Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts

Sunday, December 27, 2009

T0870 - Digital-Tutors – Introduction to Flash 8


Digital-Tutors – Introduction to Flash 8


With hours of time-saving tips and hands-on projects, “Introduction to Macromedia Flash 8? allows users to begin designing and authoring interactive content rich with video, graphics, and animation for truly unique and engaging projects.

Popular topics covered in “Introduction to Macromedia Flash 8? include: a thorough understanding and overview of the newest features in Flash 8, customizing the toolbar, creating macros, utilizing the new codecs and video compression tools, understanding the timeline, shape tweening, animation techniques, using Custom Ease Editor, adding sound to Flash files with different envelope techniques, creating animated buttons, working with symbols, converting bitmap images to vector, using scripting to automate tasks, developing Flash screens, and several additional topics designed to boost your creativity and understanding of Flash 8.

Sunday, October 25, 2009

T0810 - Total Training Adobe Flash CS4 Professional New Animation Techniques


This series introduces you to the new and enhanced Flash CS4 animation features; Motion Tween, 3D properties, and the new IK animation tool so you can begin using them in your Flash projects.


The enhanced Motion Tween will change the way you work in Flash forever. It's much easier to work with and more powerful, plus it includes the new Motion Editor Panel. This series guides you through the new 3D properties, which will let you control your objects in full 3D space in both the timeline and using ActionScript 3. Plus, learn how to use the new Inverse Kinematics (IK) animation tools for both MovieClips and Shapes.
Highlights
Learn how to create and control the Motion Tween using the Motion Editor Panel
Find out how to set up and modify Inverse Kinematics animations
See how to use Inverse Kinematics bones to control Shapes
Discover how to use the new 3D properties and tools
Watch how to select, use and create Advanced Easing Curves.

T0809 - Total Training Adobe Flash CS4 Professional Advanced

Total.Training.Adobe.Flash.CS4.Professional.Advanced.REPACK.DVD-iNKiSO
Release Date:08-26-2009
http://www.totaltraining.com/prod/adobe/flashcs4pro_adv.asp




Saturday, October 10, 2009

T0781 - Lynda.com ActionScript 3.0 in Flash CS3 Professional Essential Training


To fully take advantage of Flash CS3, it's necessary to have a comprehensive understanding of ActionScript 3.0. From manipulating movie clips and responding to user actions with variables to writing functions and conditional operators, ActionScript 3.0 in Flash CS3 Professional Essential Training covers the vital skills necessary to master ActionScript 3.0. Instructor Todd Perkins uses numerous hands-on examples--including two game-building exercises--to explore ActionScript's powerful features. Exercise files accompany the tutorials.

Released on: 5/25/2007

Welcome
Introduction 0:39 0.8 MB
How to use the exercise files 1:24 1.2 MB
1. Introduction to ActionScript 3.0
Why you should learn ActionScript 3.0 0:52 0.9 MB
Differences from ActionScript 2.0 1:56 2.4 MB
Moving beyond Script Assist 1:05 1.3 MB
2. Communicating to MovieClips, Variables, and People
Communicating to MovieClips 4:07 4.6 MB
Modifying MovieClips properties 7:00 8.3 MB
Understanding variables 0:50 0.8 MB
Setting variable data types 3:23 3.0 MB
Using trace statements 2:39 2.4 MB
Using comments 3:58 3.6 MB
3. Using and Writing Functions
Understanding functions 1:23 1.7 MB
Using functions 2:27 3.0 MB
Writing custom functions 4:25 4.1 MB
Making a function modular 11:50 12.7 MB
Making a function return a value 5:58 6.6 MB
4. Responding to Events
Understanding event types 1:28 1.7 MB
Using a listener to catch an event 3:14 2.9 MB
Writing event handlers 6:56 6.9 MB
Responding to mouse events 4:33 5.8 MB
Responding to keyboard events 5:45 6.0 MB
Creating a link to a website 5:26 5.6 MB
Using the enterframe to create animation 7:34 10.0 MB
Using the timer event to control animation 6:49 7.1 MB
5. Understanding Classes
Understanding classes 1:48 2.8 MB
Writing a custom class 4:21 4.2 MB
Extending an existing class 2:16 2.1 MB
Understanding methods 2:11 2.2 MB
Public vs. private properties and methods 2:46 2.9 MB
Bringing a class object to the timeline 14:16 18.8 MB
Defining a document class 8:13 9.6 MB
Setting up a classpath 6:20 8.8 MB
Creating useful classes 2:21 3.8 MB
6. Decision-Making and Repetition
Understanding conditional statements 1:36 1.9 MB
Writing a conditional statement 4:40 4.9 MB
Understanding conditional operators 1:37 1.4 MB
Using conditional operators 4:49 6.7 MB
Setting up alternate conditions 4:43 6.8 MB
Writing compound conditions 4:22 6.3 MB
Understanding loops 1:30 1.1 MB
Creating a code loop 2:58 2.6 MB
Using a loop to generate instances of a class 3:44 4.1 MB
Placing loop-created instances 6:05 7.3 MB
7. Using Math...and Loving It!
Understanding the math class 1:05 1.0 MB
Using basic math operators 1:46 1.6 MB
Generating random numbers 2:15 2.2 MB
Using different techniques to round numbers 7:43 9.3 MB
8. Using Text and Arrays
Creating a text field 3:27 4.0 MB
Styling a text field 6:28 6.8 MB
Capturing data from a text field 7:38 8.9 MB
Loading external text 8:25 11.9 MB
Scrolling a text field 5:14 9.6 MB
Understanding arrays 9:48 12.1 MB
Using text and arrays to create a game 8:24 11.2 MB
Finishing the text game 6:56 10.9 MB
9. Creating a Memory Game with What You Already Know
Storyboarding your application effectively 3:13 3.7 MB
Writing a memory card class 5:57 7.2 MB
Writing a memory game class 3:51 4.3 MB
Adding graphics to cards 9:20 12.9 MB
Placing cards 7:33 10.9 MB
Deleting matches 8:40 14.8 MB
Resetting cards 4:53 7.1 MB
Handling incorrect matches 5:14 9.8 MB
Determining a win 3:51 6.8 MB
Adding additional cards 6:47 12.6 MB
Randomizing cards 10:17 20.1 MB
10. Using Advanced Graphic and Animation Tools
Drawing with code 8:12 10.0 MB
Creating a color change 5:20 7.8 MB
Generating a random color change 6:58 9.6 MB
Animating a color change 4:50 5.7 MB
Using filters 3:30 3.6 MB
Modifying filter properties 4:13 5.3 MB
Animating filters 3:27 4.8 MB
11. Working with Multimedia
Loading external images and Flash movies 4:01 4.2 MB
Communicating to loaded movies 6:31 8.0 MB
Loading sound 4:06 4.3 MB
Starting and stopping sound 6:18 8.2 MB
Pausing and resuming sound 9:46 15.7 MB
Managing the volume of sound 5:41 9.3 MB
Understanding Flash video connections 1:00 0.8 MB
Loading video 5:33 5.7 MB
Controlling video playback 8:54 14.1 MB
12. Adding Advanced Interactivity
Overview of creating a drag-and-drop game 0:57 0.9 MB
Creating drag-and-drop class 12:07 16.9 MB
Detecting collisions 8:44 15.3 MB
Responding to collisions 9:01 16.5 MB
Detecting a win 4:02 6.8 MB
Adding drop shadows 3:43 6.0 MB
Randomly placing objects 7:20 14.0 MB
13. Wrapping It Up
Closing 0:23 0.5 MB
Download :

T0780 - Lynda.com - ActionScript 3.0 in Flash CS3 Professional Beyond the Basic


Taking the principles and skills taught in ActionScript 3.0 in Flash CS3 Professional Essential Training, Adobe Certified Instructor Todd Perkins demonstrates how to put them to practical use in this course. Todd fully explores ActionScript's most powerful features, including creating advanced navigational interfaces and special effects using XML data and adding accessibility to files via closed captioning. Exercise files accompany the tutorials.

Released on: 9/26/2007

Introduction
Welcome 2:24 3.8 MB
How to use the exercise files 1:11 1.2 MB
Reviewing ActionScript 3.0 basics 4:18 3.2 MB
1. The Advanced ActionScript 3.0 Display List
Understanding the Display List 1:59 1.8 MB
Using Display Objects other than MovieClip 3:19 4.0 MB
Using the addChild method 2:27 2.8 MB
Using the removeChild method 1:25 1.6 MB
Referencing a Display Object by index number 4:53 6.0 MB
Referencing a Display Object by name 4:01 5.2 MB
Controlling Display Objects in different timelines 3:23 4.8 MB
Controlling Display Objects in different movies 3:43 4.5 MB
Using addChild to change parents 4:20 6.7 MB
Understanding Stage vs. stage 5:42 7.1 MB
2. Animating with ActionScript Tweens
Why use ActionScript to animate? 1:25 2.7 MB
Understanding the Tween class 4:03 6.3 MB
Using different easing methods 4:05 6.4 MB
Understanding Tween Class methods 3:44 7.1 MB
Responding to tween events 2:33 4.8 MB
Using tweens to move a dynamic map 6:01 9.8 MB
Making the map respond to tween events 8:12 14.5 MB
3. Using XML Data and E4X Syntax
Introduction to XML data 2:17 2.4 MB
Understanding E4X syntax 2:05 2.1 MB
Creating raw XML data 4:09 5.8 MB
Loading external XML data 2:32 2.8 MB
Using the XMLList class 4:06 4.7 MB
Using XML data to load external images 3:21 4.4 MB
Using XML data to create an image gallery 5:06 7.6 MB
Displaying text from an XML file in your gallery 5:05 7.6 MB
Adding tweens to your gallery 2:21 4.2 MB
4. Working with Packages and Classes
Reviewing packages and classes 1:07 1.0 MB
Creating a template for class files 3:38 3.5 MB
Defining a reusable class path 1:29 2.1 MB
Creating a DisablingButton class from a template 5:34 7.7 MB
Connecting classes to movie clips 3:15 4.3 MB
Communicating between classes 10:20 16.2 MB
Creating a ScaleButton class 8:29 16.7 MB
Reusing a ScaleButton class 5:26 7.3 MB
5. Creating Advanced Effects Using XML Data
Preparing to build an advanced image gallery 4:13 5.9 MB
Dividing the thumbnail into segments 2:02 2.9 MB
Adding interactivity to thumbnails 4:36 7.1 MB
Loading full-sized pictures 3:58 7.2 MB
Creating an Image Gallery class 11:21 21.8 MB
6. Creating a Particle System
Understanding particle systems 0:58 1.7 MB
Creating particles 2:51 3.8 MB
Animating particles 1:20 2.0 MB
Randomizing particles 3:42 5.0 MB
Setting a particle range 3:22 4.9 MB
Defining a dynamic range 1:54 2.9 MB
Controlling particle alpha and scale 2:23 3.4 MB
Varying particle speed 6:55 10.7 MB
Removing children to optimize performance 2:51 6.4 MB
Using different particles 2:53 5.2 MB
7. Animating Using Transitions
Understanding transitions 1:41 2.2 MB
Understanding the Object class 2:58 3.0 MB
Placing transition information in an object 2:21 3.2 MB
Creating transition animations 2:13 3.1 MB
Creating different types of transitions 3:28 5.9 MB
Using undocumented transition events 4:04 5.7 MB
Using transitions in an image gallery 5:49 10.9 MB
8. Taking Flash Video to a New Level
Reviewing Flash video basics 2:32 5.3 MB
Creating a resizable interface 3:53 7.8 MB
Understanding cue points 1:58 3.9 MB
Using XML for closed captioning 2:34 5.2 MB
Connecting closed captioning to cue points 3:55 7.8 MB
Creating an advanced navigation interface 3:04 6.3 MB
Creating an AdvancedVideo class 8:15 16.6 MB
9. Wrapping It Up
Closing remarks 0:24 0.5 MB

T0772 - Lynda.com - Adobe Flash Player 10 New Features

Friday, October 2, 2009

T0702 - Cartoon Smart Interface Design Mega Course




Cartoon Smart - Interface Design Mega Course |

The first five hours of this tutorial series cover illustration techniques, with some occasional animation.

The last hour teaches basic setup and coding for possible buttons or interactivity within the interfaces: mostly simple buttons and rollover events to trigger animation. Examples are taught for both Actionscript 2 and 3.

T0678 - Cartoon Smart - Cartoon Backgrounds



Cartoon Smart - Cartoon Backgrounds | Format: MOV - FLA |

Description:
A brand spanking new Backgrounds tutorial!
Lesson 1. tackles the fundamentals, like 1,2 and 3 point perspective.
Lesson 2. takes further with 5 point and curvilinear perspective, focusing mostly on city-type scenes. Lesson 3. covers non-perspective situations, like rocks, plants, mountains, etc.
And finally, we layer the scene to create a looping animated background.

Sunday, June 28, 2009

T0585 - Cartoon Smart - Backgrounds



90 minute lesson on creating a background for use in your Flash projects.

A brand spanking new Backgrounds tutorial! Lesson one tackles the fundamentals, like 1,2 and 3 point perspective.

Lesson two, takes further with 5 point and curvilinear perspective, focusing mostly on city-type scenes.

Lesson three, covers non-perspective situations, like rocks, plants, mountains, etc.

And finally, we layer the scene to create a looping animated background.

Saturday, June 27, 2009

T0579 - Lynda.com - Creating a First Web Site with Flash CS4 Professional


Lynda.com - Creating a First Web Site with Flash CS4 Professional



Information on how to learn Flash is prevalent, but it can be frustrating to understand how to make an entire working web site
using this unique technology. Here's a course that cuts through the clutter and offers practical tools for creating a dynamic web site,
even for first-time developers. In Creating a First Web Site with Flash CS4 Professional, veteran Flash instructor Paul Trani simplifies the
process of integrating animation, video, audio, and user interactivity to create a site that is dynamic and appealing. The goal of this hands-on
workshop is to teach web site-building skills for todayЖs demanding

T0578 - Cartoon Smart - Action Script 3 Missile War Game



Missile War Game tutorial...
Learn to Program a Tower Defense Missile Game

You'll Learn Actionscript 3 Code for...
Classes
Functions
Enter Frame Listeners
Mouse Event Listeners
Scoring & Math
Arrays
Positioning & Scaling
If Statements
While Loops
Variables
Hitting Targets
Adding/Removing Children
Event Timers
Slider Components
And general coding principals behind every other Flash game out there!

- Add various levels of difficulty to the game. Speed up, alter gravity, do whatever you want!
- Once you learn the code, its easy to speed things up, alter gravity, or do whatever you want!
- Swap out the artwork to brand the look and style to your site.

T0574 - Cartoon Smart - Interface Design Mega Course


The first five hours of this tutorial series cover illustration techniques, with some occasional animation.

The last hour teaches basic setup and coding for possible buttons or interactivity within the interfaces: mostly simple buttons and rollover events to trigger animation. Examples are taught for both Actionscript 2 and 3.

Saturday, March 21, 2009

T0482 - Digital Tutors - Flash Action Scripting

Image and video hosting by TinyPic


Easily learn ActionScripting and new ways to integrate Flash into your workflow with 3 hours of training. Great for new and beginning users.Popular highlights include:

  • ActionScript

  • Draggable Masks

  • Programming Loops

  • Advanced Applications

  • Custom Functions

  • IF Statements

  • Variables

  • Tools Overview

  • Integration Techniques


Lesson Outline:
































































































































1.Introduction7:09
2.Getting Started with ActionScript6:20
3.Calculating the Spacing Between the Flower Petals5:40
4.Using the WHILE loop to build flower petals5:46
5.Building a "cleanHouse" Function7:35
6.Adding a Validation Code to the Input Field4:45
7.Creating a Draggable Mask (part 1)6:57
8.Creating a Draggable Mask (part 2)12:29
9.Building a Coloring Book4:25
10.Importing Stock Art into the Library5:39
11.Building the Pen Structure10:08
12.Animating the Pen4:34
13.Making the Pen Interactive9:15
14.Setting the Initial Ink Color and Style, Limiting the Drawing Area5:11
15.Controlling the Ink Flow4:55
16.Fixing the Initial Drawing Point5:20
17.Adding Canvas Events4:37
18.Cleaning Up the Code4:00
19.Building Buttons For the Pens10:02
20.Assigning ActionScript to the Buttons5:17
21.Controlling the Line Style6:41
22.Adding Buttons to the Paint Jars7:09
23.Creating a Print Button3:17
24.Creating a Color Chip7:27

Total Run Time:


2:37:00

Saturday, March 7, 2009

T0437 - DesignProVideo Flash CS4 105 Encoding Video For Adobe CS4



Everybody is using Flash video these days, and YouTube is perhaps the best example of what's possible using this video format. But have you ever noticed how bad YouTube videos typically look? Well there's no reason for that to happen. If you want to make your YouTube videos look great, you need to watch this tutorial!
This tutorial is produced by Robert Reinhardt, an industry-recognized expert on Flash video production and thee world's most prolific technical author on this subject. In close to 3 hours of video compression tutorials Robert shows you deep secrets of encoding, along with serious time-tested tips that will make your videos shine.
This tutorial is much more than just a detailed overview of video encoding principles. You'll begin by learning what tools are available for video compression, how to optimize your source video by removing noise, artifacts, and interlacing (using After Effects), and important techniques for restoring video to create the best source for encoding.
Once your video is polished and ready for compression, you'll discover deep secrets about how codecs work while exploring bit rates, key frames, audio compression, and all the other intricate settings that are part of compressing video that looks amazing. While most of the work is done in Adobe Media Encoder, you'll also learn about 3rd party encoding tools so you can make an educated decision on which video compression utility is right for you!
This is a comprehensive tutorial, but you don't need to watch the entire show. Use the detailed menu system and keyword search features to quickly find topics of interest. For a full list of this tutorial's topics, see the Table of Contents.

Chapter 1: Video Overview

Section 1: Working with QuickTime

01. Overview
02. Installing QuickTime
03. Updating QuickTime (Mac)
04. Updating QuickTime (Windows)
05. Enabling QuickTime Pro
06. Accessing the Movie Inspector in QuickTime
07. Viewing the Movie Properties
08. Trimming a Video in QuickTime Pro
09. Saving a New Clip in QuickTime Pro
10. A Note About Save As and Export (QuickTime Pro)

Section 2: Other Video Tools

11. Using Adobe Media Player
12. An Overview of MPEG Streamclip
13. The MPEG-2 Playback Component
14. Adobe Media Encoder CS4
15. Other Video Encoders: Sorenson Squeeze, Telestream Episode

Section 3: Encoding Terminology

16. Foundation Encoding Terms Overview
17. The Data Rate or Bitrate of a Video
18. The Frame Rate of a Video
19. The Dimensions of a Video
20. The Activity and Complexity of a Video
21. The Video Codecs Supported by Flash Player
22. Graph of CPU Utilization by Video Codecs
23. Licensing Implications of Video Codecs
24. The Audio Codecs Supported by Flash Player
25. Audio Channels and Audio Sampling Rate
26. Determining a Starting Bitrate for a Web Video

Section 4: Understanding Video

27. Spatial and Temporal Compression
28. Video Frame Types: I, P and B Frames
29. Keyframes and Bit Budgets
30. An Introduction to Keyframe Interval
31. Keyframe Interval Visual Differences
32. An Introduction to CBR and VBR Encoding Methods
33. A CBR and VBR Graph
34. An Introduction to Pixel Aspect Ratio
35. Adjusting Pixel Aspect Correction in After Effects
36. Understanding Interlaced Video and Deinterlacing

Section 5: Restoring Video with Adobe After Effects

37. Identifying Noise in Digital Video Footage
38. Importing Footage into After Effects
39. Creating a Composition (Comp) in After Effects
40. Adjusting the Comp Settings for Desired Output
41. Adding the Remove Grain Filter Effect
42. Setting the Preview Area
43. Working with Noise Reduction
44. Adjusting the Temporal Filtering Settings
45. Adjusting the Sampling Settings
46. Adding the Comp to the Render Queue
47. Reviewing the Render Settings
48. Modifying the Output Module Settings
49. Specifying an Output File and Initiating the Render
50. Comparing the Final Output to the Original

Section 6: Deinterlacing Video

51. Identifying Interlaced Video
52. Importing the Footage and Saving the Project File
53. Creating and Modifying the Composition
54. Enabling Preserve Edges in the Interpret Footage Dialog Box
55. A Note About Frame Blending for Deinterlacing
56. Adding the Comp to the Render Queue
57. Comparing the Deinterlaced Output to the Original Footage

Section 7: Working with Codecs

58. Identifying Specialty or Proprietary Codecs
59. Determining Which Codecs You Have Installed (Mac)
60. Determining Which Codecs You Have Installed (Windows)
61. Exporting Uncompressed Video from QuickTime Pro
62. Apple Compressor

Chapter 2: Encoding Video

Section 8: Encoding Video with Adobe Media Encoder

63. Building Compression Presets
64. Picking a Deployment Method
65. Analyzing the Video Properties
66. Analyzing the Subject Movement and Scene Composition
67. Using the Bitrate Starter App to Start a Preset
68. Adding a Clip to the Job Queue in Adobe Media Encoder
69. The Format Column and the FLV, F4V, and MP4 Extensions
70. Choosing a Preset and Opening the Export Settings
71. Format Tab Settings
72. Video Tab: Size and Frame Rate
73. Video Tab: Profile and Level
74. Video Tab: Bitrate Settings
75. Video Tab: Key Frame Distance Setting
76. Audio Tab Settings
77. Other Tasks: FTP Settings and Saving a Preset
78. Output File Settings and File Naming Conventions
79. Reviewing the Results

Section 9: Encoding Video with Telestream Episode Pro

80. Choosing a Streaming Deployment Method
81. Reviewing the Source Video Properties
82. Determining the Bitrates for the Project
83. Building a 1Mbps Preset
84. Building a 500Kbps Preset
85. Building a 300Kbps Preset
86. Adding a Source File to Episode Pro
87. Adding Presets to the Source File
88. Output Tab Settings
89. Video Tab Settings
90. Adjusting the Profile and Quality Options
91. Reviewing the Advanced Tab for H264
92. Adjusting the Frame Rate, Deinterlace, and Resize Settings
93. Adjusting Audio Settings
94. Creating the 500Kbps Preset
95. Creating the 300Kbps Preset
96. Starting the Batch
97. Reviewing the Results

Section 10: Encoding a Music Video

98. Reviewing the Music Video Clip
99. Building the Preset for 960x540
100. Adjusting the Compression Settings in Adobe Media Encoder
101. Reviewing the Result

Section 11: Working with Alpha Channels

102. An Overview of the Clip
103. Reviewing the Video Properties
104. Watching the Clip
105. Building a Preset for Alpha Channel Video
106. Modifying the Preset in Adobe Media Encoder
107. Reviewing the Result

Section 12: Encoding for YouTube

108. Exporting High Quality Output for YouTube
109. Reviewing the Result
110. Wrap-up and Resources Link

Macintosh
* Mac OS X 10.3.9 and Above
* G3, G4, G5 or Intel processor
* Quicktime 7 or above

Windows
* Windows Vista, XP or 2000
* Intel Pentium 4 or AMD processor
* Quicktime 7 or above
* .NET 2 or above

T0436 - DesignProVideo Flash CS4 101 Core Flash CS4



Chapter 1: Part 1
Section 1: Interface Fundamentals
01. Introduction
02. Start Page
03. Preferences
04. Document Properties
05. File, Edit, View Menus, and Using Rulers
06. Using Snapping and Window Overview
07. Document Window: Stage, Pasteboard, and View Settings
08. Panels and Workspace Layouts
09. Customizing Workspace Layouts
10. The Timeline: Working with Layers
11. The Timeline: Working with Frames
12. Properties Panel
13. Tools Panel

Section 2: Introduction to Publishing and Managing Flash Movies
14. Section Overview
15. Quick Publish HTML and Flash Movie
16. Accessing the Publish Settings
17. Flash Settings: Player and Script Version
18. Flash Settings: Global Image and Sound Quality
19. Flash Settings: Global SWF Settings
20. HTML Settings: Template Options for Full Screen Mode
21. HTML Settings: Detect Flash Version
22. HTML Settings: Dimensions
23. Working with Test Movie
24. Using the Play Command
25. The Bandwidth Profiler: Frame-by-Frame and Streaming Graphs
26. The Bandwidth Profiler: Simulate Download
27. Employing Adobe’s Flash Player Detection Script
28. Downloading SWFObject 2.x from Google Code
29. Reviewing the files included with SWFObject
30. Copying files for SWFObject implementation
31. Modifying the sample HTML file to use your own Flash SWF file
32. Setting up Folders for Flash Production
33. Setting Folders in Publish Settings
34. Using the Project Panel to Organize and Publish Flash Content

Section 3: Drawing in Flash
35. The Shape Tools
36. The Rectangle Tool and Object Drawing Mode
37. The Oval, Rectangle Primitive and Oval Primitive Tools
38. The PolyStar Tool
39. Shape Tool Settings Box
40. The Pencil Tool
41. The Brush Tool
42. Using a Tablet with the Brush Tool
43. The Line Tool
44. How Lines Interact
45. The Pen Tool
46. Drawing Preferences
47. Line Properties
48. Smoothing Options
49. Selection Tools: Selection, Subselection & Lasso
50. The Spray Brush and Grouping
51. The Spray Brush Settings
52. The Deco Tool

Section 4: Modifying Graphics
53. Color and Alpha
54. The Color Panel
55. The Ink Bottle and Paint Bucket Tools
56. The Swatches Panel
57. The Transform Panel
58. The Free Transform Tool
59. Gradients and The Gradients Transform Tool
60. Changing Gradient Styles
61. Using the Adjust Color Filter
62. Using the Drop Shadow Filter

Section 5: Working with Text
63. Overview of Text Section
64. Selecting the Text Tool and Creating a Text Box
65. Resetting the Autosize Control of a Text Box
66. Customizing Font Face and Color
67. Changing Font Size
68. Setting Text Alignment
69. Controlling Anti-Aliasing Options for Text
70. Linking Text to a Website URL
71. Linking Text to an Email Address
72. The Difference Between Embedded and Device Fonts
73. A Note About Text Field Types: Static, Dynamic, and Input Text

Section 6: Importing Artwork
74. Importing Illustrator Files to the Stage
75. Import to Stage Options
76. Working with Imported Layers and Objects From an Illustrator File
77. How Imported Objects Appear in the Library
78. Importing Photoshop Files to the Stage
79. Working with Imported Layers and Objects from Photoshop
80. Importer Preferences
81. Bitmap Properties
82. Using Bitmap Fills
83. Tracing Bitmaps

Section 7: Symbols, Instances, and the Library
84. Working with Libraries
85. Working with Multiple Libraries
86. Common Libraries
87. Managing Assets in the Library
88. Graphic Symbols
89. Movie Clips
90. Button Symbols
91. Creating Symbols
92. Swapping Symbols

Chapter 2: Part 2
Section 8: Timeline Animation
93. Animating Content Frame-By-Frame
94. Using the Onion Skinning View Modes
95. Animating a Single Object with Frame-By-Frame Animation
96. Creating a Shape Tween
97. Using Shape Hints with a Shape Tween
98. Editing Multiple Frames

Section 9: Object-Based Motion Tweens
99. Creating Object-Based Tweens
100. Working with Motion Paths
101. Editing Tween Spans and Property Keyframes
102. Viewing Keyframes by Type
103. Changing the Target Object
104. Using Motion Presets
105. Easing
106. The Motion Editor
107. Editing Eases with the Motion Editor
108. Tweening Raw Shapes

Section 10: 3D and IK Tools
109. 3D Rotation
110. 3D Translation
111. 3D Motion Presets
112. Vanishing Point and Perspective Angle
113. Inverse Kinematics: Bone Tool on a Shape
114. Inverse Kinematics: Bone Tool with Symbol Instances

Section 11: Adding Sound
115. Section Overview
116. Overview of Sound File Formats: WAV, AIF, and MP3
117. Importing a Sound File
118. Auditioning an Imported Sound File
119. Using an Event Sound with a Keyframe
120. Using a Stream Sound on a Keyframe
121. Using a Stream Sound as Sync Sound with Animation
122. Using an Event Sound in a Button Symbol
123. Stopping Sound Playback with a Button Symbol
124. Stopping All Sounds with ActionScript 2.0
125. Stopping All Sounds with ActionScript 3.0
126. Opening the Adobe Soundbooth CS4 Samples Library and Adding Sounds
127. Adding Fade In/Fade Out Effects to Sound
128. Controlling Global Sound Quality and Compression in Publish Settings
129. Controlling Individual Sound Quality and Compression in the Library

Section 12: Working with Flash Video
130. Section Overview
131. Overview of Video File Formats
132. A Cautionary Note About Video Codecs
133. Overview of Flash Player 10 Video Codecs
134. Adding a Source Video File to the Queue in Adobe Media Encoder CS4
135. Selecting an Encoding Preset in Adobe Media Encoder CS4
136. Editing a Preset in Adobe Media Encoder CS4
137. Renaming and Compressing a Clip in Adobe Media Encoder CS4
138. Previewing a Flash Compatible Video File in Adobe Media Player
139. Importing a Flash Compatible Video File with Flash CS4 Video Import Wizard
140. Testing the Created Assets from the Video Import Wizard
141. Placing the FLVPlayback Component on the Stage
142. Assigning a Flash Compatible Video File to the FLVPlayback Component
143. Setting the Skin Options for the FLVPlayback Component
144. Adding a Full Screen-Enabled Skin to the FLVPlayback Component
145. Removing a Skin to Prep for Your Own Custom Controls
146. Building Your Own Playback Controls for the FLVPlayback Component
147. Publishing a Flash Video Experience

Section 13: Introduction to ActionScript and Components
148. Section Overview
149. Overview of ActionScript: Comparing ActionScript 2.0 and 3.0
150. Changing the ActionScript Version of a Flash Document
151. Using a Stop Action on a Timeline (AS2/AS3)
152. Placing and Naming a Button Instance
153. Playing a Timeline with a Button Instance in AS2
154. Playing a Timeline with a Button Instance in AS3
155. Enabling a Button-Click to Open a New Web Page in ActionScript 1.0/2.0
156. Enabling a Button-Click to Open a New Web Page in ActionScript 3.0
157. Making an Invisible Button
158. Building a Clickable Web Banner with ActionScript 1.0/2.0
159. Introduction to Components (ActionScript 2.0 vs. 3.0)
160. Adding a Scrollbar to a Text Field in ActionScript 3.0
161. Loading an External Image file with the UILoader Component in ActionScript 3.0
162. Skinning ActionScript 3.0 Components
163. Wrap-Up

Macintosh
* Mac OS X 10.3.9 and Above
* G3, G4, G5 or Intel processor
* Quicktime 7 or above

Windows
* Windows Vista, XP or 2000
* Intel Pentium 4 or AMD processor
* Quicktime 7 or above
* .NET 2 or above

Thursday, February 19, 2009

T0425 - Cartoon Smart - Smoke And Clouds



Cartoon Smart - Smoke And Clouds
CartoonSmart's Flash 8 Tutorial on Smoke and Clouds tutorial teaches how to illustrate and animate realistic clouds from scratch. Using some of simplest Flash tools (like the paint brush) you can quickly brush in some simple shapes then use the new Flash 8 filters to blur them into a smoke effect. Shown here are Night Clouds, Day Clouds, and a Billowing Smoke Effect.

This video tutorial is for Flash 8 only, and is recorded in high quality Quicktime.

Monday, December 29, 2008

T0233 - Lynda.com Flash CS3 Professional Essential Training



Flash CS3 Professional Essential Training

with: Rich Shupe

In Flash CS3 Professional Essential Training, instructor Rich Shupe delves into the key aspects of working with Flash CS3 to create professional animations, design interactive websites, and incorporate audio and video into self-contained presentations. The training covers using the drawing and color tools, mastering the essentials of animation, and working with type, graphics, sound, and video. Rich also introduces the essentials of working with ActionScript 3.0. Exercise files accompany the tutorials.