Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists.Popular highlights include:
- Solutions to Design Challenges
- Establishing Scale and Volume
- NURBS Modeling Workflows
- Trimming Surfaces
- Lofting Surfaces
- Adding Realism with Detail
- Polygon Modeling Workflows
- Converting Geometry Types
- Effective Boolean Techniques
- Projecting Curves onto Surfaces
- Simulating Studio Lighting
- Creating Bounce Cards and Light Diffusers
- Light Setup and Placement
- Recreating Real-world Materials
- Architectural Materials
- Indirect Illumination with Final Gather
- Camera Placement for Composition
Lesson Outline:
| 1. | Introduction and Project Overview | 1:38 |
| 2. | Creating initial geometry for the headset | 5:11 |
| 3. | Creating the rounded corners for the headset | 5:56 |
| 4. | Converting to polygons and closing geometry | 9:22 |
| 5. | Cleaning and redirecting edge flow | 8:00 |
| 6. | Rounding corners and creating bevels | 8:05 |
| 7. | Shaping the headset and converting to NURBS | 8:44 |
| 8. | Trimming holes for the side buttons | 6:16 |
| 9. | Using Fillets to add surface thickness | 8:06 |
| 10. | Creating the side button for the headset | 5:25 |
| 11. | Building the power switch recess | 5:48 |
| 12. | Modeling the power switch geometry | 8:04 |
| 13. | Separating various sections of the geometry | 8:32 |
| 14. | Creating main button for the headset | 9:18 |
| 15. | Building the geometry for the headset's holes | 12:55 |
| 16. | Punching the holes into the front of the headset | 14:50 |
| 17. | Blocking in the geometry for the earpiece | 11:16 |
| 18. | Finalizing the earpiece geometry | 7:58 |
| 19. | Modeling the ear hook for the headset | 9:42 |
| 20. | Creating the charging pin connectors | 6:51 |
| 21. | Adding geometry for the charging base | 9:54 |
| 22. | Final modeling of the charging base | 12:54 |
| 23. | Building a backdrop for studio lighting | 6:59 |
| 24. | Positioning cameras and lights for reflections | 10:10 |
| 25. | Continuing initial light setup | 12:54 |
| 26. | Building matte plastic material for headset body | 6:44 |
| 27. | Creating brushed metal materials | 7:17 |
| 28. | Adding rubber materials to the earpiece | 7:29 |
| 29. | Creating blurry plastic material for the base | 10:22 |
| 30. | Brushed metal with a custom anisotropic pattern | 9:57 |
| 31. | Adding textures to mental ray materials | 10:03 |
| 32. | Building speaker mesh material for earpiece | 8:34 |
| 33. | Making an illuminated LED material | 14:48 |
| 34. | Adding glossy backdrop to the final render | 8:22 |
Total Run Time: | 4:57:06 |
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