Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Contains nearly 7 hours of project-based training for aspiring artists learning character setup and rigging workflows in XSI.Popular highlights include:
- XSI Rigging Tools Overview
- Organizing Scenes
- Working with the Schematic
- Parenting Objects
- Using Groups
- 2D and 3D Bone Chain System
- IK Capabilities
- FK Capabilities
- Chain Properties
- Repositioning Bones
- Choosing Workable Rotation Orders
- Position Constraints
- Orientation Constraints
- Direction Constraints
- Pose Constraints
- Controlling SRT Parameters
- Chain Up Vector Operators
- Mesh Deformation Overview
- Envelopes
- Enveloping Techniques
- Resetting Envelopes
- Understanding Operator Stack
- Editing Envelopes
- Weight Paint Panel
- Redistributing Weights
- Weight Editor
- Blending Envelope Weights
- Mirroring Envelopes
- Working with Shapes
- Modeling Shapes with Tweak Component Tool
- Secondary Shape Modeling for Corrective Shapes
- Setting up Driven Key Relationships
- Working with Character Key Sets
- Organizing Animation Data
Lesson Outline:
| 1. | Using solid naming conventions for objects | 13:48 |
| 2. | Creating custom toolbars and working with XSI layers | 13:35 |
| 3. | Parenting objects in XSI | 12:18 |
| 4. | Object hierarchies in XSI's explorer and schematic | 8:43 |
| 5. | Building bones in XSI (part 1) | 10:58 |
| 6. | Building bones in XSI (part 2) | 10:26 |
| 7. | Creating pseudo roots in bone chains | 4:38 |
| 8. | Safely repositioning bones in XSI | 9:44 |
| 9. | Working with chain bone properties | 11:30 |
| 10. | Display settings for roots and effectors | 5:19 |
| 11. | Understanding XSI's Kinematic Chain | 13:58 |
| 12. | IK/FK blending bone chains | 7:24 |
| 13. | Delving into XSI's Kinematic Joint properties | 16:21 |
| 14. | Creating control objects in XSI (part 1) | 8:40 |
| 15. | Creating control objects in XSI (part 2) | 12:08 |
| 16. | Cleaning up SRT parameters with Neutral Pose | 6:05 |
| 17. | Utilizing XSI's Position Constraint to control an object's translate parameters | 9:43 |
| 18. | Manipulating an object's rotation with the Orientation Constraint | 9:23 |
| 19. | Controlling an object's rotation with another object's position using XSI's Direction Constraint | 8:38 |
| 20. | Constraining an object's SRT parameters with XSI's Pose Constraint | 6:54 |
| 21. | Working with Chain Up Vector | 8:10 |
| 22. | Utilizing duplicate symmetry | 7:31 |
| 23. | Efficiently renaming objects in XSI | 4:35 |
| 24. | Automatically invoking SRT manipulators on objects | 10:12 |
| 25. | Working with models | 8:35 |
| 26. | Enveloping objects in XSI (part 1) | 9:24 |
| 27. | Enveloping objects in XSI (part 2) | 8:02 |
| 28. | Returning enveloped meshes to their reference pose | 3:09 |
| 29. | Alternative solution for returning envelopes to their reference pose | 9:28 |
| 30. | Modifying envelope weights | 12:57 |
| 31. | Ultilizing the weight editor | 7:01 |
| 32. | Locally reassigning influence weights to vertices | 7:01 |
| 33. | Blending influence weights | 8:17 |
| 34. | Mirroring weights in XSI | 10:01 |
| 35. | Exporting weights | 7:00 |
| 36. | Adding and removing envelope deformers | 6:47 |
| 37. | Creating shapes in XSI | 13:09 |
| 38. | Alternative way for creating shapes | 11:55 |
| 39. | Driven Key Relationships via Simple Expressions | 7:28 |
| 40. | Driven Key Relationships with the Parameter Connection Editor | 8:38 |
| 41. | Using Deform Keys to correct deformations | 10:23 |
| 42. | Understanding clusters | 8:37 |
| 43. | Working with Cage Deformers | 6:18 |
| 44. | Cleaning up object parameters for animation | 5:00 |
| 45. | Using Deform Keys to correct deformations | 7:50 |
| 46. | Using character key sets to organize animation data | 13:49 |
Total Run Time: | 6:57:01 |
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