Showing posts with label Nuke. Show all posts
Showing posts with label Nuke. Show all posts

Thursday, December 24, 2009

T0845 - fxphd - NUK202 - Intermediate Nuke


fxphd - NUK202 - Intermediate Nuke |

Our new intermediate Nuke course picks up where the 100 level offering left off. Using Nuke version 5, professor Sean Deveraux will work through concepts in the app as well as lead several project-based classes. The 3D compositing environment of Nuke is one of its strengths, so several classes will dive fully into this feature with practical, real-world examples. Deveraux will also be covering the nuts and bolts of setting up Nuke for automation as well as taking a first look at Gizmos, Nuke's "macro" functionality. The focus is on the type of work that any compositor might run into while working at a facility.

Deveraux is our lead Nuke professor at fxphd. He has been using Nuke since 2000, working as a compositor at Digital Domain on Hollywood blockbusters such as How the Grinch Stole Christmas, I, Robot, and Star Trek: Nemesis. Using a variety of compositing packages, his freelance work has taken him to ILM (Transformers), Hydraulx (Rise of the Silver Surfer), and others.

Class 1: Warping Minds and Pixels. One of the key tools to any compositor's toolbox is image warping. This week we'll cover shape based warps with corner pin, the grid and spline warper and image driven warps using the iDistort node.

Class 2: Project Class 1 - 2D Photoshop in a 3D Nuke world. Using a massive layered Photoshop still we will build and animate a stylized forest to wow friends and influence recruiters.

Class 3: Gizmos for the geeks in all of us. The "macro" system in Nuke is called gizmos. We will create a "smart" gizmo utilizing expressions and user controls and learn how to add that gizmo to our nuke menus for others to access.

Class 4: Pimp my Nuke. Pimp my Nuke. Building on last week's course, we will further customize nuke by adding and setting default working resolutions on launch, setting up shot specific working directories and other tasks that nuke can automate.

Class 5: Project Class 2 - Set Building and Camera Projections. Some live action, some CG, some set geometry, some keying. All part of the fun in our second project based class of the term.

Class 6: Part 2 of a 2 part production class that covers keying, 3D Projections, color correction, cameras and much more.

Class 7: Another 2 part production class. Part 1 of 2 covers keying, 3D Cards, stabilizing and turning a still frame into multi-dimensional image using the 3D system.

Class 8: Part 2 of 2 covers advanced keying, setting looks and overall comp production tips as we finish our night balcony scene.

Class 9: Project Class 4 - Multi, Multi-Pass Compositing - Part 1 of 2 . A completely CG shot with many layers to comp and refine. Focusing on Multi-pass compositing, layer ordering and organizing your 3D assets.

Class 10: Part 2: A completely CG shot with many layers to comp and refine. More in-depth multi-pass compositing and making the best of your elements.

T0833 - Gnomon Workshop - Introduction to Nuke Compositing (Disc 1 & 2)


Gnomon - Introduction to NUKE Compositing [2 DVD]

NUKE, short for "New Compositor", began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award® for Technical Achievement. NUKE is built primarily for visual effects film work at a variety of element resolutions and color spaces, all within a floating point 2D and 3D environment. This lecture covers the essentials of working with film-based and CGI elements in a professional, extensible and fast compositing pipeline.

Utilizing many techniques for speed and efficiency, NUKE is able to provide rich output results and ultimate customization for the user. In this DVD, Rob covers all the major aspects of NUKE and reveals many areas where the casual user would not have known to go at first glance. Rob also provides sensible approaches for how to lay a good foundation for proper compositing in your own projects. Rob uses Nuke 4.3 to teach this tutorial.

Instructor:
Robert Nederhorst
Visual Effects Supervisor
Sway Studio

Robert Nederhorst is a Visual Effects Supervisor at Sway Studio, after over seven years at Digital Domain where he was 2D Sequence Supervisor. Rob has worked on such films as Stealth, The Day after Tomorrow, Daredevil, Star Trek: Nemesis, Vanilla Sky, Spy Kids, The Grinch Who Stole Christmas, Supernova and X-Men. He recently worked on a Nine Inch Nails music video where he designed the lighting and rendering pipeline. He has been instrumental in the development of various visual effects tools such as NUKE, FrameCycler and SpeedGrade DI. He has been published in 3D Design magazine and Millimeter.

Chapters: Disk One
1. sRGB and You (and Nuke)
2. The User Interface
3. Image Formats
4. UI Customization
5. Operators– Image
6. Operators– Time
7. Operators– Channel tools
8. Operators– Color operators
9. Operators– Drawing
10. Operators– Filters

Chapters: Disk Two
1. Operators– Keyers
2. Operators– Merge Operations
3. Operators– 2D Transformations
4. Operators– 3D System
5. Operators– Additional Tools
6. Compositing Process with Nuke

T0832 - Fxphd NUK102 - Introduction to Nuke


Fxphd :: NUK102 - Introduction to Nuke
Taught by Sean Devereaux, this new introductory course will expand upon the Foundry Nuke tutorials produced by fxphd. Nuke version 5 software will be available over the VPN to fxphd postgrads for non-commercial use (OSX, Linux, and Windows versions). Devereaux has worked at Digital Domain, ILM, RhinoFX and other facilities as a freelance artist, working on films such as Transformers, Fantastic Four: Rise of the Silver Surfer, I, Robot, Star Trek: Nemesis, and others. If you've viewed the Foundry DVDs, this course will cover the software in much more detail and is a great next step in learning the software.

Class 1: Everything you wanted to know about the nuke 5 interface but were not bored enough to ask! This class will give you all the in's and out's of nuke's workflow and layout.

Class 3: Pixel based image tracking including stabilization, match moving and motion blur.

Class 4: Awesome Keyers! The core keyer in nuke and the joy of rotoscoping!

Class 5: Super Awesome Keyers! Primatte, the IBK and the loneliness of keyng hair.

Class 6: Color Tools! An in-depth look at my favorites and an introduction to most of the others.

Class 7: Introduction to the magical world of 3D compositing! Requires nuke5.1v1 or later.

Class 8: An introduction to the 3D system in production. Importing camera and object data from various sources and an introduction to projections.

Class 9: Scene study: Using the 3D system to cleanup a shot and create monitor replacements at record speed.

Class 10: Wire/Rig removal. Nuke specific, but utilizing principles that can be used in any compositing software. Also, a brief introduction to gizmos.

Saturday, October 31, 2009

T0826 - Fxphd - Compositor's Guide to Nuke


Renowned providers of online training for VFX professionals - Fxphd � have teamed up with The Foundry to bring you �The Compositor�s Guide To Nuke�. fxphd.com professor, Sean Devereaux, takes you through the core elements of this powerful compositing application.

Section 1 - Interface and Nodes
Section 2 - Images and Channels
Section 3 - Mattes and Rotoscoping
Section 4 - Colour and Grading
Section 5 - Image Transformations
Section 6 - 3D Compositing
Section 7 - Stereoscopic Compositing
Section 8 - Expressions and Gizmos

I have been a post grad at FXPHD since early 2007 and the level at which they do everything is at a higher caliber then anything out there for training in the visual effects,post production,3d and motion graphics field. The new summer term is coming up in about a week so check out the 0 or zero week sneak peek that will be up on the site(link below). FXPHD partners with so many great professionals in so many mediums from Stu Machwitz(Prolost),Mark Christensen(Flowseeker) and way to many heavy hitters in the post ,vfx and 3d industry.The training on Nuke has been especially good being that Shake has been left to wallow (even though still heavily used by me and alot of others). The Foundry has stepped it up nicely with Nuke 5 and a nice revamp to the UI and so many other features I will just let you be the judge . If you are into learning about editing,compositing,RED,Maya,Motion tracking ,3d, Color ,Cinema 4d(the list goes on) it would be in your best interest to check out FXPHD.COM