Learn the fundamentals of mental ray and begin adding visual richness to your work with 3 hours of project-driven training. Ideal for beginner to intermediate users.Includes a free trial of SOFTIMAGE|XSI v.5 Foundation!
Popular highlights include:
- Global Illumination
- Final Gathering
- Photon Emission
- Render Speed Optimization
- HDR Lighting
- Caustics
- Subsurface Scattering
- Realistic Skin Effects
- Cartoon-style Rendering
- Depth of Field
- Render Map
- Lighting and Shading Nodes
- Render Tree
Lesson Outline:
1. | Introduction and project overview | 2:27 |
2. | Simulating indirect lighting and color bouncing with Global Illumination | 11:07 |
3. | Final Gather (part 1): simulating highly realistic soft shadows and indirect lighting without having to cast photons into the scene | 13:02 |
4. | Final Gather (part 2): looking at advanced options and techniques for saving render time | 7:24 |
5. | Combining Global Illumination and Final Gather | 5:57 |
6. | Image Based Lighting | 11:46 |
7. | Using Caustics to simulate the way light refracts through transparent objects and casts a pattern of light onto the floor | 15:40 |
8. | Using Environmental Shaders to create a very fast reflected environment, or as an alternative to the light dome when using .HDR images | 5:52 |
9. | Using Ambient Occlusion Node, which can produce soft indirect shadows similar to Final Gather, but without the added render time | 10:06 |
10. | Render Map (part 1): baking color, bump, and lighting information into a single image map | 8:56 |
11. | Render Map (part 2): optimizing render map to work correctly with scenes that use Final Gather or Image Based Lighting | 9:58 |
12. | Using Subsurface Scattering node | 7:23 |
13. | Toon Rendering | 13:49 |
14. | Using Depth of Field to add more realism and distance to the rendered images | 7:10 |
15. | Using the Shader Wizard to build the necessary project files and templates for coding and integrating your own shaders | 8:02 |
16. | Coding Your Own Shaders | 8:37 |
Total Run Time: | 2:30:00 |
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