Sunday, February 15, 2009

T0402 - Digital Tutors - Mental ray in XSI

Image and video hosting by TinyPic


Learn the fundamentals of mental ray and begin adding visual richness to your work with 3 hours of project-driven training. Ideal for beginner to intermediate users.Includes a free trial of SOFTIMAGE|XSI v.5 Foundation!

Popular highlights include:

  • Global Illumination

  • Final Gathering

  • Photon Emission

  • Render Speed Optimization

  • HDR Lighting

  • Caustics

  • Subsurface Scattering

  • Realistic Skin Effects

  • Cartoon-style Rendering

  • Depth of Field

  • Render Map

  • Lighting and Shading Nodes

  • Render Tree


Lesson Outline:
























































































1.Introduction and project overview2:27
2.Simulating indirect lighting and color bouncing with Global Illumination11:07
3.Final Gather (part 1): simulating highly realistic soft shadows and indirect lighting without having to cast photons into the scene13:02
4.Final Gather (part 2): looking at advanced options and techniques for saving render time7:24
5.Combining Global Illumination and Final Gather5:57
6.Image Based Lighting11:46
7.Using Caustics to simulate the way light refracts through transparent objects and casts a pattern of light onto the floor15:40
8.Using Environmental Shaders to create a very fast reflected environment, or as an alternative to the light dome when using .HDR images5:52
9.Using Ambient Occlusion Node, which can produce soft indirect shadows similar to Final Gather, but without the added render time10:06
10.Render Map (part 1): baking color, bump, and lighting information into a single image map8:56
11.Render Map (part 2): optimizing render map to work correctly with scenes that use Final Gather or Image Based Lighting9:58
12.Using Subsurface Scattering node7:23
13.Toon Rendering13:49
14.Using Depth of Field to add more realism and distance to the rendered images7:10
15.Using the Shader Wizard to build the necessary project files and templates for coding and integrating your own shaders8:02
16.Coding Your Own Shaders8:37

Total Run Time:


2:30:00

No comments:

Post a Comment