Sunday, February 8, 2009

T0350 - Digital Tutors - Rigging Cartoon Vehicles in Maya Cd 1 s.d 4




Digital Tutors - Rigging Cartoon Vehicles in Maya
An advanced guide to creating vehicle rigs with emphasis on toon
Learn a production workflow to creating vehicle rigs with emphasis on cartoon performance, squash and stretch rigging techniques, and the principles of building solution-based rigs for easy animation.

Contains over 8 hours of project-based training for setup artists and animators learning the processes of creating intuitive cartoon rigs with animator-friendly controls. Perfect for experienced artists.

Popular highlights include:

  • Creating Customized Tools

  • Squash and Stretch Tools

  • Custom Tools for Pinning Objects

  • Maintaining Volume with Squash & Stretch

  • Creating MEL Scripts

  • Creating Illusion of Weight on Tires

  • Automating Follow-through in Antenna

  • Automating Revolving Lights

  • Intuitive Control for Steering Wheel

  • Rigging with Non-linear Deformers

  • Rigging Doors and Windows

  • Automating the Car Idle

  • Setting up Proxy Meshes

  • Adding a Smooth Node Switch

  • Creating Control Objects

  • Attaching Vehicles to Motion Paths

  • Binding to Lattices

  • Creating Exhaust Sputter


Lesson Outline:






















































































































































































































































































1.Introduction and start scene overview9:28
2.Creating a MEL script for snapping objects10:39
3.Starting the wagon rig8:04
4.Creating bones to deform the vehicle11:17
5.Designing a MEL window to apply squash and stretch to the rig9:28
6.The execution command for the squash and stretch tool12:12
7.Finishing the squash and stretch tool16:17
8.Adding volume to the squash and stretch of the vehicle9:42
9.Finishing the squash and stretch setup of the vehicle5:38
10.Creating the initial controls8:10
11.Finishing the vehicle body control objects / adding a twist deformation13:35
12.Making the proxy cage for the vehicle8:33
13.Controlling the spinning of the police light10:21
14.Connecting objects to polygon meshes12:16
15.Beginning the setup for the antenna7:02
16.Connecting the antenna to the mesh7:03
17.Finishing the antenna9:02
18.The setup process for the doors11:28
19.Adding a control object to the front right door10:49
20.Finishing the front right door8:13
21.Working on the front left door18:26
22.Starting setup of the steering wheel8:49
23.Wrapping up the steering wheel3:07
24.Starting on the back doors9:45
25.Final tweaks for the back left door6:08
26.Beginning the right back door4:55
27.Finishing the right back door / starting on the back lock11:25
28.Finishing the back lock10:01
29.Beginning the setup of the exhaust10:19
30.Finishing the exhaust rig2:07
31.Rigging the siren with non-linear deformers10:08
32.Tying the non-linear deformers together to create a noisy siren effect5:37
33.Final tweaks for the siren rig11:30
34.Starting on the tires: creating control objects7:18
35.Connecting the tire to the control object and setting up a tire follow switch11:40
36.Looking into ways to rig the tires to revolvea12:19
37.Creating the illusion of weight on the tire7:10
38.Working on the connections between the tire control and squash deformer6:54
39.Completing the back right tire6:32
40.Moving on to the back left wheel11:39
41.Applying the revolve expression to the rear left tire4:04
42.Adding the squash deformer to the rear left wheel7:39
43.Starting our work on the front left tire9:22
44.Wrapping up the general connections of the front left tire8:55
45.Setting up the steering control4:22
46.Working on the last wheel6:36
47.Finishing the rig for the last tire6:57
48.Creating the wagon idle expression8:47
49.Adding the idle shake to the hood9:30
50.Making character sets for the vehicle8:49
51.Determining a good rotation order and writing a MEL script to quickly apply it4:36
52.Smoothing the wagon model and setting up a control to switch between smooth levels10:34
53.Concepts for adding a vehicle to a motion path13:01
54.Bonus: explanation of the Connect to Mesh (CTM) tool7:55

Total Run Time:


8:06:13

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