Explore the Render Tree and gain control over the appearance of your objects in XSI with 2.5 hours of project-based training. Ideal for new and beginning users.Popular highlights include:
- Render Tree Overview
 - Bump Map Generators
 - Displacement Maps
 - Texture Projections
 - Mix Nodes
 - Advanced Texture Placement
 - Volumetric Effects with Light Shaders
 - Layering Textures
 - Ambient Occlusion Shader
 - Material Editor
 
* XSI Essentials and higher is recommended for several lessons. Please see the outline. Lesson Outline:
| 1. | Introduction and project overview | 1:08 | 
| 2. | Navigating the Render Tree | 4:35 | 
| 3. | Adding new nodes and creating connections between them | 5:33 | 
| 4. | Surface Shaders (part 1): discussing parameters common to all surface shader types | 11:31 | 
| 5. | Surface Shaders (part 2): looking at unique features of each surface shader and their common uses | 15:21 | 
| 6. | Texture Supports and Projections (part 1) | 5:30 | 
| 7. | Texture Supports and Projections (part 2): using multiple texture supports on a single object | 8:15 | 
| 8. | Looking at Mix Nodes, which let you mix several images and shaders to create unique effects | 4:44 | 
| 9. | Exploring different methods for adjusting the texture placement | 7:25 | 
| 10. | Bump and Displacement Maps | 12:38 | 
| 11. | Using Weight Maps to control different operators and as color mixing controls | 8:57 | 
| 12. | Discussing several methods of assigning and sharing materials | 11:38 | 
| 13. | Stained-Glass Window (part 1): texturing the main wall | 7:46 | 
| 14. | Stained-Glass Window (part 2): adding color and bump maps to the bricks around the window | 7:49 | 
| 15. | Stained-Glass Window (part 3): texturing the stained-glass window (requires XSI Essentials and higher) | 8:04 | 
| 16. | Stained Glass Window (part 4): adding specialized nodes to individual lights and to the scene's render passes | 8:30 | 
| 17. | Stained Glass Window (part 5): creating light rays that pass through the colored parts of the window | 9:01 | 
| 18. | Stained Glass Window (part 6): using the Ambient Occlusion node | 7:25 | 
Total Run Time:  | 2:22:00 | 
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