Sunday, February 15, 2009

T0408 - Digital Tutors - Rigging Quadrupeds in XSI




Learn time-saving quadruped rigging techniques and the principles of building solution-based rigs for more efficient animating in XSI. Contains over 8 hours of project-driven training. Perfect for intermediate artists.Popular highlights include:

  • Building Rigs from Reference

  • Broken Hierarchy Systems

  • Custom Toolbar

  • Character Key Sets

  • Sub-Character Sets

  • Constraints

  • Constructing Proxy Cages

  • Painting Weights

  • Reverse Lock System

  • Naming Conventions

  • Limb Controls

  • Expressions

  • Custom and Proxy Parameters

  • Mirroring Techniques

  • Custom Control Spline Rigs

  • XSI Spines for Vertebrae

  • Cleaning up Control Objects

  • Working with Groups

  • Tail Rig

  • Enveloping Techniques

  • Deform Keys

  • Rotation Order


Lesson Outline:






















































































































































































































































































1.Working with models and groups10:21
2.Creating a custom toolbar10:06
3.Studying a diagram of a horse skeleton, building the thoracic limb9:06
4.Repositioning chain elements / renaming objects13:31
5.Beginning the horse's phalangeal controls12:27
6.Adding pivot controls for the hoof14:29
7.Primary control for the thoracic limb8:04
8.Creating custom parameters for finger joints10:36
9.Controlling the finger joints with custom parameters14:28
10.Twist control for horse's elbow5:42
11.The shoulder control12:55
12.Mirroring rig elements10:06
13.Cleaning up mirrored objects8:26
14.Finishing both thoracic limbs11:48
15.Building the bones for the pelvic limb7:52
16.Renaming chain elements for the pelvic limb5:59
17.Creating toe controls7:33
18.Pivot controls for the toe8:43
19.Main control for the pelvic limb7:04
20.Expressions for toe controls7:20
21.Twist control for the knee3:16
22.Finalizing the left pelvic limb / mirroring controls4:26
23.Completing the right pelvic limb10:05
24.Starting on the vertebrae5:16
25.Using XSI spines for the vertebrae11:50
26.Connecting vertebrae to hip and chest objects6:14
27.Controls for the vertebrae / connecting limbs6:25
28.Finishing the controls for the spine10:18
29.Constructing the head, cervix and jaw bones3:57
30.Renaming chain elements / primary connections of the head and neck6:01
31.Creating the head and neck twist controls7:46
32.Custom parameters for the jaw4:49
33.Working on the ears10:35
34.Proxy parameters for the ears11:23
35.Neck control / adding broken hierarchy control to the rig6:56
36.Finishing the broken hierarchy control7:32
37.Starting on the tail / creating custom control splines6:25
38.Using Up Vectors to prevent flipping in tail11:55
39.Building controls for the tail9:02
40.Completing the tail10:15
41.Global rig control with scaling capabilities11:43
42.Cleaning up the rig12:21
43.Methods for creating a proxy cage13:16
44.Creating buttons to switch between a real and proxy horse6:42
45.Discussing rotation order5:56
46.Utilizing character key sets15:19
47.Enveloping the horse / adding envelope deformers6:52
48.Blocking envelope weights8:11
49.Working on the left pelvic limb7:10
50.Blending envelope weights11:33
51.Smoothing the thighs weights9:24
52.Techniques for painting weights on difficult areas10:41
53.Mirroring weights8:30
54.Bonus: Adding muscle bulges with deform keys10:52

Total Run Time:


8:09:32

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