Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Contains nearly 7 hours of project-based training for aspiring artists learning character setup and rigging workflows in XSI.Popular highlights include:
- XSI Rigging Tools Overview
- Organizing Scenes
- Working with the Schematic
- Parenting Objects
- Using Groups
- 2D and 3D Bone Chain System
- IK Capabilities
- FK Capabilities
- Chain Properties
- Repositioning Bones
- Choosing Workable Rotation Orders
- Position Constraints
- Orientation Constraints
- Direction Constraints
- Pose Constraints
- Controlling SRT Parameters
- Chain Up Vector Operators
- Mesh Deformation Overview
- Envelopes
- Enveloping Techniques
- Resetting Envelopes
- Understanding Operator Stack
- Editing Envelopes
- Weight Paint Panel
- Redistributing Weights
- Weight Editor
- Blending Envelope Weights
- Mirroring Envelopes
- Working with Shapes
- Modeling Shapes with Tweak Component Tool
- Secondary Shape Modeling for Corrective Shapes
- Setting up Driven Key Relationships
- Working with Character Key Sets
- Organizing Animation Data
Lesson Outline:
1. | Using solid naming conventions for objects | 13:48 |
2. | Creating custom toolbars and working with XSI layers | 13:35 |
3. | Parenting objects in XSI | 12:18 |
4. | Object hierarchies in XSI's explorer and schematic | 8:43 |
5. | Building bones in XSI (part 1) | 10:58 |
6. | Building bones in XSI (part 2) | 10:26 |
7. | Creating pseudo roots in bone chains | 4:38 |
8. | Safely repositioning bones in XSI | 9:44 |
9. | Working with chain bone properties | 11:30 |
10. | Display settings for roots and effectors | 5:19 |
11. | Understanding XSI's Kinematic Chain | 13:58 |
12. | IK/FK blending bone chains | 7:24 |
13. | Delving into XSI's Kinematic Joint properties | 16:21 |
14. | Creating control objects in XSI (part 1) | 8:40 |
15. | Creating control objects in XSI (part 2) | 12:08 |
16. | Cleaning up SRT parameters with Neutral Pose | 6:05 |
17. | Utilizing XSI's Position Constraint to control an object's translate parameters | 9:43 |
18. | Manipulating an object's rotation with the Orientation Constraint | 9:23 |
19. | Controlling an object's rotation with another object's position using XSI's Direction Constraint | 8:38 |
20. | Constraining an object's SRT parameters with XSI's Pose Constraint | 6:54 |
21. | Working with Chain Up Vector | 8:10 |
22. | Utilizing duplicate symmetry | 7:31 |
23. | Efficiently renaming objects in XSI | 4:35 |
24. | Automatically invoking SRT manipulators on objects | 10:12 |
25. | Working with models | 8:35 |
26. | Enveloping objects in XSI (part 1) | 9:24 |
27. | Enveloping objects in XSI (part 2) | 8:02 |
28. | Returning enveloped meshes to their reference pose | 3:09 |
29. | Alternative solution for returning envelopes to their reference pose | 9:28 |
30. | Modifying envelope weights | 12:57 |
31. | Ultilizing the weight editor | 7:01 |
32. | Locally reassigning influence weights to vertices | 7:01 |
33. | Blending influence weights | 8:17 |
34. | Mirroring weights in XSI | 10:01 |
35. | Exporting weights | 7:00 |
36. | Adding and removing envelope deformers | 6:47 |
37. | Creating shapes in XSI | 13:09 |
38. | Alternative way for creating shapes | 11:55 |
39. | Driven Key Relationships via Simple Expressions | 7:28 |
40. | Driven Key Relationships with the Parameter Connection Editor | 8:38 |
41. | Using Deform Keys to correct deformations | 10:23 |
42. | Understanding clusters | 8:37 |
43. | Working with Cage Deformers | 6:18 |
44. | Cleaning up object parameters for animation | 5:00 |
45. | Using Deform Keys to correct deformations | 7:50 |
46. | Using character key sets to organize animation data | 13:49 |
Total Run Time: | 6:57:01 |
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