Sunday, February 8, 2009

T0359 - Digital Tutors - UV Layout in Maya

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Learn the essential techniques to define and precisely apply textures with over 3 hours of self-paced training. Perfect for beginner and intermediate users.Popular highlights include:

  • Planar mapping

  • Cylindrical mapping

  • Spherical mapping

  • Automatic mapping

  • Cutting UVs

  • Sewing UVs

  • UV Transfer

  • Averaging Vertices

  • UV Texture Editor


"UV Layout in Maya" concentrates on the essential techniques needed to define and apply flawless textures to Polygon and Sub-D models, resulting in phenomenal detail and accuracy. Each of the concepts, methods, and tools used for every process are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Easily learn Planar, Cylindrical, Spherical and Automatic Mapping methods, Cutting UVs. Sewing UVs, UV Transfer, Averaging Vertices, working in the UV Texture Editor, and achieving clean and efficient UV layouts with precision.






Lesson Outline:
































































































































1.Introduction and project overview1:22
2.Introduction to the Maya's UV Texture Editor4:59
3.Getting Familiar with the Planar Mapping5:36
4.Exploring Cylindrical Mapping6:37
5.Exploring Spherical and Automatic Mapping5:28
6.Getting Started with Multiple Projections7:46
7.Looking Deeper into the Process of Sewing UVs Together6:38
8.Getting Started on the Arm UV Layout of the Monster9:19
9.Completing the Adjustments to Arm Geometry8:10
10.Adjusting the UVs on the Arm8:55
11.Preparing to Create the UV Map for the Back Legs6:02
12.Mapping the Back Leg5:24
13.Preparing the Hands and Feet for UV Mapping7:33
14.Adjusting the UV Layout of the Hand9:37
15.Final adjustments to UVs on the monster's hand  4:20
16.Creating UV Layout for the Torso9:41
17.Creating UV Layout for the Head (part 1)8:30
18.Creating UV Layout for the Head (part 2)8:34
19.Sewing UVs on the Monster's Head (part 1)6:28
20.Sewing UVs on the Monster's Head (part 2)8:56
21.Sewing UVs on the Monster's Head (part 3)7:52
22.Sewing UVs on the Monster's Head (part 4)6:20
23.Moving the UV Data from the polygon model to the original sub-d monster  6:39
24.Creating UV Layout for the Horns11:17

Total Run Time:


2:52:00

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Image and video hosting by TinyPic

Image and video hosting by TinyPic

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