Showing posts with label Noesis Interactive. Show all posts
Showing posts with label Noesis Interactive. Show all posts

Sunday, October 25, 2009

T0803 - Noesis Interactive Source Machinima Cinematography


The last in the noesis Choreography Collection of tutorials for source



Product description
Source Machinima Cinematography, part of the Noesis Interactive™ MOD Your World™ training series, guides you from script to screen through the evolving world of machinimaking. Learn to ‘Capture Your Scene’ while covering integral topics such as pre-production, voice recording, audio editing, virtual camera work, video production and the addition of post-production effects.
Master the Valve® Demo Smoother and Source Recorder and learn to use Hammer’s internal camera tools to render impressive cinematic shots that would be nearly impossible in the physical world. You’ll soon discover why machinima has piqued the interests of both gamers and filmmakers around the globe.


Includes wry bonus humor straight from the mind of 'Freeman's Mind' auteur Ross Scott

T0802 - Noesis Interactive -Source Machinima Choreography



[Noesis]-Source Machinima Choreography
Ross Scott, director of the popular HL2 machinima series "Civil Protection" will teach you how to create your own video game powered movies and “Command Your Scene” with Noesis Interactive’s™ Machinima Choreography


Ross Scott, director of the popular HL2 machinima series "Civil Protection" will teach you how to create your own video game powered movies and “Command Your Scene” with Noesis Interactive’s™ Machinima Choreography with the Source Engine training module. Direct a full range of digital characters and creatures using Valve’s® Source® engine Software Development Kit, then create elaborate in-game sequences featuring your digital cast. You’ll use the FacePoser® animation software and the Hammer® map editor to push machinima to new limits. Topics covered include character movement, animation blending, gesture manipulation, facial expressions, lip-synching, prop interaction, and more. This extensive machinima module will show you how to bring your ideas to life!

T0801 - Noesis Interactive -Source_Choreography and Cinematics



Source® Choreography & In-Game Cinematics, part of the Noesis Interactive™ MOD Your World™ training series, allows you to ‘Command Your World’ by adding emotion filled dialog and elaborate gameplay experiences to the worlds you build.
Explore Valve’s® dynamic FacePoser™ toolset to develop choreographed NPC sequences, including custom dialog, facial animation and blended gestures - each containing multiple actors, conditionals, and events. Various sequences are then connected and additional interactivity can be integrated via the powerful input/output response system in Hammer™ for endless possibilities. You can even harness the in-game camera to dictate how players can or should experience the action as it unfolds.
This guide is essential for anyone looking to create a single player campaign or add a cinematic experience to their mod. It also builds on techniques explored in other Noesis level design modules using practical examples typical in award-winning games such as Half-Life®2 and Portal®.


DVD topics covered include:


Interoperability between Hammer and FacePoser


Setting up a new mod


Dialog preparation and recording


Creating captions


LCS (logic choreographed scene) and VCD (valve choreography data)



Animating facial expressions and lip-syncing
Adding loops, relays and triggers


Debugging guide

T0800 - Noesis Interactive - Source Vehicle Scripting



[Noesis] - Source Vehicle Scripting
Just bought This one guys i hope its a great addition to your Noesis collection of Tutorials that Kick Ass



Source® Vehicle Scripting, part of the Noesis Interactive™ MOD Your World™ training series, presents you with an in depth guide to vehicle script modification in the Source engine, as well as a primer on the physics concepts behind their operation in the Episode One engine.
In a step-by-step process, examine the purpose and various uses for every scriptable property of the vehicle systems. Vehicle scripts present a particular problem due to the complex, hidden interactions between variables. With Source Vehicle Scripting, you'll learn not only what those interactions are, but you'll also go through examples of how to fine tune them to get the results you are looking for. From a drag racing sports car to one that defies gravity, you'll run the gamut of possible changes and learn from experiance the limits of scripting.
This tutorial is the perfect choice for anyone prefering casual vehicle modification without the involvement of C++, as well as those learning programming fundamentals and interested in the relationship between script and code.
DVD topics covered include:
What is a script file?
Setting up a new mod
Overview of standard vehicle physics
Real world vs. video game vehicle mechanics
Script value relationships
Troubleshooting guide
Detailed script reference guide

The latest version of DivX (6.8+) is required to view this tutorial

T0799- Noesis Interactive - Custom Props & Animation For Source



Noesis Interactive - Custom Props & Animation For Source
Custom Props & Animation for Source™ Powered Games, part of the Noesis Interactive MOD Your World™ training series, allows you to further “Activate Your World”. You’ll learn the basics of 3D animation in SOFTIMAGE®|XSI®, build an animation library and create dynamic props that can be walked on, picked up, broken apart and brought to life within Source powered games.
If you’re getting an error that says “Macromedia Projector” crashed and the DVD interface will not continue, please follow these steps to ensure your playback.
1). Open the “QuickTime Player Preferences” by either right clicking the “QuickTime” Q icon in the lower right hand corner, windows taskbar, selecting “QuickTime Player Preferences”.
2). Navigate to the “Browser Tab” and click the button labeled “MIME Settings…” then clicking the button labeled “Use Defaults” and hitting “Ok”.
3).Navigate to the “Advanced” tab in the QuickTime Player Preferences and under the heading “Video” click the bubble labeled “Safe Mode (GDI only)” as well as checking the box that says “Enable Playback of Adobe Flash tracks” (Note: The “Adobe Flash Tracks” check box should only be available in QuickTime versions 7.0.0 and above).
After successfully following those steps, your Noesis product should play as it was intended to.



QuickTime versions 7.0.0 and above).
After successfully following those steps, your Noesis product should play as it was intended to.