Sunday, February 15, 2009

T0397 - Digital Tutors - Introduction to Rigging in XSI

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Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Contains nearly 7 hours of project-based training for aspiring artists learning character setup and rigging workflows in XSI.Popular highlights include:

  • XSI Rigging Tools Overview

  • Organizing Scenes

  • Working with the Schematic

  • Parenting Objects

  • Using Groups

  • 2D and 3D Bone Chain System

  • IK Capabilities

  • FK Capabilities

  • Chain Properties

  • Repositioning Bones

  • Choosing Workable Rotation Orders

  • Position Constraints

  • Orientation Constraints

  • Direction Constraints

  • Pose Constraints

  • Controlling SRT Parameters

  • Chain Up Vector Operators

  • Mesh Deformation Overview

  • Envelopes

  • Enveloping Techniques

  • Resetting Envelopes

  • Understanding Operator Stack

  • Editing Envelopes

  • Weight Paint Panel

  • Redistributing Weights

  • Weight Editor

  • Blending Envelope Weights

  • Mirroring Envelopes

  • Working with Shapes

  • Modeling Shapes with Tweak Component Tool

  • Secondary Shape Modeling for Corrective Shapes

  • Setting up Driven Key Relationships

  • Working with Character Key Sets

  • Organizing Animation Data


Lesson Outline:














































































































































































































































1.Using solid naming conventions for objects13:48
2.Creating custom toolbars and working with XSI layers13:35
3.Parenting objects in XSI12:18
4.Object hierarchies in XSI's explorer and schematic8:43
5.Building bones in XSI (part 1)10:58
6.Building bones in XSI (part 2)10:26
7.Creating pseudo roots in bone chains4:38
8.Safely repositioning bones in XSI9:44
9.Working with chain bone properties11:30
10.Display settings for roots and effectors5:19
11.Understanding XSI's Kinematic Chain13:58
12.IK/FK blending bone chains7:24
13.Delving into XSI's Kinematic Joint properties16:21
14.Creating control objects in XSI (part 1)8:40
15.Creating control objects in XSI (part 2)12:08
16.Cleaning up SRT parameters with Neutral Pose6:05
17.Utilizing XSI's Position Constraint to control an object's translate parameters9:43
18.Manipulating an object's rotation with the Orientation Constraint9:23
19.Controlling an object's rotation with another object's position using XSI's Direction Constraint8:38
20.Constraining an object's SRT parameters with XSI's Pose Constraint6:54
21.Working with Chain Up Vector8:10
22.Utilizing duplicate symmetry7:31
23.Efficiently renaming objects in XSI4:35
24.Automatically invoking SRT manipulators on objects10:12
25.Working with models8:35
26.Enveloping objects in XSI (part 1)9:24
27.Enveloping objects in XSI (part 2)8:02
28.Returning enveloped meshes to their reference pose3:09
29.Alternative solution for returning envelopes to their reference pose9:28
30.Modifying envelope weights12:57
31.Ultilizing the weight editor7:01
32.Locally reassigning influence weights to vertices7:01
33.Blending influence weights8:17
34.Mirroring weights in XSI10:01
35.Exporting weights7:00
36.Adding and removing envelope deformers6:47
37.Creating shapes in XSI13:09
38.Alternative way for creating shapes11:55
39.Driven Key Relationships via Simple Expressions7:28
40.Driven Key Relationships with the Parameter Connection Editor8:38
41.Using Deform Keys to correct deformations10:23
42.Understanding clusters8:37
43.Working with Cage Deformers6:18
44.Cleaning up object parameters for animation5:00
45.Using Deform Keys to correct deformations7:50
46.Using character key sets to organize animation data13:49

Total Run Time:


6:57:01

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