Showing posts with label Comic amp; Book Design. Show all posts
Showing posts with label Comic amp; Book Design. Show all posts

Saturday, October 3, 2009

T0760 - Gnomon Workshop - DUSSO Volume II: Digital Matte Painting Fundamentals


This DVD demonstrates the basic techniques of digital matte painting for visual effects in a production environment. Dusso combines elements of photography, simple 3D models and freehand painting techniques within Adobe Photoshop, merging the boundaries of realism with graphic illustration for stunning impact.


TOPICS COVERED :

Exposure
Light Quality
Depth and Atmosphere
Integration and Painting Process

CHAPTERS :

01: Introduction
02: Elements
03: Castle
04: Painting
05: Foreground
06: Completing
07. Credits

T0749 - How To Draw Comics The Marvel Way DVD



Stan Lee, the mighty man from Marvel, and John Buscema, active and
adventuresome artist behind tyhe Silver Surfer, Conan The Barbarian,
the Mighty Thor and Spider-Man, hace collaborated on this comics compendium:



An encyclopedia of information for creating your own superhero comic strips.
Using artwork from Marvel Comics as primary exemples, Buscema graphically
illustrates the successfull mysterious methods of comic art.
Stan Lee gives assistance and advice to the apprentice artist.
Bursting with Buscema's magnificent illustrations and Lee's laudable word-magic.



HOW TO DRAW COMICS IN THE MARVELS WAY belongs in the library of everyone who
have ever wanted to illustrate his or her own comic stip.

Friday, October 2, 2009

T0720 - Making of Squirt by Kurt Boutilier



This free cartoon tutorial is for newer users to get a basic understanding of the modeling tools, techniques and interface of Maya 2008. The project begins by creating an image plane to guide us in modeling the basic shape and proportions in nurbs. Once we have our character blocked out we will then switch our nurb geometry into polygons to connect all the loose parts together to form one piece of geometery. Some of the many tools covered are isoparm creation, the move tool to move control vertexes for shaping, and the split polygon tool. After our character is attached we will then convert to sub’ds to have more control over shaping muscles.

T0698 - Massive Black - Character Ideation Tutorial - The Freak

Massive Black - Character Ideation Tutorial - The Freak


Saturday, March 7, 2009

T0445 - Gnomon - Image Based Modeling Essentials

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Image and video hosting by TinyPic

In the first DVD of this image modeling series, Greg Downing teaches you how to transform your film or digital photographs into highly realistic 3D models. Image modeling, known as photogrammetry, is a general tool that is useful for visual effects, videogames, visualizations that require digitizing real sets, props, or in some cases, characters. Once the objects are image modeled, any 3D manipulation is possible: adding, removing or destroying parts of a scene, adding effects such as fog, or camera moves that would be impossible with a real movie camera. Greg shows how to photograph for photogrammetry, and introduces how to calibrate, model and texture with Realviz ImageModeler. He finally shows how to import the textured models into the 3D application of your choice.

Over 3 1/2 hours of lecture.

Product Code: GDO02









Photography for Photogrammetry
Calibrating the Cameras
Modeling Using ImageModeler


Image Based Texturing Using ImageModeler
Exporting your Work to a 3D Package


01. Introduction to the Projects
02. Camera Basics
03. Photography
04. Choosing Images
05. Interface and Loading Images
06. Calibration
07. Worldspace and Scale
08. Modeling
09. Texturing
10. Exporting
11. Conclusion

Sunday, January 4, 2009

T0308 - The Animator Survival Kit (16 DVD)

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"What has cost me millions of dollars and over 30 years to learn, I've now put into a 16-DVD box-set combining my Animation Masterclasses with over 400 specially animated examples."


Richard Williams Animation Masterclass presents the ultimate animation course:


"The Animator's Survival Kit – Animated"


How would you like a triple Oscar winner as your personal animation instructor?


Richard Williams, Director of Animation of Who Framed Roger Rabbit, is the link-man passing on the secrets of the masters to the present generation. This box-set is like having your own personal animation school. Over 16 sessions you are given a complete animation curriculum in it's most practical form and you will be able to put these animation lessons to work immediately.


There's never been anything like it. Filmed at Blue Sky Studios in New York, the Masterclass is inter-cut with over 400 specially animated examples from Richard Williams' best-selling book – "The Animator's Survival Kit"


These DVD's are for professionals and students and cover the knowledge of the underlying principles of sophisticated animation which apply to any style or approach to the medium, including computer, classical, games, stop motion and internet animation.

The Animator's Survival Kit - Animated is about how things move, and specific work methods used to make characters live, breathe, think and give a sustained commanding performance. Williams demonstrates his points with drawing, performance and over 400 specially animated examples - many from his best-selling book.

Playing the Disks

These DVDs are Region Free and will be accepted by all DVD players. However, The Animator's Survival Kit - Animated is NTSC television standard (North American). Other parts of the world use the PAL and SECAM television standards but 95% of PAL/SECAM DVD/TV combinations will still play these DVDs perfectly. If in doubt please check your DVD Player's instructions.

As PC-based DVD-players can play all television standards, you will be able to play The Animator's Survival Kit - Animated in a DVD-equipped computer provided your computer is equipped with a DVD drive and suitable DVD playing software.

Disk Content

16-DVD BOX SET INCLUDES:

1. Starting Right
2. Timing and Spacing
3. Working Methods
4. More Timing More Spacing
5. Building Walks
6. Flexibility in a Walk
7. Sneaks, Runs, and Animal Action
8. Flexibility
9. Overlapping Action and Weight
10. Takes
11. Vibrates
12. Accents
13. Dialogue 1
14. Dialogue 2
15. Giving the Performance
16. Putting it all Together

Over 10 hours in total of lessons and includes over 400 specially animated examples.

REVIEW

Quote:






"The sample animation is amazing and it is so wonderful to see Richard Williams demonstrating in live-action: articulate, passionate and humorous. He is a distillation of a dozen master animators each giving you a private tutorial, a uniquely personal way to learn the art and the craft of animation."
JOHN CANEMAKER, NYU Professor, Author, Oscar-winning animation filmmaker.



Quote:






"I attended one of Richard’s Master classes years ago and it had a fundamental and lasting effect on my work. He changed my understanding of animation and inspired me to rethink everything I was doing. I am better director thanks to him. Richard Williams is a natural teacher and an amazingly gifted animator; I will be watching these DVDs over and over and over again."
ROB COLEMAN, Animation Director, Star Wars episodes 1, 2 and 3. Two time Oscar nominee.



Quote:






"What I came out with was a complete re-structuring of animation, how I saw animation, how I analysed motion. People the first night sat down at their work stations and were running some of Richard’s examples ... and at lunchtime you could see the influence. It was a revelation."
CHRIS WEDGE, Oscar winner Bunny and Director Ice Age.



Quote:






"When an animation great like Richard Williams offers you the fruits of his experience - his knowledge, his craft - packed into a box and fully illustrated with moving pictures, just say 'thank you!' and hand over the cash. Then use it."
JAN PINKAVA Oscar winner Geri's Game and Co-Director Ratatouille.


BIOGRAPHY
Quote:

RICHARD WILLIAMS

Richard Williams was the creative mind behind the animation of the worldwide smash success Who Framed Roger Rabbit for which he won two Oscars. He directed and designed Roger and Jessica Rabbit, Baby Herman and all the new characters for the Walt Disney/Steven Spielberg blockbuster.

British based Williams has won 3 Oscars, 3 British Academy Awards and over 250 other international awards.

Richard Williams' current project is a 16-DVD boxed set which brings together his legendary Masterclasses with his best-selling book to create The Animator’s Survival Kit – Animated. This has over 400 specially animated examples intercut with his 4 day Masterclass filmed at Blue Sky Studios in New York.

Richard Williams has a 50 year career in animation which includes The Return of the Pink Panther, The Pink Panther Strikes Again, What's New Pussycat, the James Bond Casino Royale, The Charge of the Light Brigade, and Oscar winning A Christmas Carol.

In the 1990's he gave the Richard Williams' Animation Masterclasses around the world to participants from studios such as Disney, Pixar, ILM, Dreamworks/PDI and Warner Bros followed by the best-selling The Animators Survival Kit (2001).

During his more than 50 years in the business Williams has been one of the true innovators and serves as the link between the Golden Age of animation by hand and the new computer animation successes. Perhaps even more important has been his dedication to passing along his knowledge to a new generation of animators so that they in turn can push the medium in new directions.
‘Absolute animation genius’
LOS ANGELES TIMES


‘Arguably the best animator working in the field today’
HOLLYWOOD REPORTER


Voted by peers as ‘The Animator’s Animator’
OBSERVER


‘The only "genius" genius to come along in animation in years ... probably one of the most respected draftsmen in the world.’
LOS ANGELES TV TIMES




AWARDS

Richard Williams has OVER 250 INTERNATIONAL AWARDS (Average of one award every month over 25 years) including:

* OSCAR: Special Academy Award 1989, Who Framed Roger Rabbit
* OSCAR: Academy Award - Special Effects 1989, Who Framed Roger Rabbit
* OSCAR: Academy Award 1972, A Christmas Carol
* BRITISH ACADEMY AWARD: Special Achievements 1989, Who Framed Roger Rabbit
* EVENING STANDARD SPECIAL AWARD: Distinguished Contribution to British Cinema 1989, Who Framed Roger Rabbit
* BRITISH ACADEMY AWARD: 1958, The Little Island
* EMMY AWARD: 1982, Ziggy's Gift
* WINSOR McCAY AWARD: 1984, Distinguished Contribution to the Art of Animation "Annie"

T0303 - The Gnonom Workshop - SCOTT ROBERTSON - How To Render Matte Surfaces Vol 1,2,3



On the first of three DVDs in the Matte Surface rendering series, Scott shares with you the shading techniques he has been teaching for over a decade. Scott covers the necessary tools and materials, explaining how to use them. Next he explains and demonstrates the basics of how our brains interpret form via value changes. Scott uses observational video clips of a box in various lighting scenarios to reinforce his value assignment strategy. Walking you through several sketches, he shows his techniques for properly constructing the cast shadows of planar forms. The rendering examples demonstrate the use of pencil, chalk and marker. This DVD is intended as a “must-watch” for beginners and a good refresher for the more experienced artist/designer.
_
Topics Covered:


  • Tools and materials

  • Contrast and 1-2-3- Read

  • Calculating Shadows

  • Form Changes = Value changes

  • Observing Reality

  • Light Types

  • Quick-Shading Techniques

  • Focal point


_

On the second of three DVDs in the Matte Surface rendering series, Scott shares with you the round geoform shading techniques he has been teaching for over a decade. He explains and demonstrates the basics of how our brains interpret round forms via value changes. Scott uses observational video clips of a cylinder, cone and sphere in various lighting scenarios to reinforce his value assignment strategy. Walking you through several sketches, he shows his techniques for properly constructing the cast shadows of each of the round geoforms. At the end of the DVD, Scott renders a more complex form (shown on the cover) from start to finish, demonstrating the use of pencil, chalk and marker. This DVD is intended as a “must-watch” for beginners and a good refresher for the more experienced artist/designer.

_

Topics Covered:

  • Lighting Strategies

  • Understanding Reflected Light

  • Shading Cylinders, Cones and Spheres

  • Combining Geoforms

  • Core Shadow Values

  • Cast Shadow Construction and Rendering


_
On the last of three DVDs in the Matte Surface rendering series, Scott shares with you the complex curved surface shading techniques he has been teaching for over a decade. He explains a logical and technical approach to assigning values to simple curved panels. Using Nupastel chalk and Vertithin-Prismacolor pencils, he shows various lighting strategies you can use to light and render complex curved surfaces of your own design. The curved surface examples increase in complexity by the end of the DVD, when the cover piece is rendered from start to finish. Finally, Scott demonstrates several quick vehicle value sketches, employing all of the knowledge learned from this series. This DVD is intended as a “must-watch” for beginners ready to take their skills to the next level, as well as a solid foundation for the more experienced artist/designer.
_
Topics Covered:

  • Lighting Strategies

  • Calculating Cast Shadows

  • Sunlight Characteristics

  • Local Light Characteristics

  • Shading Compound Curved Surfaces

  • Quick-Shading Techniques

T0302 - Gnomon Workshop - The Techniques of Puddnhead Volume 1 + 2


Gnomon Workshop - The Techniques of Puddnhead Volume 1 + 2

Puddnhead shows you how to create three different creatures from start to finish, from the abstract design of the character to the finished drawing. Using a mechanical pencil and kneaded eraser, he demon- strates how to develop emotional, three-dimensional and realistic designs. Over the course of the lecture, Puddnhead discusses how to give your characters more life, create original and unique types of characters, draw and render from your imagination, create expression and mood, and develop your focal areas. He explains his entire process, and you see every mark he makes as if you were sitting next to the artist.

The Gnomon Workshop - The Techniques of Puddnhead Volume 1: Creature Design and Drawing

Puddnhead shows you how to create three different creatures from start to finish, from the abstract design of the character to the finished drawing. Using a mechanical pencil and kneaded eraser, he demon- strates how to develop emotional, three-dimensional and realistic designs. Over the course of the lecture, Puddnhead discusses how to give your characters more life, create original and unique types of characters, draw and render from your imagination, create expression and mood, and develop your focal areas. He explains his entire process, and you see every mark he makes as if you were sitting next to the artist.

The Gnomon Workshop - The Techniques of Puddnhead Volume 2: Digital Creature Painting

In this DVD, Puddnhead shows you how to transform a pencil drawing into a digital painting using Corel Painter. He reveals every step of his process, from underpainting to the finished rendering. Puddnhead shows all of his tricks for creating a better glow by combining tools and layering, painting better edges, rendering small details, adding more life to your paintings, implementing advanced lighting, creating mood and emotion, and knowing when a painting is finished.

Over 3 hours of lecture.

T0301 - Sculpture with John Brown DVD 1 S.D 5

Sculpture with John Brown Vol. 1: The Character Armature

by John Brown. The Armature is the aluminum skeleton underneath a clay sculpture. It not only supports the sculpture, but also contains valuable proportional measurements. More than just twisting wire, this method of making a telescoping armature teaches how to calculate and be exact, as well as how to plan and execute your creative ideas from their inception. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Learn how to determine scale and also where the sculpture will come apart for accessibility and molding. Format: DVD/DVD-ROM

Sculpture with John Brown Vol. 2: The Character Maquette

by John Brown. Sculpting the maquette (small model) develops not only good technique, but also provides the artist with an understanding of the workflow of a sculpture, ensuring quality and efficiency. Beginning with a clean armature, this lecture takes the student through the entire process of realizing a finished piece. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Complete with narrative theory and practical application, it offers an in depth look at the As, Bs & Cs of the preliminary, intermediary & post sculpture process. Format: DVD/DVD-ROM

Sculpture with John Brown Vol. 3: Sculpting Detail Character Head

by John Brown. This lecture introduces the student to sculpting the full-scale head with an emphasis on detail. Beginning with a 1/3 scale concept maquette, this DVD teaches how to scale up off of a design and build a full scale sculpture from scratch. Sculpting of the facial features is emphasized, with a focus on secondary & tertiary form, including step-by-step techniques used to create wrinkles, skin texture, pores, veins - all the essential components of sculpting realism. The lecture also addresses the important considerations when sculpting for digitization. Every phase of sculpting the head is demonstrated including armature construction, initial block-in, facial features, ears, horns and surface details. Format: DVD

Sculpture with John Brown Vol. 4: Molding and Casting the Character Head

by John Brown. Molding & Casting the Head' picks up where 'Sculpting the Detailed Character Head' left off. Beginning with the sculpture, this four hour lecture takes the student through preparing the sculpture to be molded, right up to pulling a plaster cast out of the mold. Through a step-by-step process, students will learn a variety of mold making techniques, how to break the sculpture up for individual molding, how to make a flexible silicone Matrix mold, and then on to producing a casting of the sculpture. All while being exposed to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding & casting their own projects. Format: DVD

Sculpture with John Brown Vol. 5: Molding and Casting the Maquette

by John Brown. Molding and Casting the Maquette' picks up where 'Sculpture 2, 'Character Maquettes' left off. Beginning with the sculpture, this four hour lecture takes the student through preparing the sculpture to be molded, by first cutting the sculpture into separate pieces, right up to pulling plastic casts out of the silicone flexible molds and assembling them. Through an intricately detailed step-by-step process, students will learn how to make a flexible silicone Matrix mold, individual box molds and then how to produce plastic castings of all the sculpture parts. From there it illustrates assembly techniques, covering seaming and patching of the plastic parts, then moves on to priming and getting the student ready for painting and finishing their project, all while exposing the viewer to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding and casting their own projects. Formats: Two DVDs (4 hours)

T0299 - The Gnonom Workshop - The Techniques of Dylan Cole (Vol. 1 - 3)


In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch. Intended for the beginning to intermediate matte painter, the quick studies in this lecture explore the necessary color and composition techniques for creating convincing landscapes. Learn how to lead the viewer’s eye through a composition by manipulating light, color and line. Six different paintings are created in a variety of locales and lighting scenarios. From snowy mountains to lush jungles, moody dusk to bright daylight, this DVD offers an exciting look into the art of digital matte painting. Included in this DVD are the original layered Adobe Photoshop® files in addition to the original plate photography.


The Gnomon Workshop - The Techniques of Dylan Cole: Introduction to Landscape Matte Painting


In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch. Intended for the beginning to intermediate matte painter, the quick studies in this lecture explore the necessary color and composition techniques for creating convincing landscapes. Learn how to lead the viewer’s eye through a composition by manipulating light, color and line. Six different paintings are created in a variety of locales and lighting scenarios. From snowy mountains to lush jungles, moody dusk to bright daylight, this DVD offers an exciting look into the art of digital matte painting. Included in this DVD are the original layered Adobe Photoshop® files in addition to the original plate photography.


The Gnomon Workshop - The Techniques of Dylan Cole: Introduction To Cityscape Matte Painting


In this DVD, Dylan discusses the fundamentals of cityscape matte painting by demonstrating how to design a shot, both from a plate and from scratch. Intended for the beginning to intermediate matte painter, the quick studies in this lecture explore the necessary color and composition techniques for creating dynamic cityscapes. Learn how to lead the viewer’s eye through a composition by manipulating light, color and line. Establish accurate linear perspective by taking cues from the plate and learn to set up an accurate 3 point perspective grid from scratch. A variety of architecture and lighting scenarios are explored, from sunset to bright daylight, and science fiction to old world. Enjoy this inside look into the art of digital matte painting. Included in this DVD are the original layered Adobe Photoshop® files in addition to the original plate photography.


The Gnomon Workshop - The Techniques of Dylan Cole: Advanced Digital Matte Painting


Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering. He demonstrates many techniques he uses in production, from various types of photo manipulation to hand painting methods. Many challenges are addressed, such as skies, water, architecture, linear perspective and atmospheric perspective. You will also learn how to relight a painting as Dylan transforms a daylight scene into a sunset shot. As an added bonus, the original photo references and the final Adobe Photoshop® file are included in this DVD-ROM.

T0298 - Gnomon Workshop - Imaginative Illustration with J.P. Targete - Vol 1-3



Gnomon Workshop - Imaginative Illustration with J.P. Targete - Vol 1-3

The Gnomon Workshop - Imaginative Illustration with J.P. Targete Vol.1: Thumbnaling and Final Color Sketch

In his first of three DVDs, J.P. takes you on an exciting creative and technical journey showing you how he begins a fantasy illustration, “Dark Riders”, purely from imagination. He covers the early stages of his process, from the initial idea to thumbnails, concept design and the final color sketch. J.P. also discusses how character personality, costumes, weapons and action poses affect the narrative of the final illustration. You will learn the creative process of composing your thumbnails, and how to use segments of your designs for future reference as you get closer to the final dynamic illustration. Over the course of the lecture, J.P. covers the uses of traditional media like markers, acrylic and oil paints, discussing the advantages of each.

The Gnomon Workshop - Imaginative Illustration with J.P. Targete Vol.2: Tonal Underpainting and Detailing

In this second of three DVDs, J.P. takes you through the crucial middle-step of creating a black and white tonal underpainting. He discusses his techniques in detail while emphasizing composition, value and lighting. You will learn how J.P. uses Adobe Photoshop’s painting and transformation tools to quickly detail his backgrounds with texture and pre-made original imagery. J.P. also shows how visually embellishing the characters and scene will help with the final color painting. Through this lecture you will get an insight into J.P.'s thought process as he journeys further into the world of the "Dark Riders" and continues to develop the characters, creatures and story in the illustration.

The Gnomon Workshop - Imaginative Illustration with J.P. Targete Vol.3: The Final Color Illustration

In this third and final DVD of the series, J.P. discusses the color painting techniques he uses to finish an illustration. Sit back and let J.P. be your guide as you learn how he colors and details an illustration using Adobe Photoshop®. He covers color palette along with color lighting, color glazing and value. He also discusses how he uses his original color sketch to help with the final color painting. Watch and learn how J.P. paints fully detailed foreground characters from start to finish. Throughout the DVD, he explores materials, texture and atmosphere, as well as ideas on creativity and realism. In this lecture you will get an insight into J.P.'s thought process as he completes the "Dark Riders" illustration.

T0297 - The Gnonom Workhsop - The Techniques of Syd Mead (Vol.1-4)



Volume 1: Thumbnail Sketching and Line Drawings

Syd's first DVD introduces the student to the principles of creating thumbnail sketches and subsequent line drawings in the process of creating a successful composition. Topics illustrated include establishing value using only shades of black, and then using those shades to identify levels of detail in the composition, including vehicles, architecture, people and foliage. He guides the viewer through the process of choosing appropriate camera angles, and determining the geometry of the image. Syd goes through the process of defining proportion, the horizon line, the vanishing point, perspective and the ground plane, resulting in a series of sketches ready for further development.

Volume 2: Value Sketching

The second DVD in the Syd Mead series, this lesson introduces the viewer to the process of creating the Value Preliminary. Using a series of grey to black markers, Syd shows you how to illustrate your image once you've determined the picture composition and sketch views. He guides the artist through a step-by-step process of choosing the best view and, using only a series of nine grey markers, he shows how to create a value system for your illustration, explaining that the more you establish your value range at this stage, the more you ensure the visual sense of your final picture. Using felt tip markers of varying values, Syd guides the user through the process of creating detail, blocking shadows, indicating highlights and defining the detail on the Value Preliminary.

Volume 3: Creating the Color Preliminary

Using the value study prepared during the previous DVD, the artist is ready to create a color version of the Value Preliminary. Using a prepared line drawing, Syd guides the artist through the physical creation of a gouache miniature color preliminary of the scene. He details how this part of the process helps the artist experiment, determine his color needs and show the client a good representation of the final product before producing the larger illustration. Syd shows the viewer how to prepare cold press finish board, mix paint samples and create a custom color palette in preparation for completing the final rendering.

Volume 4: Final Gouache Rendering

In this final DVD, starting with a piece of blank cold press illlustration board, Syd takes the viewer through the process of creating the final gouache rendering of his initial composition. He talks about how to create and prepare a transfer sheet in order to trace down and block in the original line drawing. Once the illustration is transferred, Syd uses the color preliminary as a guide and demonstrates how to use the pre-mixed custom color palette to add detail to the illustration one area at a time. Using this method, he adds detail from background to foreground, retracing at each stage, re-establishing detail areas and completing the illustration.

T0295 - The Gnomon Workshop - Drawing and Painting the Adult Male Head with Bob Kato DVD 1 s.d 3



DVD 1
Drawing the Adult Male Head

The ability to draw and paint the human head is a fundamental skill that all artists should have. In this first DVD in a series, Bob Kato demonstrates step-by-step how to draw the human head using basic drawing materials. He shows how to develop a drawing in stages, and through this process discusses gesture, form, depth, perspective, proportion as well as light and shadow. Bob also reveals how he invents characters using a basic set of guidelines.

DVD 2
Painting the Adult Male Head: Monochromatic

The ability to draw and paint the human head is a fundamental skill that all artists should have. In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value. He shows how to develop a painting in stages, and through this process discusses gesture, form, depth, perspective, proportion as well as light and shadow. In this lecture, Bob works from life and invents characters using a basic set of guidelines and strategies.

DVD 3
Painting the Adult Male Head: Color

The ability to draw and paint the human head is a fundamental skill that all artists should have. In this third DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head in color. He shows how to develop a color painting in stages, and through this process discusses gesture, form, depth, perspective, proportion as well as light and shadow. In this lecture, Bob works from life and invents characters using a basic set of guidelines and strategies.

Saturday, November 22, 2008

The Gnomon Workshop - Comic Book Pencilling with David Finch DVDRip (T0070)




In this first DVD of a series on comic book illustration techniques, David Finch takes you step-by-step through the processes he uses to create the highly detailed pencils of a comic book page. This lecture will lead you from the very basics of tube forms and page layouts to the finishing techniques of rendering and texturing an image. You'll also learn about the physical tools used by the artist to create various effects and backgrounds. This DVD also gives you a first-hand look at the evolutionary process an artist undertakes in the conception and development of a new character, including the artist's thoughts and decision making, and how mistakes and design problems can be resolved when they arise.

Over 2 hours of lecture in widescreen format.

The Gnomon Workshop - Comic Book Inking With Joe Weems DVDRip (T0069)



The Gnomon Workshop - Comic Book Inking With Joe Weems DVDRip

In this second DVD of a series, Joe Weems shows and explains in detail the technical aspect of comic book illustration inking. Starting with the tools of the trade and examples of warm-up exercises, this instructional DVD contains a wealth of knowledge with extreme close-up shots of the artist's hand working on select portions of the image. This focus on the work allows the viewer to gain a better understanding and appreciation of how the ink line is applied and constructed. Joe will present examples of free-hand inking and utilizing stencils while discussing influences and personal insight from a career that spans more then sixteen years. This DVD is designed for all aspiring inkers, fans and seasoned professionals with an interest in learning more about the creation and execution of a comic book page.

2 1/2 hours of lecture.

Friday, November 21, 2008

The Gnomon Workshop - Comic Book Layout and Pencilling with Alvin Lee (DVDRip)



In this second DVD of a series, Joe Weems shows and explains in detail the technical aspect of comic book illustration inking. Starting with the tools of the trade and examples of warm-up exercises, this instructional DVD contains a wealth of knowledge with extreme close-up shots of the artist's hand working on select portions of the image. This focus on the work allows the viewer to gain a better understanding and appreciation of how the ink line is applied and constructed. Joe will present examples of free-hand inking and utilizing stencils while discussing influences and personal insight from a career that spans more then sixteen years. This DVD is designed for all aspiring inkers, fans and seasoned professionals with an interest in learning more about the creation and execution of a comic book page.

2 1/2 hours of lecture.