Sunday, February 8, 2009

T0353 - Digital Tutors - Product Visualization in Maya

Image and video hosting by TinyPic


Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists.Popular highlights include:

  • Solutions to Design Challenges

  • Establishing Scale and Volume

  • NURBS Modeling Workflows

  • Trimming Surfaces

  • Lofting Surfaces

  • Adding Realism with Detail

  • Polygon Modeling Workflows

  • Converting Geometry Types

  • Effective Boolean Techniques

  • Projecting Curves onto Surfaces

  • Simulating Studio Lighting

  • Creating Bounce Cards and Light Diffusers

  • Light Setup and Placement

  • Recreating Real-world Materials

  • Architectural Materials

  • Indirect Illumination with Final Gather

  • Camera Placement for Composition


Lesson Outline:


















































































































































































1.Introduction and Project Overview1:38
2.Creating initial geometry for the headset5:11
3.Creating the rounded corners for the headset5:56
4.Converting to polygons and closing geometry9:22
5.Cleaning and redirecting edge flow8:00
6.Rounding corners and creating bevels8:05
7.Shaping the headset and converting to NURBS8:44
8.Trimming holes for the side buttons6:16
9.Using Fillets to add surface thickness8:06
10.Creating the side button for the headset5:25
11.Building the power switch recess5:48
12.Modeling the power switch geometry8:04
13.Separating various sections of the geometry8:32
14.Creating main button for the headset9:18
15.Building the geometry for the headset's holes12:55
16.Punching the holes into the front of the headset14:50
17.Blocking in the geometry for the earpiece11:16
18.Finalizing the earpiece geometry7:58
19.Modeling the ear hook for the headset9:42
20.Creating the charging pin connectors6:51
21.Adding geometry for the charging base9:54
22.Final modeling of the charging base12:54
23.Building a backdrop for studio lighting6:59
24.Positioning cameras and lights for reflections10:10
25.Continuing initial light setup12:54
26.Building matte plastic material for headset body6:44
27.Creating brushed metal materials7:17
28.Adding rubber materials to the earpiece7:29
29.Creating blurry plastic material for the base10:22
30.Brushed metal with a custom anisotropic pattern9:57
31.Adding textures to mental ray materials10:03
32.Building speaker mesh material for earpiece8:34
33.Making an illuminated LED material14:48
34.Adding glossy backdrop to the final render8:22

Total Run Time:


4:57:06

No comments:

Post a Comment