modeling.
1.The Graphite Modeling Tools
2.3DS MAX 6 EditPoly Modeling Fish
3.An Introduction to Subdivision (High-Poly) Modeling Tools and Techniques
4.Array_Tutorial
5.Create An Advanced Drifting Car Rig In 3dsMax
6.Introduction To 3dsMax Polygonal Modeling Tools
7.Quickly Create A Realistic Looking Nokia 5800 In 3dsMax
8.Using The Xoliul Realtime Viewport Shader In 3dsMax
9.Exterior Light Modeling - 3D Studio Max Tutorial by Ben Tate
10.How to Bake a Flawless Normal Map in 3ds Max
11.How to Create Cool Hair and Fur Effects in 3ds Max
12.Making Realistic Water in 3ds Max
13.Model a Detailed High Poly Fire Hydrant in 3ds Max
14.Model a High-Poly Car Wheel in 3ds Max
15.Model a High-Poly Roof Hatch in 3ds Max
16.Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max
17.Modelling a Walking_Bridge_Header
18.Next-Gen Weapon Creation
19.Shingle modeling in 3D studio max
20.Sink Project
21.Spacing Tool
22.Using Splines to Add Detail to Your High-Poly Model in 3ds Max
23.Using Splines to Quickly Create Highly Complex Geometry in 3ds Max
Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Showing posts with label 3DMax Tut. Show all posts
Showing posts with label 3DMax Tut. Show all posts
Saturday, February 13, 2010
T0898 - Compilation of video lessons to the 3DS MAX program in English
Sunday, December 27, 2009
T0876 - Eat 3D 3dsmax101 2009
In this demonstration the instructor dives into the wonderful world of computer graphics by walking the viewer through the many fundamental concepts and techniques necessary to create a successful project. He starts off with an around the world tour of the 3ds Max interface stopping at key areas to discuss proper viewport navigation, selecting objects, moving objects around your scene and combining basic shapes to flesh out an idea.
Once the foundation is in place, the instructor takes the viewer through a wide range of techniques for modeling, texturing, lighting, and animating their creations to complete a city scene. The pros and cons of each method are discussed in detail and the viewer is given the context necessary to take the core techniques and apply them successfully to whatever their end goal or respective industry may be.
BONUS: Over an hour of extra training that goes over new features in 3ds Max 2010. The instructor goes over such featues as containers, scene explorer, ui, viewports, and more. This Bonus content is a downloadable update only and will not be part of the physical DVD.
This DVD has over 21 hours of training and can be considered the ultimate guide for those new to 3ds Max or those wanting to round out their skill set for any market.
* Project Planning and Organization
* Getting Around in 3ds Max: UI, Viewport Navigation, Selections, Transforms and Alignment
* In Depth Look at Polygon Modeling Techniques to Create a Variety of Objects
* Quick Modeling Examples Using Box Modeling, Booleans, Lofting, Spline Modeling, and even Cloth Simulations.
* Modeling Objects from Reference and What Makes Good Reference
* Creating Convincing Metal/Water/Glass/etc. using Standard Materials or Mental Ray Shaders
* Adding Believability Through Proper Use of Textures and Precisely Placing Them on Your Objects
* Various Lighting Techniques are Explored Including Painting with Light and Daylight Systems.
* Basic Rigging and Animating of a Falcon
* Procedural Animation Including Path Constraints, Noise Controllers, and LookAt Operators
* Introduction to Particle Systems including Max’s powerful Particle Flow system.
* Brief Description of Dynamic Hair and Styling
* Scene Optimization and Organization Through Use of Proxy Objects and XRefs
* And much more…
Friday, December 25, 2009
T0862 - FumeFX Advanced Effects Training Vol.1
Video-based plug-FumeFX. Source attached to the lessons (files *. max)
Platform: windows
Language: Chinese (possible to understand and without sound)
System Requirements: windows
Tabletka: Not required
Format: mov
Video: Input Type: MP4V (GVC)
Output Size: 800 x 640
Output Type: YUY2
Audio:
SampleRate (Sample / sec): 44100
BitRate (Bit / sample): 16
Thursday, December 24, 2009
T0836 - CG Academy - HLSL Shader Creation 2 Light Shading Models
In this second DVD in our HLSL Shader Creation series, Ben Cloward explores how you can create the main building blocks of a lighting and shading system in HLSL. He shows how you can build shaders to represent the Ambient, Diffuse and Specular components of surface shading. How to enhance your Ambient shading by using a combination of convolved HDRI environment maps and baked Ambient Occlusion. Ben also shows you how to create Point, Directional and Spot light sources. And we wrap up with a practical exploration of some of today’s standard surface shading models, including Phong, Blinn, Cook/Torrence and Oren/Nayar.
This DVD builds on the theory and skills taught in DVD one in this series. You need to know how to write basic HLSL shader code (surface & light) to get the most out of this title.
CH01: Normal Mapping
Ben starts by looking at how we can use Normal Maps to add surface detail and form to our shading.
CH02: Basic Lighting - Ambient Light
We start our exploration of surface shading by modelling the non-directional Ambient lighting component.
CH03: Basic Lighting - Diffuse Light
Now we add in directional diffuse lighting into our shading model.
CH04: Basic Lighting - Specular Light
And we finish off our basic shading model with our Specular highlights.
CH05: Advanced Lighting - Light Attenuation
Now Ben looks at how we can better model our light sources. So, firstly we make our lights intensity diminish over distance, just as lights do in the real world.
CH06: Advanced Lighting - Directional Lights
Next Ben models distant light sources, such as the Sun, with directional light.
CH07: Advanced Lighting - Spot Lights
And finally Ben looks at how we can focus a light into a defined circular throw, with a Spot light.
CH08: GI - Ambient Occlusion
We now move on to look at how we can model our Ambient light component more closely with Ambient Occlusion.
CH09: GI - Using Ambient Cube Maps
Then Ben shows us how we can use Ambient Cube Maps to blend in with our Ambient Occlusion maps, and produced enhanced ambient lighting.
CH10: GI - Creating Ambient Cube Maps
And finally we look at how we can create Ambient Cube Maps from our own HDRI images.
CH11: Lighting Models - Phong/Blinn
In this section of the DVD we look at further shading models. Firstly we look at the differences between the Phong and Blinn specular shading models.
CH12: Lighting Models - Cook/Torrence
And then we move on to look at the Cook/Torrence shading model. A shader designed to better model the specular response of metal.
CH13: Lighting Models - Oren/Nayar
And we wrap up the DVD by looking at the Oren/Nayar shading model. A shader that models highly diffuse surfaces.
T0835 - CG Academy - HLSL Shader Creation 1 HLSL Fundamentals
In the first of our Advanced, 3 DVD series on HLSL Shader writing within 3dsmax, Ben Cloward will give you an understanding of what a HLSL shader is. How a shader can be created with free software, edited and then displayed within 3dsmax. Fundamental programming concepts such as Data Types, Structs and Functions. How to create a shader GUI, the basic framework of a HLSL shader and much much more. By the close of the DVD, Ben will have you writing your own basic HLSL shaders.
This DVD is an ideal introduction to the world of HLSL shader writing for real-time GPU based shaders. An understanding of basic programming concepts and 3D math is useful. (For those needing 3D tutorship, see The Matrix: Explained by Borislav Petrov.
CH 01: What is HLSL?
Ben explains what HLSL is and why its useful to learn how to use it.
CH 02: The Graphics Pipeline
Then he gives a run through of a typical pipeline on current video cards. Explaining where the different elements of HLSL shaders come in to play.
CH 03: Shader Writing Setup
Ben then shows how to setup 3dsmax and 3rd party software to create an intuitive and fast shader development environment.
CH 04: Basic Programming: Data Types
Now we look at some of the fundamentals concepts of programming in HLSL. Ben starts with Data Types.
CH 05: Basic Programming: Structs
Then he moves on to explain Structs.
CH 06: Basic Programming: Functions
And Ben wraps up this section by looking at how Functions work in HLSL.
CH 07: FX Framework: The User Interface
HLSL shaders have a standard framework in which they should be created. This is known as the FX Framework. Here Ben explain the GUI elements of that framework.
CH 08: FX Framework: Input & Output Structs
We then look at the Input and Output Structs of the FX Framework.
CH 09: FX Framework: Vertex & Pixel Shaders
Then we look at the main "meat" of the FX Framework, the Vertex and Pixel Shaders.
CH 10: FX Framework: Techniques & Passes
And we finish this section by exploring Techniques and Passes.
CH 11: Creating Simple Shaders
With the FX Framework under our belt we now have the tools to attempt creating simple shaders. Here Ben shows you how to create a very simple shader to get the ball rolling.
CH 12: A Diffuse Shading Model
And we complete the DVD by looking at how we can simulate Diffuse lighting in a shading model . Then Ben shows us how to implement this in our simple shader. We now have our first functional HLSL shader.
T0834 - Gnomonology - Introduction To 3D Studio Max
Info:
Quote:3d Studio MAX is an industry leading application in design visualization, game development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, the more than five and a half hours of lecture provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max's ease and simplicity. Learn core concepts as well as efficient, professional modeling, animation, texturing, and lighting techniques.
Chapter One: Getting Started
User Interface Overview, Object Creation, Parametric Primitives, Viewport Navigation, Command Panel, Modifiers, The Stack, Coordinate Systems, Gizmos, Modifier Instancing/Sharing, Keyframe Animation, Path Animation, Object Properties, Show and Hide
Duration: 98min Size: 375.58mb
Chapter Two: Modeling Fundamentals
Compound Objects, Booleans, Autogrid, Shapes, Text, Lathe, Scatter, Modeling with Primitives, Grouping, Grid and Units, Real World Units, Object Pivots, Object Instancing, Mirroring, Selection Centers, Array Tool, NURBS, Polygons, Splines, and Subdivision Surfaces
Duration: 73min Size: 196.49mb
Chapter Three: Modeling Techniques
Sub-Objects, Preview Selection, Soft Selection, Edit Poly, Extrude, Topological Dependencies, Radial Symmetry, 3D Snaps, Relative vs. Absolute Snap, Angle Snap, Weld, Bevel, Working Pivot, Quickslice, Cut, Slice Tool, Chamfer, Normals, Subdivision Surface Modeling, FFD (Free Form Deformer), Spacing Tool, Import/Merge, Linking
Duration: 80min Size: 295.52mb
Chapter Four: Texturing
UVs/Mapping coordinates, UV Visualization, Material Editor, Standard Shading Models, Specularity, Bitmap Texture, Bump Mapping, Show Map in Viewport, UVW Mapping, Map Instancing, Material Preview, Material Libraries, Naming Convention, Rename Tool, Multi/Sub-Object, Reflection Maps, Background Color, Skylight, Neutral Lighting
Duration: 91min Size: 352.24mb
Chapter Five: Lighting
Light Types (Omni, Spot, Directional), Target vs. Free, Decay, Attenuation, Shadow Maps (Resolution, Sample Range, Bias), Raytraced Shadows, Area Shadows, Viewport Lighting and Shadows, Lens Effects, Viewport Layout, Asset Browser, Render Settings, Antialiasing, ActiveShade, Environment Map
Duration: 68min Size: 193.62mb
Saturday, October 31, 2009
T0824 - Turbo Training Advanced Visual Effects 2
urbo Training: Advanced Visual Effects 2
Visual Effects guru and particle effects master Allan McKay is back with another round of stellar particle effects as part of his latest training kit: Turbo Training: Advanced Visual Effects 2.
This time out, Allan has created seven new project-based tutorials that push the built-in Particle Flow particle system to the limit and beyond. With a running length of over 6 hours, this training DVD is aimed at intermediate and advanced users. Allan starts off with easier effects like creating a DNA strand out of particles, then ramps up to more complex natural effects including procedural lava and particle fire, as well as building a crumbling iceberg, splashing barrels and exploding tanks.
To achieve several of these effects, Allan spends time showcasing two Autodesk Certified Animation Plug-ins: AfterBurn 3 and Particle Flow Tools: Box 1 and discusses how they can extend what the core PFlow particle system can do.
Finally, Allan illustrates how to set up your render passes and through the use of Eyeon's Digital Fusion compositing application, blends the various layers together to achieve the final effects.
T0823 - Turbo Training Advanced Visual Effects
If you̢۪re looking for training beyond the basics, then the Advanced Visual Effects DVD is for you. This DVD volume (part of the new Turbo Training collection) contains over 14 hours of material from special effects creator and Particle Flow master Allan McKay.
Aimed at intermediate and advanced users, the Advanced Visual Effects DVD showcases much of Allan̢۪s talent and techniques for producing incredible animation using 3ds Max and the Particle Flow particle system. Starting with simple examples, Allan works up to more complex effects including generating procedural tornados and volcanoes, as well as a drip system that must be seen to be believed. He also covers topics including the use of procedural materials, reactor 2 physics basics.
Additionally, an entire section is devoted to his use of Autodesk Certified Animation Plug-in AfterBurn 3, showing how he makes believable explosions, ground fog, clouds and more.
T0821 - Turbo Squid - Turbo Training - 3DS MAX - Cloth Techniques
With the recent inclusion of the cloth tools (known as clothfx to many users) into the Autodesk Subscription Program for 3ds Max, more animators than ever have begun to look for training to help them get more out of the product than the basic tutorials provide.
This DVD training goes above and beyond normal flags and curtains cloth examples, and shows you how to create far more complex garments using the GarmentMaker modifier, as well as giving you an arsenal of information that will help you be more productive in less time.
Topics covered in this 3 hour module include: understanding how cloth reads the modifier stack, GarmentMaker techniques, multi-layered clothing, bias-cut cloth, pleats and creases, animated constraints and plenty of helpful tips and tricks to enhance your workflow. Below is the tutorial listing:
1. Introduction
2. Set up for Cloth
3. GarmentMaker Tips
4. Tailoring Cloth
5. Money Bag Example
6. Modelled Cloth Tips
7. Biased Cloth Basics
8. Biased Cloth Example
9. Pleats/Seams Basics
10. Pleats Example
11. Group Contraints
12. Layered Cloth Basics
13. Layered Cloth Example
14. Intersect/WrapIt
As a special bonus, Size8 Software has provided two freeware plug-ins with this DVD: Intersect and WrapIt that can be used to diagnose your cloth sims and help you even more.
T0818 - Turbo Squid - Turbo Training - 3DS MAX - Advanced Cloth Workshop
Turbo Squid - Turbo Training - 3DS MAX - Advanced Cloth Workshop
Learn the secrets of the pros!
Veteran animator Paul Hormis (who has been a part of both Blizzard Entertainment and Blur Studios during his 15 years of professional work) has assembled over 4 hours of incredible cloth effects and techniques for animators looking to push cloth to its limits and in the process, you'll learn how to use cloth in ways you never imagined.
This DVD is designed to assist animators who do not want to have to build clothing from panels, and shows you completely unique ways to get the most out of your modelled clothing using Editable Poly and the Cloth Extension.
Just look at the course outline:
1. Setting Up Collisions
2. Creating Cattails
3. Dragon Wing Setup
4. Using Cloth to drive linked chains
5. Building Chainmail armor using cloth
6. Peeling Flesh
7. Building a Backpack
8. Bicycle Flag
9. Ammo Belt
10. Multi-layer Character clothing Part 1
11. Multi-layer Character clothing Part 2
And Paul's training doesn't end with the DVD. For those who are interested, Paul has set up a permanent web forum dedicated to helping users get the most out of the Cloth and clothfx tools HERE.
Finally, users also get over 400 MAXScript files that Paul created himself for the production pipelines he has set up and worked within. These tools will help you do things with cloth more efficiently and easily than ever before. Grab your copy of the Advanced Cloth Workshop today!
Saturday, October 10, 2009
T0768 - 3DS Max - The Chaos Scorpion Uberproject
The tutorials set details the complete and end to end modelling of the huge Chaos Scorpion - an eight legged mechanical death machine with a massive torso'ed twin clawed front end similar to an evil looking cyclops.
project files included with reference maps for modeling
18 lessons
12 modeling
2 texturing
3 Riging
1 Animating
Over 11 hours of training
Creator: Cris
Release Date: 06/06/04
The Chaos Scorpion was originally created for a 3d rag (not 3d World Magazine) that commissioned the set for a cover CD but decided at the last minute to change policy on their cover CDs. Their loss...
The entire complete model is then rigged and animated with a drop, walk and attack set of animations that will leave you in no doubt how to animate your own complex models.
Friday, October 2, 2009
T0735 - 3ds Max 2010 Bible DVD included
About the book
This title covers both 3ds Max 2010 and 3ds Max 2010 Design. Hands down, it is the best book on 3ds Max around. Whether you’re a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you.
It’s crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don’t miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you. This title helps to: do freeform sculpting with the new Graphite Modeling Tools; use the new Material Explorer interface to quick-navigate material hierarchies; discover viewport exposure control, ambient occlusion, and soft shadows; add multiple sound tracks to your scene with the ProSound features; quickly find mesh problems with the xView display options; paint directly on models in the new Viewport Canvas mode. What’s on the DVD? You’ll find before-and-after example files for every tutorial in the book, as well as unique models and textures you can customize for your own designs and a searchable full-color PDF of the book. The following are system requirements, see the DVD appendix for details and complete system requirements. This book also includes a 16-page full-color insert highlighting cutting-edge work from 3ds Max artists. It helps to animate a space scene Paint models in the viewport View models with soft shadows.
T0718 - Paul Hormis - Character Rigging with 3d Studio Max and Biped
Paul Hormis - Character Rigging with 3d Studio Max and Biped
This DVD will provide you with tools and knowledge to rig a character faster and better than ever before.
Rigging which would have taken days and weeks can now be done in hours thanks to a combination of tools and techniques developed in demanding studio production environments.
For more control over character deformation the DVD includes a toolset designed specifically for use with the Absolute Character Tools plugin.
Available for the first time on this DVD these tools also provide the ability to create muscles beneath the model surface and the ability to mirror the muscles in real-time from one side of the character to the other as they are being created.
T0681 - Poly-Modeling with 3ds Max Thinking Outside of the Box
Todd Daniele �Poly-Modeling with 3ds Max: Thinking Outside of the Box"
Focal Press | 2008-10-03 | ISBN: 0240810929 | 288 pages | PDF | + ISO file
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive.
T0673 - The Gnomon Workshop - Modeling Essentials with Studio Tools
The Gnomon Workshop - Modeling Essentials with Studio Tools
The knowledge and understanding of NURBS based 3D design modeling is a crucial step in the mastery of modern design and production techniques. StudioTools is an industry standard program that helps release your creative ideas. Henry lays the foundation needed to understand this program’s rich and detailed features. Methods are covered in detail and the curves you need to create the example model are supplied. This puts the focus on creating surfaces and troubleshooting. This DVD is intended for beginners and as a refresher course for professionals. At the end of the lecture you will have a visually complex, richly detailed model to inspire further learning of the software.
The knowledge and understanding of NURBS based 3D design modeling is a crucial step in the mastery of modern design and production techniques. StudioTools is an industry standard program that helps release your creative ideas. Henry lays the foundation needed to understand this program’s rich and detailed features. Methods are covered in detail and the curves you need to create the example model are supplied. This puts the focus on creating surfaces and troubleshooting. This DVD is intended for beginners and as a refresher course for professionals. At the end of the lecture you will have a visually complex, richly detailed model to inspire further learning of the software.
T0670 - Total.Training.Introduction.to.3DS.Max.Tools.and.Workflow
3d Studio Max is an industry leading application for design visualization, game development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max’s ease and simplicity. Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.
T0669 - Lynda.com.Autodesk.3DS.Max.2010.New.Features
Lynda.com: Autodesk 3DS Max 2010 New Features
Lynda.com: Autodesk 3DS Max 2010 New Features | 361 MB
3ds Max is the industry leader for 3D modeling and animation, and the 2010 version of this application offers a load of new tools and features. In 3ds Max 2010 New Features, Steve Nelle explores many of the cutting-edge features in this major release. Steve introduces users to the redesigned interface, the brand-new Modeling Ribbon, and many other advancements designed to improve scene interactivity and production workflow. Exercise files accompany the course.
HomePage: http://www.lynda.com/home/DisplayCourse.aspx?lpk2=47540
Lynda.com: Autodesk 3DS Max 2010 New Features | 361 MB
3ds Max is the industry leader for 3D modeling and animation, and the 2010 version of this application offers a load of new tools and features. In 3ds Max 2010 New Features, Steve Nelle explores many of the cutting-edge features in this major release. Steve introduces users to the redesigned interface, the brand-new Modeling Ribbon, and many other advancements designed to improve scene interactivity and production workflow. Exercise files accompany the course.
HomePage: http://www.lynda.com/home/DisplayCourse.aspx?lpk2=47540
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