Sunday, February 15, 2009

T0393 - Digital Tutors - Introduction to Character Development Kit in XSI

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Efficiently build rigs and learn a customizable approach to character rigging using XSI's Character Development Kit. Contains over 4 hours of project-driven training for artists learning the technical and creative processes of automating and customizing character rigs in XSI.Popular highlights include:

  • CDK Overview

  • Biped Guide Rigging

  • Quadruped Guide Rigging

  • Hierarchy from Guide

  • Roll Divisions and Skins

  • Shadow Rigs

  • Creating Synoptics

  • Quaternion and Skeleton Spines

  • Tail Controls

  • Arms, Hands, and Fingers

  • Legs and Feet

  • Torso and Head

  • Springs

  • Adding Stretch to Biped Arms

  • Adding Additional Controls

  • Biped Motion Tracks, Tags and Steps

  • Creating Custom CDK Commands

  • Pose Constraints

  • Symmetry Constraints

  • Creating a Multi-legged Guide Rig

  • Building Animation Expressions


Lesson Outline:




























































































































































































1.Basic guide-rigging workflow6:29
2.Proportioning the biped guide (part 1)6:40
3.Proportioning the biped guide (part 2)8:30
4.Finalizing the proportions and creating the rig9:16
5.Features of rigs made from guides7:00
6.Proportioning the quadruped guide (part 1)5:08
7.Proportioning the quadruped guide (part 2)6:03
8.Creating rigs from quadruped guides7:14
9.Quadruped tail controls4:36
10.Creating custom synoptic views7:11
11.Coding synoptic commands8:08
12.Synoptic tips and tricks6:38
13.Biped dog leg rigs4:18
14.Guides setup for centaurs6:46
15.Roll, skin and other options7:22
16.Consolidating the centaur rigs7:56
17.Create spine tool6:06
18.Applying spring operators6:59
19.Create tail methods7:03
20.Making stretchy arms for the biped rig9:56
21.Automating the stretchy arm setup8:31
22.Completing and testing the Make Stretchy button6:35
23.Adding extra feet control with plant / free switches6:04
24.Biped motion tracks5:15
25.Exploring the Character Development Kit3:29
26.Using MakeLeg9:13
27.Using MakeArm5:19
28.Setting MakeHead with combo options7:54
29.Setting MakeTorso with symmetry options8:44
30.Using MakeFoot to make feet and roll controls5:22
31.Using MakeHand to make variable hands11:19
32.Multiped rig (part 1) - spine setup5:22
33.Multiped rig (part 2) - creating multiple left legs6:53
34.Multiped rig (part 3) - creating multiple right legs5:13
35.Multiped rig (part 4) - automating animation10:56
36.Multiped rig (part 5) - adding controls6:50

Total Run Time:


4:12:18

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