Sunday, February 15, 2009

T0406 - Digital Tutors - Rendering Interiors in XSI




Learn a time-saving workflow to rendering interior sets and production-tested mental ray techniques that can be used for Film, Games, and Architectural Visualizations.
Contains 4 hours of project-driven training. Ideal for intermediate artists.Popular highlights include:

  • Emitting Photons from Light Sources

  • Fine-tuning Global Illumination Results

  • Smoothing Global Illumination Results with Final Gather

  • Using Architectural Materials in XSI

  • Overriding Photon Properties

  • Adding Realism with Ambient Occlusion

  • Utilizing Multi-bounce Final Gather as GI Alternative

  • Outputting Images to 32-bit .EXR Format

  • Modifying Geometry for Optimal Global Illumination

  • Setting up Render Passes in XSI

  • BSP Memory Optimization Techniques

  • Using Custom XSI Shaders

  • Compositing Rendered Passes in External App

  • Adjusting Exposure Settings


Lesson Outline:
































































































































1.Introduction and project overview1:47
2.Identifying key points to be aware of when approaching lighting in XSI5:26
3.Creating the primary light source for a daytime render8:43
4.Adding textures to the floor and creating an outside environment10:24
5.Creating a photon casting light and adding rough Global Illumination13:39
6.Adding glossy reflections to the floor and altering its photon interaction properties8:44
7.Adding Final Gather to the scene to smooth out the Global Illumination result7:16
8.Modifying the room's geometry in order to get a cleaner Global Illumination result (part 1)10:56
9.Modifying the room's geometry in order to get a cleaner Global Illumination result (part 2)17:17
10.Modifying the room's geometry in order to get a cleaner Global Illumination result (part 3)11:00
11.Assigning and adjusting the materials for the couch and chair12:07
12.Creating realistic glass and chrome materials for the coffee table9:41
13.Controlling how lights and photons interact with translucent surfaces9:51
14.Creating and adjusting the materials for various smaller objects in the living room10:53
15.Altering the room's geometry to extend the floor into the hallway7:43
16.Using BSP diagnostics to control the scene's render performance12:57
17.Fine-tuning the overall lighting in the scene14:32
18.Creating an ambient occlusion pass to enhance shadowed detail10:52
19.Using directional ambient occlusion to simulate more realistic soft shadows13:16
20.Using the Render Manager to set up final image output9:40
21.Using an external image editing application to make final adjustments to rendered frames9:12
22.Resetting your XSI scene in preparation for a nighttime light setup7:19
23.Setting up the lamp as the room's primary light source5:04
24.Adding primary and secondary final gather rays to simulate the effects of global illumination16:37

Total Run Time:


4:04:55

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