Tuesday, February 10, 2009

T0377 - Digital Tutors - Exaggerated Facial Modeling in Maya and ZBrush




Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.Popular highlights include:

  • Modeling Exaggerated Features

  • Using Reference Art

  • Building Deformable Topology

  • Building Initial Edge-flow

  • Extruding Geometry Along Curves

  • Bridging Geometry

  • Modeling Eyes

  • Modeling Symmetrically

  • Building Large Wrinkles

  • Modeling Ears

  • Adding Mouth Interior

  • Connecting Edges with Split Polygon Tool

  • Importing/Exporting Geometry

  • Assembling Subtools in ZBrush

  • Filling Portions of Subtools with Color

  • Modifying Head with Move Brush

  • Sub-dividing Geometry

  • Sculpting Facial Features

  • Adding Small Wrinkles

  • Adding Irregularities

  • Adding Detail with Alpha Maps and Strokes

  • Creating a UV Layout

  • Integrating UV Changes into ZBrush Sculpt

  • Creating Normal Maps in ZBrush

  • Applying and Viewing Normal Maps in Maya


Lesson Outline:








































































































































































1.Blocking in the top of the head8:10
2.Modeling the bridge of the nose7:38
3.Drawing out the nasolabial fold12:36
4.Building the brow ridge and cheek bone6:02
5.Extruding out the jaw line6:16
6.Building the back of the neck7:49
7.Connecting the neck and adding musculature11:52
8.Completing the neck and shoulders13:05
9.Creating the nose11:10
10.Modeling the mouth10:59
11.Building the eyeball6:35
12.Modeling the eye area7:45
13.Filling in the cheek geometry9:30
14.Starting construction of the ear7:34
15.Building the structure of the ear11:09
16.Finishing the ear6:18
17.Adding large wrinkles7:43
18.Building the gums7:35
19.Adding the teeth and tongue12:54
20.Transferring the geometry from Maya to ZBrush8:04
21.Making large-scale changes to the shape of the head7:55
22.Sculpting prominent facial features16:49
23.Sculpting smaller wrinkles and folds9:58
24.Sculpting time-lapse10:08
25.Adding rough eyebrows and loose skin under the neck7:08
26.Using alpha maps to add wrinkles8:00
27.Adding fine detail to the face11:36
28.Creating a UV layout for the head in Maya12:07
29.Exporting normal maps from ZBrush7:03
30.Applying normal maps in Maya4:58
31.Bonus: Removing age by modifying the sculpt9:36
32.Bonus: Removing wrinkles and smoothing the eye area8:34

Total Run Time:


4:55:19

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