Digital Tutors - Rigging Cartoon Vehicles in Maya
An advanced guide to creating vehicle rigs with emphasis on toon
Learn a production workflow to creating vehicle rigs with emphasis on cartoon performance, squash and stretch rigging techniques, and the principles of building solution-based rigs for easy animation.
Contains over 8 hours of project-based training for setup artists and animators learning the processes of creating intuitive cartoon rigs with animator-friendly controls. Perfect for experienced artists.
Popular highlights include:
- Creating Customized Tools
- Squash and Stretch Tools
- Custom Tools for Pinning Objects
- Maintaining Volume with Squash & Stretch
- Creating MEL Scripts
- Creating Illusion of Weight on Tires
- Automating Follow-through in Antenna
- Automating Revolving Lights
- Intuitive Control for Steering Wheel
- Rigging with Non-linear Deformers
- Rigging Doors and Windows
- Automating the Car Idle
- Setting up Proxy Meshes
- Adding a Smooth Node Switch
- Creating Control Objects
- Attaching Vehicles to Motion Paths
- Binding to Lattices
- Creating Exhaust Sputter
Lesson Outline:
| 1. | Introduction and start scene overview | 9:28 |
| 2. | Creating a MEL script for snapping objects | 10:39 |
| 3. | Starting the wagon rig | 8:04 |
| 4. | Creating bones to deform the vehicle | 11:17 |
| 5. | Designing a MEL window to apply squash and stretch to the rig | 9:28 |
| 6. | The execution command for the squash and stretch tool | 12:12 |
| 7. | Finishing the squash and stretch tool | 16:17 |
| 8. | Adding volume to the squash and stretch of the vehicle | 9:42 |
| 9. | Finishing the squash and stretch setup of the vehicle | 5:38 |
| 10. | Creating the initial controls | 8:10 |
| 11. | Finishing the vehicle body control objects / adding a twist deformation | 13:35 |
| 12. | Making the proxy cage for the vehicle | 8:33 |
| 13. | Controlling the spinning of the police light | 10:21 |
| 14. | Connecting objects to polygon meshes | 12:16 |
| 15. | Beginning the setup for the antenna | 7:02 |
| 16. | Connecting the antenna to the mesh | 7:03 |
| 17. | Finishing the antenna | 9:02 |
| 18. | The setup process for the doors | 11:28 |
| 19. | Adding a control object to the front right door | 10:49 |
| 20. | Finishing the front right door | 8:13 |
| 21. | Working on the front left door | 18:26 |
| 22. | Starting setup of the steering wheel | 8:49 |
| 23. | Wrapping up the steering wheel | 3:07 |
| 24. | Starting on the back doors | 9:45 |
| 25. | Final tweaks for the back left door | 6:08 |
| 26. | Beginning the right back door | 4:55 |
| 27. | Finishing the right back door / starting on the back lock | 11:25 |
| 28. | Finishing the back lock | 10:01 |
| 29. | Beginning the setup of the exhaust | 10:19 |
| 30. | Finishing the exhaust rig | 2:07 |
| 31. | Rigging the siren with non-linear deformers | 10:08 |
| 32. | Tying the non-linear deformers together to create a noisy siren effect | 5:37 |
| 33. | Final tweaks for the siren rig | 11:30 |
| 34. | Starting on the tires: creating control objects | 7:18 |
| 35. | Connecting the tire to the control object and setting up a tire follow switch | 11:40 |
| 36. | Looking into ways to rig the tires to revolvea | 12:19 |
| 37. | Creating the illusion of weight on the tire | 7:10 |
| 38. | Working on the connections between the tire control and squash deformer | 6:54 |
| 39. | Completing the back right tire | 6:32 |
| 40. | Moving on to the back left wheel | 11:39 |
| 41. | Applying the revolve expression to the rear left tire | 4:04 |
| 42. | Adding the squash deformer to the rear left wheel | 7:39 |
| 43. | Starting our work on the front left tire | 9:22 |
| 44. | Wrapping up the general connections of the front left tire | 8:55 |
| 45. | Setting up the steering control | 4:22 |
| 46. | Working on the last wheel | 6:36 |
| 47. | Finishing the rig for the last tire | 6:57 |
| 48. | Creating the wagon idle expression | 8:47 |
| 49. | Adding the idle shake to the hood | 9:30 |
| 50. | Making character sets for the vehicle | 8:49 |
| 51. | Determining a good rotation order and writing a MEL script to quickly apply it | 4:36 |
| 52. | Smoothing the wagon model and setting up a control to switch between smooth levels | 10:34 |
| 53. | Concepts for adding a vehicle to a motion path | 13:01 |
| 54. | Bonus: explanation of the Connect to Mesh (CTM) tool | 7:55 |
Total Run Time: | 8:06:13 |
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