Advanced Maya: Character Modeling will take you through each step of modeling a character from head to toe. Starting with photographs of a human female model, every step from the first polygon to the final tweak is illustrated and explained. Also, learn how to create a custom shelf to be used throughout the modeling process that will speed up your workflow. The 16 page book is a handy guide to the included DVD disc. The DVD disc (data format) includes over 16 hours of high-resolution (1024x768) video in Quicktime™ MOV format, designed for crystal clear viewing on a computer monitor. Voice narraration on these movies by artist Kenny Cooper will guide you through each movie. A Maya scene file is saved on the disc for the start and end of each movie segment - 50 segments in all.
Designed for the intermediate level Maya user, this training video will help you learn how to use polygonal and sub-divisional modeling tools to create a fully articulated human 3D model. Follow along as each body part is created, matched, attached and refined.
* Includes printed guide to all 50 movies
* 16 hours of Quicktime™ Movies with audio
* Suitable for all Maya platforms
* Suitable for intermediate Maya users (advise that you have a basic understanding of Maya before beginning)
* High resolution 1024x768 captures
* Movies created using Maya 5.0
* Works with the free Personal Learning Edition of Maya
* Produced by Jim Lammers, co-author of the best-selling Maya Fundamentals books
About the Author
Kenny Cooper is an animator at Trinity Animation, Inc. Kenny has been using Maya for over 5 years and was one of the founders of the popular 3D Palace web site and contributed many of their popular Maya tutorials. He attended the University of Computer Technology in Phoenix, Arizona before working at Trinity Animation.
Jim Lammers is an animator, instructor, and reseller of Maya based in Kansas City, Missouri. A graduate of the University of Missouri's electrical engineering program, he switched to freelance animation within a few years of graduation and eventually formed his company, Trinity Animation, in 1992. Since then, Jim has combined animation production with training and 3D software sales, including plug-in developer Boomer Labs and Alias. Trinity Animation's Web site is a primary source for 3D software worldwide. Jim coordinates the Kansas City Animation User Group and continues to produce animation. He created 3D effects for the Sony/TriStar film Starship Troopers in 1997 under the renowned Hollywood effects veteran Peter Kuran and his company, VCE. His other past animation work includes visualization projects for clients such as Nestle, McDonald's, and Butler Manufacturing. Jim can be reached at jim@trinity3d.com.
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