Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Showing posts with label Modo. Show all posts
Showing posts with label Modo. Show all posts
Sunday, December 27, 2009
Thursday, December 24, 2009
T0846 - 3dgarage - Modo 302 Product shots 2
Product Description
modo 302 Product Shots Volume 2
Increase your learning with modo 302 Product Shots Volume 2 where you'll learn modeling packages, bags, and intricate spray bottles. You'll learn to use enhanced modeling techniques, connection operations, image mapping with masking, how to make wrinkles, UV Mapping, studio lighting, and more.
This inexpensive, brand new course, now available is designed to teach you how to create realistic looking products in modo 302. Volume 1 explored creating bottles and containers good for soap, shampoo, lotions, and concentrated on lighting and sets. In volume two, you'll increase your learning with modeling packages, bags, and intricate spray bottles. You'll learn to use enhanced modeling techniques, connection operations, image mapping with masking, how to make wrinkles, UV Mapping, studio lighting, and more. What might appear simple often turns out to be a bit more complex, and what can seem complex is usually quite simple. This set covers mixing unique shapes to make the photoreal renders. Your course will not just show you how to model, but texture, light and render as well. Nearly 3 hours of high quality videos. All image maps and scene files included.
Sunday, October 25, 2009
T0804 - VANDIGITAL - modo 401 Rendering techniques
VANDIGITAL - modo 401 Rendering techniques
Type: 3D Tutorials | Runtime: 500 minutes / 1280x720
Description: VANDIGITAL made a great quality series about rendering techniques in Luxology's Modo 401, all video's are in 1280x720 Quicktime and the package comes with scene files included.
Also included is his personaly made render script to be used inside Modo for easier handeling of all the various settings. it comes with great presets that give wonderful results, yet it still allows you to change it up to you personal taste after that.
Some aspects that are handled by the videos:
-Tone Mapping
-Caustics
-Volumetric lighting
-New gamma controls
-New preset controls
-Material presets system
-Material creation
-Exterior Lighting
-Exterior Environement Creation
-Interior Lighting
-Render trouble shooting
-In depth look at 401 controls
-In depth look at Vandigitals Render presets UI and how to use it.
-Leveraging shading rates
-Combining different render methods to produce biased/unbiased results.
-Fur for use in the archtectural world, grass, rugs, carpets, fuzz, etc.
-A in depth look into render size and how it affects IR settings.
More info including video descriptions at: http://vandigital.com/products/modo-401/401-rendering-techniques
Saturday, October 24, 2009
Tuesday, July 7, 2009
T0615 - Luxology Training Architectural Interior Lighting & Rendering
In this video tutorial from Yazan Malkosh, we explain detailed techniques for creating compelling day and night shots of a contemporary interior living space using modo. The goal is for you to gain enhanced understanding and control over how interior surfaces appear, how to light them effectively, and how to create final high-resolution images suitable for presentation to a client.
Software Required: modo 302 and Photoshop
Total Running Time:: 4 hours, 30 minutes
Experience Level: Intermediate modo and Photoshop user
Total Running Time:: 4 hours, 30 minutes
Experience Level: Intermediate modo and Photoshop user
Monday, February 16, 2009
T0419 - Digital Tutors - Introduction to Modeling in Modo
Software: modo 302 and up
Run Time: 5 hrs. 33 min.
File Size: 955 MB
Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Contains 5.5 hours of project-driven training. Perfect for new and experienced artists using modo.
Popular highlights include:
* Modeling Tools Overview
* Working with Mesh Items
* Copying / Pasting Geometry
* Selection Methods
* Beveling Polygons and Edges
* Adding Edge Loops
* Backdrop Images for Reference
* Creating Geometry with Curves
* Joining Geometry
* Reusing Geometry
* Modeling with Deformers
* Shaping Objects with Element Move
* Combining Falloffs and Transforms
* Working with Symmetry
* Mirroring Geometry
* Extruding Geometry Along Curves
* Flex Tool
* Modeling with Primitives
* Extruding Polygons
* Adding Geometry with Edge Extend
* Creating Fitted Panels
* Cloning Geometry Along Curves
* Adding Edges with Edge Slice
* Placing Geometry with Mesh Paint
* Adding Materials
* Rendering with HDRI
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